Player Matchup

Arachne
Arachne
 
Arachne
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
King_Gunga_
Ah Puch
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,197 Elo+
Solo
He Bo
He Bo
MOU5E
He Bo
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
201W - 216L
1,359 Elo+
Solo
Kuzenbo
Kuzenbo
dunner12345
Kuzenbo
Level 122
God Stats
2W - 0L
1,633 SR
Queue Stats
39W - 44L
1,571 Elo+
Solo
Nemesis
Nemesis
jonnyyyyyyyyyyy
Nemesis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 24L
1,368 Elo+
Solo
Team Averages
Level 101
1,527 SR
1,399 Elo+

VS

Team Averages
Level 73
1,489 SR
1,456 Elo+
Rama
Rama
 
Rama
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
DPoz0517
Skadi
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 21L
1,407 Elo+
Party 1
Nu Wa
Nu Wa
GoLdarm2807
Nu Wa
Level 127
God Stats
14W - 14L
1,631 SR
Queue Stats
74W - 73L
1,435 Elo+
Solo
Bellona
Bellona
LuvNugs3250
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
iGUXXIGANGi
Jormungandr
Level 84
God Stats
1W - 3L
1,313 SR
Queue Stats
68W - 78L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
1 / 1 / 3
5,957
745
1,189
4,695
1,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
King_Gunga_
Ah Puch
13
1 / 0 / 2
6,078
760
3,610
4,651
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
MOU5E
He Bo
12
4 / 1 / 1
6,343
793
5,131
5,151
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
dunner12345
Kuzenbo
12
1 / 1 / 5
6,307
788
3,075
7,656
6,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 2 / 1
6,116
765
1,187
5,402
2,022
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
0 / 2 / 4
5,980
748
3,136
4,323
1,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Skadi
DPoz0517
Skadi
12
1 / 2 / 1
5,795
724
3,494
3,904
1,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 3
6,044
756
6,418
2,332
868
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
LuvNugs3250
Bellona
8
0 / 2 / 0
5,008
626
153
1,795
632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jormungandr
iGUXXIGANGi
Jormungandr
13
3 / 1 / 2
6,785
848
5,858
6,069
3,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
8
Kills
5
5
Deaths
8
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
1
3
2.5
L
Rama
 
Rama
0
2
4
1
L
Skadi
DPoz0517
Skadi
1
2
1
0.75
L
1
1
3
2.5
W
Ah Puch
King_Gunga_
Ah Puch
1
0
2
2
L
Bellona
LuvNugs3250
Bellona
0
2
0
0
W
He Bo
MOU5E
He Bo
4
1
1
4.5
W
Kuzenbo
dunner12345
Kuzenbo
1
1
5
3.5
L
Jormungandr
iGUXXIGANGi
Jormungandr
3
1
2
4
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,192
Damage
19,059
27,555
Taken
18,423
13,944
Mitigated
8,196
4,965
Healing
2,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
1,189
662
0
138
4,695
1,898
691
3,053
1,642
0
5,509
L
Rama
 
Rama
3,136
2,142
0
823
4,323
1,468
48
2,271
2,052
0
13,677
L
Skadi
DPoz0517
Skadi
3,494
1,074
0
110
3,904
1,531
0
3,745
159
0
10,132
L
6,418
3,259
272
346
2,332
868
81
1,812
520
23,343
0
W
Ah Puch
King_Gunga_
Ah Puch
3,610
48
0
2,912
4,651
1,686
205
2,338
2,313
29,798
0
L
Bellona
LuvNugs3250
Bellona
153
73
93
0
1,795
632
14
22
1,773
0
434
W
He Bo
MOU5E
He Bo
5,131
398
0
287
5,151
1,543
255
2,872
2,279
20,148
0
W
Kuzenbo
dunner12345
Kuzenbo
3,075
1,422
0
643
7,656
6,795
0
2,944
4,712
9,566
0
L
Jormungandr
iGUXXIGANGi
Jormungandr
5,858
2,109
73
816
6,069
3,697
427
3,966
2,103
26,293
0
W
1,187
461
0
985
5,402
2,022
554
1,069
4,333
0
15,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,801
Gold Earned
29,612
149
Minions Killed
175
0
Camps Cleared
0
762,286
Distance Traveled
602,907
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,957
745
13
2
0
151,196
0
L
Rama
5,980
748
49
6
0
142,809
3
L
Skadi
5,795
724
19
2
0
135,831
0
L
Nu Wa
6,044
756
44
6
0
136,403
1
W
Ah Puch
6,078
760
51
6
0
161,849
2
L
Bellona
5,008
626
0
0
0
28,993
0
W
He Bo
6,343
793
33
4
0
139,178
2
W
Kuzenbo
6,307
788
14
2
0
160,631
2
L
Jormungandr
6,785
848
63
8
0
158,871
3
W
Nemesis
6,116
765
38
5
0
149,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role