Player Matchup

Loki
Loki
DEVILKINGhellboy
Loki
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,514 Elo+
Party 1
Charybdis
Charybdis
ISOkustom
Charybdis
Level 63
God Stats
1W - 4L
1,474 SR
Queue Stats
88W - 111L
1,423 Elo+
Solo
Sol
Sol
JUGGERNAUTtwins
Sol
Level 24
God Stats
9W - 17L
1,536 SR
Queue Stats
165W - 218L
1,592 Elo+
Solo
Olorun
Olorun
KD9630
Olorun
Level 5
God Stats
0W - 4L
1,064 SR
Queue Stats
0W - 4L
1,043 Elo+
Solo
Ymir
Ymir
TheMuntCuncher
Ymir
Level 127
God Stats
0W - 2L
1,471 SR
Queue Stats
49W - 38L
1,608 Elo+
Party 1
Team Averages
Level 70
1,409 SR
1,436 Elo+

VS

Team Averages
Level 96
1,704 SR
1,489 Elo+
Skadi
Skadi
Equalizer XL
Skadi
Level 109
God Stats
5W - 0L
1,871 SR
Queue Stats
294W - 263L
1,637 Elo+
Solo
Thor
Thor
Immunodeficient
Thor
Level 156
God Stats
6W - 4L
1,661 SR
Queue Stats
160W - 148L
1,564 Elo+
Solo
Freya
Freya
PotbelliedParrot
Freya
Level 13
God Stats
4W - 4L
1,576 SR
Queue Stats
39W - 41L
1,415 Elo+
Solo
Zeus
Zeus
Wreckshtt
Zeus
Level 93
God Stats
61W - 51L
1,605 SR
Queue Stats
305W - 304L
1,419 Elo+
Solo
Cthulhu
Cthulhu
fefraqui
Cthulhu
Level 108
God Stats
7W - 5L
1,807 SR
Queue Stats
61W - 55L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 4
7,051
783
6,072
9,336
3,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
ISOkustom
Charybdis
12
0 / 3 / 2
6,397
711
2,094
6,792
2,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 3 / 3
7,111
790
5,713
8,465
2,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Olorun
KD9630
Olorun
11
0 / 6 / 0
6,323
703
677
8,220
2,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
6 / 7 / 1
8,011
890
12,582
13,789
5,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 9
7,646
850
5,973
5,481
2,038
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
8 / 1 / 6
8,476
942
8,921
9,411
3,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
5 / 2 / 6
8,277
920
6,443
4,776
1,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zeus
15
6 / 4 / 10
8,362
929
11,944
9,005
2,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
fefraqui
Cthulhu
14
4 / 0 / 13
8,009
890
7,723
8,788
5,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
69
8
Kills
25
25
Deaths
8
10
Assists
44
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
2
1
9
6.5
L
Charybdis
ISOkustom
Charybdis
0
3
2
0.33
W
8
1
6
11
L
1
3
3
0.83
L
Olorun
KD9630
Olorun
0
6
0
0
W
5
2
6
4
L
6
7
1
0.93
W
Zeus
6
4
10
2.75
W
Cthulhu
fefraqui
Cthulhu
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,138
Damage
41,004
46,602
Taken
37,461
17,253
Mitigated
15,959
5,309
Healing
9,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,072
1,387
0
1,282
9,336
3,344
0
4,459
4,805
0
15,262
W
5,973
2,619
0
139
5,481
2,038
416
2,989
2,492
0
19,705
L
Charybdis
ISOkustom
Charybdis
2,094
500
0
760
6,792
2,279
0
3,874
2,715
0
15,477
W
8,921
2,967
0
1,768
9,411
3,770
0
6,153
3,258
0
30,215
L
5,713
1,866
0
1,091
8,465
2,935
0
5,383
2,929
18,394
0
L
Olorun
KD9630
Olorun
677
555
42
404
8,220
2,869
628
4,440
3,633
10,997
0
W
6,443
3,055
0
1,540
4,776
1,727
1,120
2,493
2,283
18,579
0
L
12,582
4,701
51
1,679
13,789
5,826
0
7,207
6,410
23,346
0
W
Zeus
11,944
1,014
172
3,298
9,005
2,967
895
3,813
5,192
30,353
0
W
Cthulhu
fefraqui
Cthulhu
7,723
374
780
2,101
8,788
5,457
192
3,524
5,264
17,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,893
Gold Earned
40,770
137
Minions Killed
184
0
Camps Cleared
0
821,255
Distance Traveled
1,032,745
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,051
783
22
2
0
177,170
1
W
Skadi
7,646
850
29
3
0
204,598
3
L
Charybdis
6,397
711
25
3
0
147,761
0
W
Thor
8,476
942
46
5
0
215,569
4
L
Sol
7,111
790
40
4
0
181,052
1
L
Olorun
6,323
703
20
2
0
145,441
0
W
Freya
8,277
920
33
4
0
203,019
1
L
Ymir
8,011
890
30
3
0
169,831
3
W
Zeus
8,362
929
45
5
0
189,116
2
W
Cthulhu
8,009
890
31
3
0
220,443
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role