Player Matchup

Ao Kuang
Ao Kuang
Gold IV
HeyItsMedicine
Ao Kuang
Gold IV
Level 156
God Stats
2W - 4L
1,756 SR
Queue Stats
324W - 325L
1,528 MMR
Solo
Artio
Artio
Silver II
Logan_Snow_
Artio
Silver II
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 MMR
Solo
Loki
Loki
Silver II
Mina7Machine
Loki
Silver II
Level 129
God Stats
50W - 45L
1,430 SR
Queue Stats
110W - 93L
1,501 MMR
Solo
Apollo
Apollo
Silver II
TheSlambulancee
Apollo
Silver II
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Sol
Sol
Gold II
dihIun
Sol
Gold II
Level 150
God Stats
9W - 9L
1,751 SR
Queue Stats
444W - 440L
1,521 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,587 SR
1,510 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 148
1,627 SR
1,510 MMR
Ra
Ra
Silver II
 
Ra
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Silver II
Fire ice king
Odin
Silver II
Level 156
God Stats
1W - 0L
1,628 SR
Queue Stats
4W - 5L
1,500 MMR
Party 1
Anhur
Anhur
Gold II
LaStackz
Anhur
Gold II
Level 160
God Stats
5W - 2L
1,838 SR
Queue Stats
258W - 263L
1,519 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
SemiHardNips
Morgan Le Fay
Gold IV
Level 128
God Stats
5W - 3L
1,705 SR
Queue Stats
93W - 100L
1,527 MMR
Solo
Kali
Kali
Gold IV
Vidapixelada
Kali
Gold IV
Level 147
God Stats
29W - 28L
1,467 SR
Queue Stats
222W - 190L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
16
4 / 4 / 2
9,700
511
11,499
19,103
6,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 2 / 0
7,348
387
2,717
16,858
10,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
3 / 4 / 2
10,876
572
7,716
11,436
3,730
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
0 / 4 / 0
8,700
458
6,101
13,319
3,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
dihIun
Sol
16
2 / 7 / 1
9,394
494
9,721
13,843
4,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
BastetAh Muzen CabThothArachne

VS

Bans
AthenaGebKing ArthurFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
2 / 1 / 6
9,026
475
6,685
10,031
4,894
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
4 / 3 / 3
10,225
538
6,011
15,985
15,147
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
LaStackz
Anhur
18
4 / 2 / 4
11,171
588
12,331
14,127
6,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
SemiHardNips
Morgan Le Fay
17
3 / 2 / 7
10,496
552
11,399
9,065
3,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
7 / 1 / 5
11,989
631
15,608
19,509
8,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
9
Kills
20
21
Deaths
9
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
1
6
5
W
4
3
3
1.83
L
Ao Kuang
4
4
2
1.25
W
Anhur
LaStackz
Anhur
4
2
4
3
L
0
2
0
0
L
3
4
2
1
W
Morgan Le Fay
SemiHardNips
Morgan Le Fay
3
2
7
3.25
L
0
4
0
0
W
7
1
5
9.5
L
Sol
dihIun
Sol
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,754
Damage
52,034
74,559
Taken
68,717
28,961
Mitigated
38,684
25,955
Healing
25,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,685
863
2,359
5,016
10,031
4,894
1,728
6,169
3,862
40,548
2,373
W
6,011
1,462
0
2,919
15,985
15,147
1,521
6,513
9,472
12,063
36,510
L
Ao Kuang
11,499
3,557
0
9,300
19,103
6,925
0
6,375
12,728
60,540
0
W
Anhur
LaStackz
Anhur
12,331
5,824
0
5,270
14,127
6,370
1,867
815
13,312
0
81,552
L
2,717
274
432
4,281
16,858
10,960
0
5,783
11,075
23,386
0
L
7,716
2,311
0
2,730
11,436
3,730
384
3,380
8,056
0
72,051
W
Morgan Le Fay
SemiHardNips
Morgan Le Fay
11,399
1,411
0
2,176
9,065
3,500
1,743
6,385
2,680
69,777
0
L
6,101
3,716
0
4,848
13,319
3,178
138
803
12,516
0
70,431
W
15,608
10,289
0
7,607
19,509
8,773
0
9,690
9,819
0
97,526
L
Sol
dihIun
Sol
9,721
1,885
0
4,364
13,843
4,168
0
2,767
11,076
77,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,018
Gold Earned
52,907
547
Minions Killed
584
0
Camps Cleared
0
1,707,890
Distance Traveled
1,850,630
20
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,026
475
67
4
0
355,103
4
W
Odin
10,225
538
97
5
0
333,544
3
L
Ao Kuang
9,700
511
114
6
0
370,012
1
W
Anhur
11,171
588
162
9
0
330,843
11
L
Artio
7,348
387
58
3
0
343,078
2
L
Loki
10,876
572
126
7
0
395,977
2
W
Morgan Le Fay
10,496
552
120
6
0
380,086
6
L
Apollo
8,700
458
112
6
0
277,379
7
W
Kali
11,989
631
138
7
0
451,054
4
L
Sol
9,394
494
137
7
0
321,444
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role