Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Belzebueb
Sol
Level 160
God Stats
9W - 20L
1,610 SR
Queue Stats
949W - 1,029L
1,562 Elo+
Solo
Ne Zha
Ne Zha
Gizmooooooo
Ne Zha
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 47L
1,589 Elo+
Party 2
Terra
Terra
MrFijiWiji01
Terra
Level 156
God Stats
1W - 3L
1,500 SR
Queue Stats
203W - 174L
1,561 Elo+
Solo
Thor
Thor
kakosbanan
Thor
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 48L
1,589 Elo+
Party 2
Team Averages
Level 138
1,522 SR
1,560 Elo+

VS

Team Averages
Level 145
1,500 SR
1,548 Elo+
Artio
Artio
 
Artio
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
SimpBizkit
Mulan
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 18L
1,732 Elo+
Solo
Vulcan
Vulcan
acmbds
Vulcan
Level 157
God Stats
6W - 3L
1,500 SR
Queue Stats
138W - 146L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
0 / 5 / 7
6,672
667
8,949
10,772
4,751
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 3 / 7
8,121
812
13,115
12,351
5,395
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
13
3 / 4 / 5
7,279
728
10,392
10,213
4,474
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 2 / 11
8,183
818
6,032
13,762
14,297
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
4 / 5 / 5
8,169
817
9,748
8,590
3,731
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
3 / 3 / 13
8,935
894
3,818
14,322
14,462
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ra
 
Ra
16
4 / 1 / 10
8,758
876
6,367
6,504
6,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
 
Jormungandr
14
1 / 3 / 15
8,415
842
8,015
12,708
13,797
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mulan
15
6 / 3 / 12
9,404
940
16,409
17,738
17,197
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vulcan
acmbds
Vulcan
16
5 / 3 / 10
8,923
892
14,771
7,835
4,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
79
11
Kills
19
19
Deaths
13
35
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
5
7
0.7
W
Artio
 
Artio
3
3
13
3.17
W
Ra
 
Ra
4
1
10
9
W
Jormungandr
 
Jormungandr
1
3
15
2.83
L
3
3
7
2.17
L
Ne Zha
3
4
5
1.38
L
1
2
11
3.25
W
Mulan
6
3
12
4
W
Vulcan
acmbds
Vulcan
5
3
10
3.33
L
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,236
Damage
49,380
55,688
Taken
59,107
32,648
Mitigated
56,309
24,613
Healing
28,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
8,949
4,438
895
1,590
10,772
4,751
265
5,137
5,387
0
20,549
W
Artio
 
Artio
3,818
95
3,047
4,636
14,322
14,462
548
5,689
8,633
5,805
0
W
Ra
 
Ra
6,367
391
7,762
3,162
6,504
6,527
756
1,249
5,255
24,018
0
W
Jormungandr
 
Jormungandr
8,015
1,129
1,012
2,378
12,708
13,797
762
3,563
9,145
17,493
0
L
13,115
5,911
505
3,755
12,351
5,395
1,028
8,127
3,978
32,297
0
L
Ne Zha
10,392
1,864
1,206
1,570
10,213
4,474
0
5,944
4,104
0
20,407
L
6,032
870
7,500
5,436
13,762
14,297
0
6,717
6,456
10,538
0
W
Mulan
16,409
2,089
1,484
4,571
17,738
17,197
692
5,516
12,222
0
23,817
W
Vulcan
acmbds
Vulcan
14,771
396
0
0
7,835
4,326
1,427
3,130
4,705
23,794
0
L
9,748
544
1,447
709
8,590
3,731
86
5,432
2,792
0
13,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,424
Gold Earned
44,435
89
Minions Killed
106
0
Camps Cleared
0
889,213
Distance Traveled
963,146
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,672
667
24
2
0
162,755
0
W
Artio
8,935
894
2
0
0
164,271
0
W
Ra
8,758
876
19
2
0
213,693
3
W
Jormungandr
8,415
842
28
3
0
191,229
2
L
Sol
8,121
812
41
4
0
172,658
3
L
Ne Zha
7,279
728
14
1
0
190,960
1
L
Terra
8,183
818
3
0
0
183,789
0
W
Mulan
9,404
940
26
3
0
187,020
0
W
Vulcan
8,923
892
31
3
0
206,933
1
L
Thor
8,169
817
7
1
0
179,051
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role