Player Matchup

Vamana
Vamana
 
Vamana
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Izagira
Jing Wei
Level 88
God Stats
7W - 10L
1,412 SR
Queue Stats
17W - 15L
1,696 Elo+
Party 2
Ao Kuang
Ao Kuang
PROFITSGIVEN
Ao Kuang
Level 64
God Stats
2W - 4L
1,497 SR
Queue Stats
14W - 16L
1,656 Elo+
Party 2
Osiris
Osiris
ebbybear
Osiris
Level 102
God Stats
3W - 3L
1,653 SR
Queue Stats
66W - 67L
1,481 Elo+
Solo
Persephone
Persephone
jflex9
Persephone
Level 81
God Stats
2W - 4L
1,722 SR
Queue Stats
159W - 140L
1,391 Elo+
Solo
Team Averages
Level 85
1,557 SR
1,545 Elo+

VS

Team Averages
Level 113
1,478 SR
1,448 Elo+
Vamana
Vamana
 
Vamana
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
DMBrandonIsFat
Hou Yi
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 72L
1,374 Elo+
Party 1
Bacchus
Bacchus
Nised
Bacchus
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 130L
1,428 Elo+
Solo
Ah Puch
Ah Puch
birdordog
Ah Puch
Level 139
God Stats
6W - 8L
1,452 SR
Queue Stats
352W - 363L
1,390 Elo+
Solo
Baron Samedi
Baron Samedi
flashbang33
Baron Samedi
Level 89
God Stats
4W - 2L
1,438 SR
Queue Stats
71W - 69L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
3 / 5 / 7
7,905
465
10,767
18,427
14,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Izagira
Jing Wei
13
0 / 9 / 1
8,199
482
5,746
12,308
2,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
PROFITSGIVEN
Ao Kuang
13
7 / 7 / 2
8,906
524
8,197
15,759
6,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Osiris
ebbybear
Osiris
14
1 / 3 / 2
8,269
486
6,997
13,064
10,041
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Persephone
jflex9
Persephone
15
3 / 3 / 5
9,427
555
12,324
9,539
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
6 / 3 / 5
10,419
613
11,994
15,476
9,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
12 / 1 / 2
11,332
667
12,596
11,527
4,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Nised
Bacchus
14
3 / 3 / 10
9,521
560
6,236
13,818
17,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
birdordog
Ah Puch
17
3 / 1 / 5
10,494
617
7,942
11,627
7,174
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
flashbang33
Baron Samedi
15
2 / 6 / 3
9,397
553
10,347
10,427
4,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
51
14
Kills
26
27
Deaths
14
17
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
3
5
7
1.3
W
Vamana
 
Vamana
6
3
5
2.83
W
12
1
2
13
L
Jing Wei
Izagira
Jing Wei
0
9
1
0.06
W
Bacchus
Nised
Bacchus
3
3
10
2.67
L
Ao Kuang
PROFITSGIVEN
Ao Kuang
7
7
2
1.14
W
Ah Puch
birdordog
Ah Puch
3
1
5
5.5
L
Osiris
ebbybear
Osiris
1
3
2
0.67
W
Baron Samedi
flashbang33
Baron Samedi
2
6
3
0.58
L
Persephone
jflex9
Persephone
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,031
Damage
49,115
69,097
Taken
62,875
36,235
Mitigated
41,764
22,067
Healing
22,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
10,767
3,557
380
6,657
18,427
14,607
0
7,806
10,354
9,056
24,809
W
Vamana
 
Vamana
11,994
6,175
0
3,044
15,476
9,047
0
7,723
7,753
0
63,211
W
12,596
8,159
0
5,453
11,527
4,100
3,100
1,929
9,598
0
78,034
L
Jing Wei
Izagira
Jing Wei
5,746
4,774
121
1,524
12,308
2,911
535
646
11,662
0
48,492
W
Bacchus
Nised
Bacchus
6,236
722
296
2,547
13,818
17,255
0
5,449
8,369
20,224
0
L
Ao Kuang
PROFITSGIVEN
Ao Kuang
8,197
2,389
0
5,033
15,759
6,072
0
6,964
8,599
31,987
12,159
W
Ah Puch
birdordog
Ah Puch
7,942
1,037
0
7,199
11,627
7,174
802
1,739
9,676
68,454
0
L
Osiris
ebbybear
Osiris
6,997
1,903
0
5,640
13,064
10,041
0
4,617
8,392
0
50,161
W
Baron Samedi
flashbang33
Baron Samedi
10,347
928
1,271
2,194
10,427
4,188
0
5,601
4,826
66,088
0
L
Persephone
jflex9
Persephone
12,324
913
0
2,712
9,539
2,604
150
3,703
5,563
62,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,706
Gold Earned
51,163
431
Minions Killed
511
0
Camps Cleared
0
1,623,989
Distance Traveled
1,624,511
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,905
465
37
2
0
332,718
2
W
Vamana
10,419
613
102
6
0
374,375
1
W
Hou Yi
11,332
667
136
8
0
320,992
3
L
Jing Wei
8,199
482
93
5
0
301,616
1
W
Bacchus
9,521
560
24
1
0
336,332
4
L
Ao Kuang
8,906
524
68
4
0
331,623
2
W
Ah Puch
10,494
617
121
7
0
292,024
0
L
Osiris
8,269
486
114
7
0
322,274
3
W
Baron Samedi
9,397
553
128
8
0
300,788
3
L
Persephone
9,427
555
119
7
0
335,758
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role