Player Matchup

Anubis
Anubis
Hantadash
Anubis
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 142L
1,593 Elo+
Solo
Sobek
Sobek
Reprayed
Sobek
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 57L
1,798 Elo+
Party 1
Izanami
Izanami
Vivelesfrites8
Izanami
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 73L
1,569 Elo+
Solo
Olorun
Olorun
jakeowaty
Olorun
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,576 Elo+
Solo
Nox
Nox
playboykid
Nox
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,432 Elo+
Party 1
Team Averages
Level 121
1,500 SR
1,594 Elo+

VS

Team Averages
Level 149
1,595 SR
1,535 Elo+
Arachne
Arachne
ApeX l Preda7oR
Arachne
Level 148
God Stats
3W - 0L
1,850 SR
Queue Stats
75W - 76L
1,562 Elo+
Solo
Cerberus
Cerberus
Bowlaaja
Cerberus
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 125L
1,541 Elo+
Solo
Baron Samedi
Baron Samedi
FANFAR0N
Baron Samedi
Level 160
God Stats
8W - 9L
1,500 SR
Queue Stats
466W - 496L
1,478 Elo+
Solo
Discordia
Discordia
LoneKing
Discordia
Level 160
God Stats
15W - 11L
1,625 SR
Queue Stats
1,045W - 1,124L
1,440 Elo+
Solo
Hun Batz
Hun Batz
Wilki
Hun Batz
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Hantadash
Anubis
17
4 / 9 / 6
10,396
650
11,774
16,294
7,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Reprayed
Sobek
15
2 / 7 / 8
9,883
618
5,269
16,818
17,998
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
3 / 5 / 10
9,969
623
14,654
13,384
3,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
jakeowaty
Olorun
20
4 / 4 / 8
11,054
691
11,201
13,939
4,602
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
2 / 4 / 8
9,790
612
13,030
12,016
3,544
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 19
11,109
694
8,140
13,123
6,454
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Bowlaaja
Cerberus
18
6 / 2 / 21
12,238
765
10,713
22,038
28,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
FANFAR0N
Baron Samedi
18
7 / 4 / 9
11,401
713
9,309
15,150
10,021
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
LoneKing
Discordia
20
8 / 1 / 18
12,676
792
24,111
6,593
3,136
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Hun Batz
Wilki
Hun Batz
18
4 / 6 / 22
11,212
701
17,075
19,096
13,608
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
118
15
Kills
29
29
Deaths
16
40
Assists
89
Player
Kills
Deaths
Assists
KDA
W
4
3
19
4.5
W
Cerberus
Bowlaaja
Cerberus
6
2
21
8.25
W
Baron Samedi
FANFAR0N
Baron Samedi
7
4
9
2.88
L
Anubis
Hantadash
Anubis
4
9
6
0.78
W
Discordia
LoneKing
Discordia
8
1
18
17
L
Sobek
Reprayed
Sobek
2
7
8
0.86
L
3
5
10
1.6
W
Hun Batz
Wilki
Hun Batz
4
6
22
2.5
L
Olorun
jakeowaty
Olorun
4
4
8
2
L
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,928
Damage
69,348
72,451
Taken
76,000
37,188
Mitigated
61,262
23,820
Healing
35,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,140
6,475
2,719
4,084
13,123
6,454
1,109
9,198
3,830
0
19,030
W
Cerberus
Bowlaaja
Cerberus
10,713
511
3,334
7,785
22,038
28,043
223
9,287
12,524
19,273
0
W
Baron Samedi
FANFAR0N
Baron Samedi
9,309
316
7,265
5,374
15,150
10,021
1,101
7,650
7,396
28,146
0
L
Anubis
Hantadash
Anubis
11,774
277
359
2,633
16,294
7,567
44
10,107
6,187
34,564
0
W
Discordia
LoneKing
Discordia
24,111
940
637
824
6,593
3,136
1,557
3,067
3,526
60,901
0
L
Sobek
Reprayed
Sobek
5,269
110
277
2,263
16,818
17,998
0
9,640
7,178
14,419
0
L
14,654
7,644
141
1,952
13,384
3,477
692
8,374
5,010
0
31,303
W
Hun Batz
Wilki
Hun Batz
17,075
2,211
365
3,331
19,096
13,608
261
11,577
7,144
0
24,953
L
Olorun
jakeowaty
Olorun
11,201
4,811
7,189
6,307
13,939
4,602
917
8,710
5,229
35,315
0
L
13,030
264
650
2,049
12,016
3,544
0
7,302
4,714
27,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,092
Gold Earned
58,636
210
Minions Killed
180
0
Camps Cleared
0
1,180,566
Distance Traveled
1,437,232
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,109
694
24
2
0
314,438
1
W
Cerberus
12,238
765
22
1
0
284,002
4
W
Baron Samedi
11,401
713
53
3
0
252,057
3
L
Anubis
10,396
650
55
3
0
196,309
2
W
Discordia
12,676
792
63
4
0
306,244
4
L
Sobek
9,883
618
16
1
0
169,883
0
L
Izanami
9,969
623
47
3
0
264,909
3
W
Hun Batz
11,212
701
18
1
0
280,491
1
L
Olorun
11,054
691
55
3
0
267,645
3
L
Nox
9,790
612
37
2
0
281,820
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role