Player Matchup

Geb
Geb
AwkThaGoat
Geb
Level 123
God Stats
4W - 5L
1,500 SR
Queue Stats
330W - 300L
1,598 Elo+
Party 2
Hachiman
Hachiman
CheeseHead23
Hachiman
Level 62
God Stats
53W - 42L
1,919 SR
Queue Stats
320W - 338L
1,612 Elo+
Party 2
Janus
Janus
Klefy
Janus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Loki
Loki
KpTheClampgodxX
Loki
Level 101
God Stats
12W - 9L
1,495 SR
Queue Stats
121W - 128L
1,477 Elo+
Party 1
Vamana
Vamana
lM2T2UE
Vamana
Level 68
God Stats
7W - 1L
1,736 SR
Queue Stats
66W - 64L
1,392 Elo+
Party 1
Team Averages
Level 92
1,630 SR
1,516 Elo+

VS

Team Averages
Level 127
1,527 SR
1,507 Elo+
Kali
Kali
Atips
Kali
Level 66
God Stats
1W - 1L
1,741 SR
Queue Stats
142W - 146L
1,531 Elo+
Solo
Serqet
Serqet
BadGirlKimK
Serqet
Level 156
God Stats
6W - 8L
1,695 SR
Queue Stats
373W - 377L
1,576 Elo+
Solo
Zeus
Zeus
GodsDevil2519
Zeus
Level 104
God Stats
20W - 13L
1,331 SR
Queue Stats
259W - 258L
1,510 Elo+
Solo
Apollo
Apollo
LISPERING EAGLE
Apollo
Level 158
God Stats
9W - 18L
1,370 SR
Queue Stats
102W - 84L
1,513 Elo+
Solo
Anhur
Anhur
Simplon022
Anhur
Level 151
God Stats
0W - 4L
1,500 SR
Queue Stats
176W - 172L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 7
8,922
496
6,172
14,092
10,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Hachiman
CheeseHead23
Hachiman
16
1 / 2 / 4
9,549
531
12,578
10,228
3,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
Klefy
Janus
15
5 / 6 / 1
9,726
540
14,570
11,952
3,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
6 / 0 / 2
11,224
624
6,449
7,552
3,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
lM2T2UE
Vamana
17
4 / 3 / 4
10,608
589
8,711
15,256
6,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Atips
Kali
13
2 / 2 / 3
8,526
474
6,286
14,552
4,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Serqet
13
2 / 3 / 5
8,363
465
8,443
18,033
14,023
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
1 / 6 / 6
9,430
524
7,199
10,705
3,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
9 / 2 / 1
10,334
574
7,724
16,274
5,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
13
1 / 5 / 0
8,396
466
5,157
9,347
3,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
30
18
Kills
15
15
Deaths
18
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kali
Atips
Kali
2
2
3
1.75
W
2
4
7
1.38
L
Serqet
2
3
5
1.5
W
Hachiman
CheeseHead23
Hachiman
1
2
4
1.5
L
1
6
6
0.67
W
Janus
Klefy
Janus
5
6
1
0.92
W
6
0
2
7
L
9
2
1
4.75
L
Anhur
1
5
0
0.2
W
Vamana
lM2T2UE
Vamana
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,480
Damage
34,809
59,080
Taken
68,911
26,717
Mitigated
31,582
20,952
Healing
14,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
Atips
Kali
6,286
2,874
0
2,053
14,552
4,722
0
2,605
11,803
0
44,308
W
6,172
690
0
3,128
14,092
10,706
0
2,440
11,652
18,394
0
L
Serqet
8,443
1,534
628
2,652
18,033
14,023
0
5,847
12,000
0
31,970
W
Hachiman
CheeseHead23
Hachiman
12,578
6,804
0
5,299
10,228
3,400
0
543
9,685
0
79,547
L
7,199
1,049
0
845
10,705
3,852
0
6,269
4,134
63,671
0
W
Janus
Klefy
Janus
14,570
528
46
1,880
11,952
3,288
105
2,334
8,939
67,240
0
W
6,449
2,362
0
3,326
7,552
3,174
2,490
0
7,552
0
61,269
L
7,724
4,460
0
7,501
16,274
5,400
3,522
4,199
11,877
0
69,800
L
Anhur
5,157
2,332
0
716
9,347
3,585
0
952
8,355
0
44,794
W
Vamana
lM2T2UE
Vamana
8,711
3,722
0
7,273
15,256
6,149
0
1,882
13,102
0
64,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,029
Gold Earned
45,049
494
Minions Killed
452
0
Camps Cleared
0
1,870,946
Distance Traveled
1,773,260
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,526
474
71
4
0
383,083
12
W
Geb
8,922
496
15
1
0
370,483
7
L
Serqet
8,363
465
51
3
0
393,153
0
W
Hachiman
9,549
531
128
7
0
360,927
7
L
Zeus
9,430
524
113
6
0
321,055
2
W
Janus
9,726
540
123
7
0
345,748
4
W
Loki
11,224
624
114
6
0
381,545
3
L
Apollo
10,334
574
130
7
0
365,351
5
L
Anhur
8,396
466
87
5
0
310,618
7
W
Vamana
10,608
589
114
6
0
412,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role