Player Matchup

Baron Samedi
Baron Samedi
BrendonSpin01
Baron Samedi
Level 100
God Stats
14W - 14L
1,172 SR
Queue Stats
300W - 300L
1,431 Elo+
Solo
Medusa
Medusa
DaReasonWhy
Medusa
Level 149
God Stats
1W - 0L
1,688 SR
Queue Stats
30W - 37L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
MoetBoyZo
Gilgamesh
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 41L
1,500 Elo+
Party 1
Loki
Loki
NRG_EvilStorm
Loki
Level 104
God Stats
13W - 10L
1,575 SR
Queue Stats
179W - 174L
1,429 Elo+
Solo
Olorun
Olorun
gazeofwinter347
Olorun
Level 129
God Stats
2W - 0L
1,273 SR
Queue Stats
18W - 15L
1,454 Elo+
Solo
Team Averages
Level 128
1,442 SR
1,463 Elo+

VS

Team Averages
Level 75
1,516 SR
1,452 Elo+
Sol
Sol
Hotsotuff
Sol
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 36L
1,429 Elo+
Party 2
Cerberus
Cerberus
Ibcman33
Cerberus
Level 87
God Stats
12W - 7L
1,571 SR
Queue Stats
16W - 14L
1,502 Elo+
Solo
Awilix
Awilix
Kinzoku Kage
Awilix
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
42W - 39L
1,429 Elo+
Party 2
Achilles
Achilles
RageDxDARKHELMx
Achilles
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 84L
1,426 Elo+
Solo
Hachiman
Hachiman
Two_Skies_22
Hachiman
Level 67
God Stats
31W - 37L
1,512 SR
Queue Stats
101W - 136L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BrendonSpin01
Baron Samedi
14
2 / 4 / 10
9,242
544
10,753
17,488
15,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
15
8 / 4 / 4
9,870
581
11,345
13,569
4,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
MoetBoyZo
Gilgamesh
16
7 / 1 / 5
10,515
619
9,060
11,018
5,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
9 / 2 / 1
11,656
686
12,567
10,921
3,963
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 5 / 3
10,649
626
6,708
10,951
4,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 3
6,387
376
3,118
7,363
1,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
Ibcman33
Cerberus
13
1 / 5 / 5
8,211
483
6,764
20,026
12,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
16
13 / 6 / 1
9,888
582
14,728
13,985
5,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
13
1 / 5 / 1
7,997
470
6,187
12,476
14,793
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hachiman
Two_Skies_22
Hachiman
11
1 / 9 / 2
6,820
401
5,558
14,151
3,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
28
31
Kills
16
16
Deaths
32
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BrendonSpin01
Baron Samedi
2
4
10
1.75
W
Medusa
8
4
4
2.5
L
0
7
3
0.21
L
Cerberus
Ibcman33
Cerberus
1
5
5
0.7
L
Awilix
13
6
1
2.25
W
Gilgamesh
MoetBoyZo
Gilgamesh
7
1
5
9.5
W
9
2
1
4.75
L
Achilles
1
5
1
0.3
L
Hachiman
Two_Skies_22
Hachiman
1
9
2
0.22
W
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,433
Damage
36,355
63,947
Taken
68,001
33,671
Mitigated
37,238
21,190
Healing
15,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BrendonSpin01
Baron Samedi
10,753
1,584
2,465
5,550
17,488
15,462
118
3,764
13,724
32,418
0
W
Medusa
11,345
4,969
0
3,188
13,569
4,663
2,512
2,229
11,340
0
62,092
L
3,118
445
0
713
7,363
1,589
0
2,422
4,941
18,515
0
L
Cerberus
Ibcman33
Cerberus
6,764
611
0
8,728
20,026
12,293
0
5,882
14,144
32,171
0
L
Awilix
14,728
5,795
83
2,839
13,985
5,235
0
5,039
8,946
0
42,510
W
Gilgamesh
MoetBoyZo
Gilgamesh
9,060
2,520
0
4,850
11,018
5,048
0
1,197
9,821
0
55,441
W
12,567
5,110
0
1,988
10,921
3,963
2,649
1,125
9,796
0
76,039
L
Achilles
6,187
2,322
0
1,040
12,476
14,793
303
46
12,430
0
45,248
L
Hachiman
Two_Skies_22
Hachiman
5,558
2,574
0
2,581
14,151
3,328
171
3,446
10,705
0
34,026
W
6,708
2,958
0
3,149
10,951
4,535
1,594
1,567
9,384
63,878
5,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,932
Gold Earned
39,303
515
Minions Killed
335
0
Camps Cleared
0
1,519,933
Distance Traveled
1,382,452
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,242
544
46
3
0
293,400
4
W
Medusa
9,870
581
108
6
0
294,199
2
L
Sol
6,387
376
32
2
0
162,821
1
L
Cerberus
8,211
483
69
4
0
331,965
7
L
Awilix
9,888
582
64
4
0
345,837
1
W
Gilgamesh
10,515
619
110
6
0
291,460
7
W
Loki
11,656
686
134
8
0
338,072
4
L
Achilles
7,997
470
114
7
0
274,371
4
L
Hachiman
6,820
401
56
3
0
267,458
2
W
Olorun
10,649
626
117
7
0
302,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role