Player Matchup

Apollo
Apollo
 
Apollo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Comicdude01
Izanami
Level 62
God Stats
3W - 4L
1,726 SR
Queue Stats
160W - 181L
1,712 Elo+
Party 1
Arachne
Arachne
Dreamtown264
Arachne
Level 46
God Stats
28W - 32L
1,554 SR
Queue Stats
205W - 211L
1,476 Elo+
Party 2
Ra
Ra
RAMPAGE2678
Ra
Level 47
God Stats
4W - 5L
1,500 SR
Queue Stats
118W - 140L
1,860 Elo+
Party 1
Terra
Terra
scarycrazytroy12
Terra
Level 64
God Stats
2W - 5L
1,269 SR
Queue Stats
107W - 137L
1,529 Elo+
Party 1
Team Averages
Level 69
1,510 SR
1,615 Elo+

VS

Team Averages
Level 71
1,641 SR
1,479 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Dryynan
Xing Tian
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,496 Elo+
Party 3
Skadi
Skadi
KingShlime
Skadi
Level 29
God Stats
12W - 7L
1,796 SR
Queue Stats
92W - 104L
1,481 Elo+
Party 3
Hercules
Hercules
LucidM3M3S
Hercules
Level 129
God Stats
2W - 0L
1,733 SR
Queue Stats
95W - 99L
1,486 Elo+
Party 3
Thoth
Thoth
TaVazquez99
Thoth
Level 124
God Stats
5W - 3L
1,673 SR
Queue Stats
185W - 200L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
7
1 / 0 / 0
4,020
670
930
3,416
862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Comicdude01
Izanami
6
0 / 2 / 0
3,518
586
1,532
2,647
456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
Dreamtown264
Arachne
5
0 / 1 / 0
3,385
564
1,634
2,808
926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
2,607
435
0
0
0
5
0 / 1 / 0
3,488
581
531
3,189
1,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
0 / 0 / 0
3,902
650
498
2,604
654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Xing Tian
Dryynan
Xing Tian
6
1 / 0 / 2
4,169
695
1,855
3,502
1,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
6
2 / 0 / 1
4,139
690
2,174
1,378
281
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
LucidM3M3S
Hercules
7
1 / 0 / 0
4,070
678
1,505
3,195
1,990
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

5
0 / 1 / 1
3,598
600
829
1,546
299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
1
Kills
4
4
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
0
0
1
W
Hun Batz
 
Hun Batz
0
0
0
0
L
Izanami
Comicdude01
Izanami
0
2
0
0
L
Arachne
Dreamtown264
Arachne
0
1
0
0
W
Xing Tian
Dryynan
Xing Tian
1
0
2
2
W
Skadi
2
0
1
2.5
W
Hercules
LucidM3M3S
Hercules
1
0
0
1
L
0
0
0
0
W
0
1
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,627
Damage
6,861
12,060
Taken
12,225
3,744
Mitigated
4,660
4,200
Healing
5,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
930
326
0
1,714
3,416
862
0
517
2,899
0
15,746
W
Hun Batz
 
Hun Batz
498
127
0
1,493
2,604
654
0
0
2,604
0
15,704
L
Izanami
Comicdude01
Izanami
1,532
1,290
0
565
2,647
456
0
1,081
1,566
0
19,331
L
Arachne
Dreamtown264
Arachne
1,634
1,190
0
653
2,808
926
0
312
2,496
0
6,675
W
Xing Tian
Dryynan
Xing Tian
1,855
357
0
1,108
3,502
1,436
0
237
3,265
9,066
0
W
Skadi
2,174
1,238
0
663
1,378
281
0
294
1,084
0
15,666
W
Hercules
LucidM3M3S
Hercules
1,505
800
0
1,634
3,195
1,990
0
0
3,195
0
14,242
L
0
0
0
0
0
0
0
0
0
0
0
W
829
41
0
241
1,546
299
732
0
1,546
14,433
0
L
531
28
113
1,155
3,189
1,500
0
774
2,415
3,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,018
Gold Earned
19,878
115
Minions Killed
161
0
Camps Cleared
0
475,266
Distance Traveled
620,107
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,020
670
44
7
0
138,048
3
W
Hun Batz
3,902
650
47
8
0
135,639
0
L
Izanami
3,518
586
44
7
0
95,707
2
L
Arachne
3,385
564
18
3
0
135,139
3
W
Xing Tian
4,169
695
11
2
0
125,993
1
W
Skadi
4,139
690
42
7
0
120,373
2
W
Hercules
4,070
678
44
7
0
120,408
1
L
Ra
2,607
435
0
0
0
0
0
W
Thoth
3,598
600
17
3
0
117,694
1
L
Terra
3,488
581
9
2
0
106,372
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role