Player Matchup

Bakasura
Bakasura
Darkren_84
Bakasura
Level 96
God Stats
5W - 1L
1,809 SR
Queue Stats
56W - 57L
1,505 Elo+
Party 2
Discordia
Discordia
Dr Indica X
Discordia
Level 125
God Stats
5W - 4L
1,530 SR
Queue Stats
14W - 17L
1,495 Elo+
Solo
Olorun
Olorun
MrDIE5000
Olorun
Level 42
God Stats
6W - 2L
1,679 SR
Queue Stats
45W - 62L
1,345 Elo+
Solo
Ymir
Ymir
NeKare_03
Ymir
Level 107
God Stats
3W - 1L
1,391 SR
Queue Stats
47W - 39L
1,454 Elo+
Party 2
Guan Yu
Guan Yu
Sr-_epikito
Guan Yu
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 23L
1,388 Elo+
Party 2
Team Averages
Level 92
1,582 SR
1,437 Elo+

VS

Team Averages
Level 76
1,577 SR
1,455 Elo+
Arachne
Arachne
DarK_Latcho
Arachne
Level 74
God Stats
13W - 16L
1,453 SR
Queue Stats
64W - 58L
1,539 Elo+
Party 1
Sol
Sol
Itiag0rockI
Sol
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 109L
1,251 Elo+
Solo
Fenrir
Fenrir
MrMicki67
Fenrir
Level 101
God Stats
9W - 7L
1,496 SR
Queue Stats
103W - 83L
1,544 Elo+
Party 1
Charybdis
Charybdis
Papa-di65
Charybdis
Level 100
God Stats
2W - 1L
1,599 SR
Queue Stats
108W - 96L
1,484 Elo+
Party 1
Aphrodite
Aphrodite
StativeGem48965
Aphrodite
Level 62
God Stats
16W - 9L
1,835 SR
Queue Stats
168W - 197L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Darkren_84
Bakasura
14
4 / 2 / 8
7,988
614
8,616
8,717
3,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Discordia
Dr Indica X
Discordia
14
6 / 0 / 3
7,926
610
5,809
3,467
1,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
MrDIE5000
Olorun
12
2 / 1 / 3
7,338
564
6,405
5,939
2,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
9
1 / 0 / 6
6,430
495
4,111
8,328
4,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
Sr-_epikito
Guan Yu
12
2 / 1 / 1
6,694
515
4,011
6,713
4,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DarK_Latcho
Arachne
5
0 / 4 / 1
4,906
377
738
4,889
1,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 4 / 1
6,423
494
4,147
9,408
2,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
MrMicki67
Fenrir
9
1 / 4 / 1
6,003
462
3,554
11,824
5,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
Papa-di65
Charybdis
12
1 / 0 / 1
6,730
518
6,022
7,427
2,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
StativeGem48965
Aphrodite
12
1 / 3 / 1
7,099
546
4,035
8,841
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
15
Kills
4
4
Deaths
15
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
DarK_Latcho
Arachne
0
4
1
0.13
W
Bakasura
Darkren_84
Bakasura
4
2
8
4
W
Discordia
Dr Indica X
Discordia
6
0
3
7.5
L
1
4
1
0.38
W
Olorun
MrDIE5000
Olorun
2
1
3
3.5
L
Fenrir
MrMicki67
Fenrir
1
4
1
0.38
W
Ymir
1
0
6
4
L
Charybdis
Papa-di65
Charybdis
1
0
1
1.5
W
Guan Yu
Sr-_epikito
Guan Yu
2
1
1
2.5
L
Aphrodite
StativeGem48965
Aphrodite
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,952
Damage
18,496
33,164
Taken
42,389
16,495
Mitigated
13,799
11,874
Healing
13,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
DarK_Latcho
Arachne
738
511
0
224
4,889
1,278
0
1,843
2,954
0
13,163
W
Bakasura
Darkren_84
Bakasura
8,616
5,212
0
3,423
8,717
3,708
0
3,225
5,492
0
49,185
W
Discordia
Dr Indica X
Discordia
5,809
271
0
1,385
3,467
1,024
335
1,057
2,410
41,912
0
L
4,147
698
0
1,996
9,408
2,464
0
2,429
5,888
36,182
0
W
Olorun
MrDIE5000
Olorun
6,405
2,229
708
1,961
5,939
2,388
220
0
5,939
45,127
5,446
L
Fenrir
MrMicki67
Fenrir
3,554
820
34
2,758
11,824
5,560
0
5,551
5,998
0
13,880
W
Ymir
4,111
943
0
1,129
8,328
4,550
26
822
7,506
14,906
3,642
L
Charybdis
Papa-di65
Charybdis
6,022
2,879
0
3,620
7,427
2,264
0
3,460
3,965
0
47,406
W
Guan Yu
Sr-_epikito
Guan Yu
4,011
677
210
3,058
6,713
4,825
270
3,078
3,635
0
25,520
L
Aphrodite
StativeGem48965
Aphrodite
4,035
504
0
5,237
8,841
2,233
0
831
7,171
40,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,376
Gold Earned
31,161
368
Minions Killed
311
0
Camps Cleared
0
1,383,718
Distance Traveled
1,055,040
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,906
377
29
2
0
136,167
0
W
Bakasura
7,988
614
94
7
0
359,701
4
W
Discordia
7,926
610
87
7
0
278,611
5
L
Sol
6,423
494
74
6
0
243,356
6
W
Olorun
7,338
564
94
7
0
247,979
1
L
Fenrir
6,003
462
17
1
0
263,804
7
W
Ymir
6,430
495
38
3
0
270,428
2
L
Charybdis
6,730
518
96
7
0
242,564
3
W
Guan Yu
6,694
515
55
4
0
226,999
4
L
Aphrodite
7,099
546
95
7
0
169,149
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role