Player Matchup

Hachiman
Hachiman
Irnprovised
Hachiman
Level 157
God Stats
4W - 0L
1,704 SR
Queue Stats
91W - 73L
1,640 Elo+
Party 2
Sol
Sol
KingDyzz
Sol
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,500 Elo+
Party 2
Olorun
Olorun
KingoneTap8105
Olorun
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 94L
1,581 Elo+
Party 2
Geb
Geb
MonkeyDLoony309
Geb
Level 15
God Stats
2W - 0L
1,723 SR
Queue Stats
15W - 14L
1,427 Elo+
Party 2
Nike
Nike
Oasisdeity
Nike
Level 109
God Stats
1W - 0L
1,571 SR
Queue Stats
31W - 20L
1,837 Elo+
Party 2
Team Averages
Level 61
1,600 SR
1,597 Elo+

VS

Team Averages
Level 84
1,588 SR
1,455 Elo+
Charybdis
Charybdis
 
Charybdis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
CSISephy
Cu Chulainn
Level 89
God Stats
0W - 1L
1,332 SR
Queue Stats
3W - 2L
1,513 Elo+
Party 1
Bacchus
Bacchus
DeadlyStarfish
Bacchus
Level 30
God Stats
1W - 1L
1,757 SR
Queue Stats
9W - 9L
1,337 Elo+
Party 1
Fenrir
Fenrir
FenixDown717
Fenrir
Level 120
God Stats
1W - 1L
1,715 SR
Queue Stats
12W - 8L
1,504 Elo+
Party 1
Scylla
Scylla
Genesis315
Scylla
Level 81
God Stats
0W - 3L
1,633 SR
Queue Stats
9W - 6L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Irnprovised
Hachiman
14
3 / 0 / 4
8,983
599
6,458
6,397
1,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 3 / 3
9,490
633
10,051
8,802
3,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 0 / 4
9,446
630
9,231
9,114
4,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 8
8,449
563
7,082
12,536
9,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 1 / 5
9,076
605
9,676
10,798
6,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
3 / 2 / 0
7,489
499
7,998
10,925
3,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
CSISephy
Cu Chulainn
12
1 / 2 / 0
7,232
482
6,449
12,426
7,583
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
0 / 4 / 1
5,944
396
3,669
10,327
7,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
10
0 / 3 / 1
6,147
410
5,265
14,467
6,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Genesis315
Scylla
12
1 / 6 / 1
6,845
456
3,375
10,068
3,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
17
Kills
5
5
Deaths
17
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
2
0
1.5
L
Cu Chulainn
CSISephy
Cu Chulainn
1
2
0
0.5
L
0
4
1
0.13
L
Fenrir
0
3
1
0.17
L
Scylla
Genesis315
Scylla
1
6
1
0.25
W
Hachiman
Irnprovised
Hachiman
3
0
4
5
W
5
3
3
2.17
W
5
0
4
7
W
3
1
8
7
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,498
Damage
26,756
47,647
Taken
58,213
25,431
Mitigated
28,084
21,733
Healing
13,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,998
3,632
0
4,268
10,925
3,079
0
4,619
6,306
0
49,743
L
Cu Chulainn
CSISephy
Cu Chulainn
6,449
727
0
4,083
12,426
7,583
54
2,272
9,654
8,636
33,299
L
3,669
145
0
1,971
10,327
7,241
0
4,372
5,880
16,090
0
L
Fenrir
5,265
881
0
2,504
14,467
6,955
0
6,232
8,133
0
27,105
L
Scylla
Genesis315
Scylla
3,375
0
0
874
10,068
3,226
0
6,683
3,315
38,634
0
W
Hachiman
Irnprovised
Hachiman
6,458
3,052
0
1,714
6,397
1,975
1,525
1,310
4,990
0
59,982
W
10,051
4,532
0
3,216
8,802
3,298
2,793
2,315
6,269
63,050
7,219
W
9,231
5,220
1,787
5,654
9,114
4,378
1,158
429
8,589
64,180
14,136
W
7,082
1,113
413
2,931
12,536
9,728
0
2,755
9,504
22,567
0
W
9,676
1,811
0
6,018
10,798
6,052
728
1,037
9,685
0
56,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,444
Gold Earned
33,657
496
Minions Killed
347
0
Camps Cleared
0
1,461,347
Distance Traveled
1,363,304
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,489
499
104
7
0
281,723
1
L
Cu Chulainn
7,232
482
93
6
0
262,403
1
L
Bacchus
5,944
396
27
2
0
282,144
5
L
Fenrir
6,147
410
50
3
0
289,549
3
L
Scylla
6,845
456
73
5
0
247,485
1
W
Hachiman
8,983
599
99
7
0
278,227
1
W
Sol
9,490
633
120
8
0
268,976
3
W
Olorun
9,446
630
135
9
0
318,788
1
W
Geb
8,449
563
30
2
0
304,840
6
W
Nike
9,076
605
112
7
0
290,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role