Player Matchup

Medusa
Medusa
GIBDOG12
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,410 Elo+
Party 2
Cthulhu
Cthulhu
J12Atom
Cthulhu
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 10L
1,410 Elo+
Party 2
Da Ji
Da Ji
UsedSocks--
Da Ji
Level 88
God Stats
8W - 6L
1,531 SR
Queue Stats
430W - 455L
1,426 Elo+
Party 3
Hel
Hel
XShadao
Hel
Level 53
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 25L
1,445 Elo+
Party 2
Ares
Ares
manny_fresh8932
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Team Averages
Level 38
1,506 SR
1,438 Elo+

VS

Team Averages
Level 44
1,367 SR
1,453 Elo+
Chaac
Chaac
GoldKnight-_-
Chaac
Level 74
God Stats
7W - 3L
1,368 SR
Queue Stats
125W - 105L
1,585 Elo+
Party 1
Kali
Kali
SMF Chaos
Kali
Level 39
God Stats
2W - 2L
1,274 SR
Queue Stats
84W - 94L
1,389 Elo+
Solo
Ymir
Ymir
TwiztidSyco-_-
Ymir
Level 40
God Stats
10W - 3L
1,785 SR
Queue Stats
225W - 206L
1,428 Elo+
Party 1
Heimdallr
Heimdallr
inabush420
Heimdallr
Level 25
God Stats
1W - 3L
1,062 SR
Queue Stats
206W - 210L
1,443 Elo+
Party 1
Poseidon
Poseidon
jeremyown
Poseidon
Level 40
God Stats
5W - 13L
1,346 SR
Queue Stats
66W - 83L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GIBDOG12
Medusa
9
2 / 6 / 0
6,073
405
3,838
9,015
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
J12Atom
Cthulhu
10
1 / 3 / 1
5,965
398
8,639
10,319
3,142
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 3 / 1
7,050
470
3,503
11,430
3,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
12
0 / 3 / 2
6,919
461
4,985
9,133
2,540
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 6 / 0
5,829
389
830
8,274
7,183
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 1
9,705
647
9,418
7,977
6,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kali
12
3 / 2 / 2
8,075
538
3,879
9,376
4,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 1 / 9
8,374
558
5,343
15,428
12,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
inabush420
Heimdallr
15
7 / 0 / 4
8,955
597
10,821
8,504
2,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
jeremyown
Poseidon
15
2 / 1 / 3
9,047
603
3,259
6,107
1,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
4
Kills
21
21
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
GIBDOG12
Medusa
2
6
0
0.33
W
7
1
1
7.5
L
Cthulhu
J12Atom
Cthulhu
1
3
1
0.5
W
Kali
3
2
2
2
W
2
1
9
6.5
L
0
3
1
0.17
L
Hel
0
3
2
0.33
W
Heimdallr
inabush420
Heimdallr
7
0
4
9
W
Poseidon
jeremyown
Poseidon
2
1
3
3.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,795
Damage
32,720
48,171
Taken
47,392
18,934
Mitigated
28,270
11,896
Healing
15,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
GIBDOG12
Medusa
3,838
1,698
0
1,563
9,015
2,131
0
3,125
5,834
0
19,564
W
9,418
2,740
0
3,491
7,977
6,466
737
807
7,170
0
54,493
L
Cthulhu
J12Atom
Cthulhu
8,639
1,037
0
2,360
10,319
3,142
0
2,792
7,474
33,309
0
W
Kali
3,879
1,076
0
4,302
9,376
4,914
15
1,091
8,285
0
44,297
W
5,343
855
0
3,456
15,428
12,147
274
7,373
8,055
38,848
0
L
3,503
156
0
1,599
11,430
3,938
0
715
10,490
0
50,048
L
Hel
4,985
523
1,024
4,272
9,133
2,540
0
1,729
7,288
43,930
0
W
Heimdallr
inabush420
Heimdallr
10,821
3,056
0
4,045
8,504
2,904
925
3,467
5,037
0
57,038
W
Poseidon
jeremyown
Poseidon
3,259
194
0
663
6,107
1,839
1,750
1,716
4,391
56,959
0
L
830
208
0
1,078
8,274
7,183
0
0
7,841
10,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,836
Gold Earned
44,156
275
Minions Killed
465
0
Camps Cleared
0
1,471,436
Distance Traveled
1,465,987
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,073
405
45
3
0
321,940
1
W
Chaac
9,705
647
122
8
0
278,937
2
L
Cthulhu
5,965
398
42
3
0
317,675
4
W
Kali
8,075
538
70
5
0
307,845
1
W
Ymir
8,374
558
48
3
0
282,376
0
L
Da Ji
7,050
470
95
6
0
312,981
3
L
Hel
6,919
461
86
6
0
293,668
5
W
Heimdallr
8,955
597
104
7
0
269,672
2
W
Poseidon
9,047
603
121
8
0
327,157
3
L
Ares
5,829
389
7
0
0
225,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role