Player Matchup

Izanami
Izanami
Arr-an
Izanami
Level 84
God Stats
4W - 4L
1,573 SR
Queue Stats
16W - 16L
1,544 Elo+
Party 2
Arachne
Arachne
Critical_DSF
Arachne
Level 143
God Stats
13W - 6L
1,731 SR
Queue Stats
31W - 24L
1,319 Elo+
Solo
Ares
Ares
III FxNx III
Ares
Level 82
God Stats
5W - 8L
1,631 SR
Queue Stats
163W - 190L
1,406 Elo+
Solo
Amaterasu
Amaterasu
Mairsy96
Amaterasu
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 184L
1,511 Elo+
Solo
Ra
Ra
YoungSmeed
Ra
Level 125
God Stats
10W - 8L
1,515 SR
Queue Stats
122W - 117L
1,547 Elo+
Party 2
Team Averages
Level 111
1,590 SR
1,465 Elo+

VS

Team Averages
Level 97
1,563 SR
1,412 Elo+
Eset
Eset
Enzod783
Eset
Level 115
God Stats
6W - 12L
1,741 SR
Queue Stats
261W - 238L
1,549 Elo+
Party 1
Kali
Kali
JayMiester669
Kali
Level 81
God Stats
2W - 2L
1,496 SR
Queue Stats
63W - 76L
1,359 Elo+
Solo
Mulan
Mulan
Kaczka1126870
Mulan
Level 83
God Stats
5W - 3L
1,492 SR
Queue Stats
44W - 47L
1,316 Elo+
Solo
Chiron
Chiron
Raul_666-2004
Chiron
Level 94
God Stats
1W - 4L
1,296 SR
Queue Stats
203W - 201L
1,384 Elo+
Party 1
Bacchus
Bacchus
sarri_12
Bacchus
Level 114
God Stats
7W - 5L
1,793 SR
Queue Stats
282W - 245L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arr-an
Izanami
7
1 / 5 / 0
4,818
482
1,782
6,556
1,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Critical_DSF
Arachne
10
0 / 3 / 1
5,236
524
1,231
7,166
2,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 7 / 1
4,192
419
2,652
10,422
4,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
Mairsy96
Amaterasu
9
0 / 2 / 0
5,323
532
3,400
7,110
4,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 2 / 0
5,767
577
3,861
4,993
1,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
11
2 / 2 / 2
6,480
648
3,375
3,694
1,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
4 / 1 / 1
6,283
628
3,146
7,698
3,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 0 / 0
6,157
616
4,812
6,920
3,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
8 / 0 / 5
6,515
652
8,915
4,604
1,184
Bacchus
sarri_12
Bacchus
9
4 / 0 / 7
5,856
586
4,976
3,997
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
3
Kills
19
19
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
Arr-an
Izanami
1
5
0
0.2
L
Arachne
Critical_DSF
Arachne
0
3
1
0.17
W
Eset
2
2
2
1.5
L
0
7
1
0.07
W
4
1
1
4.5
W
1
0
0
1
L
Amaterasu
Mairsy96
Amaterasu
0
2
0
0
W
8
0
5
10.5
L
2
2
0
1
W
Bacchus
sarri_12
Bacchus
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,926
Damage
25,224
36,247
Taken
26,913
13,586
Mitigated
11,652
6,542
Healing
11,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Arr-an
Izanami
1,782
757
0
1,095
6,556
1,444
0
1,584
4,972
0
22,891
L
Arachne
Critical_DSF
Arachne
1,231
1,035
0
1,255
7,166
2,024
0
1,141
6,025
0
31,549
W
Eset
3,375
66
0
1,032
3,694
1,022
242
2,141
1,553
38,224
0
L
2,652
246
0
269
10,422
4,479
0
2,836
7,586
7,251
0
W
3,146
1,302
0
4,082
7,698
3,076
0
1,415
6,177
0
26,463
W
4,812
1,028
0
3,244
6,920
3,758
582
0
6,920
0
30,840
L
Amaterasu
Mairsy96
Amaterasu
3,400
1,358
0
2,121
7,110
4,175
0
0
6,781
0
27,342
W
8,915
3,933
353
1,736
4,604
1,184
626
1,755
2,849
0
32,095
L
3,861
513
137
1,665
4,993
1,464
0
2,790
2,203
38,725
0
W
Bacchus
sarri_12
Bacchus
4,976
723
0
1,000
3,997
2,612
80
1,202
2,795
17,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,336
Gold Earned
31,291
253
Minions Killed
299
0
Camps Cleared
0
904,468
Distance Traveled
919,791
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,818
482
45
5
0
162,694
0
L
Arachne
5,236
524
63
6
0
190,997
1
W
Eset
6,480
648
78
8
0
186,763
4
L
Ares
4,192
419
12
1
0
163,429
0
W
Kali
6,283
628
57
6
0
206,936
2
W
Mulan
6,157
616
81
8
0
148,840
0
L
Amaterasu
5,323
532
59
6
0
193,437
2
W
Chiron
6,515
652
57
6
0
181,948
0
L
Ra
5,767
577
74
7
0
193,911
2
W
Bacchus
5,856
586
26
3
0
195,304
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role