Player Matchup

Ullr
Ullr
 
Ullr
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
KonoeSubaru9790
Mulan
Level 54
God Stats
9W - 10L
1,734 SR
Queue Stats
228W - 265L
1,428 Elo+
Party 2
Merlin
Merlin
RicoChete69
Merlin
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,409 Elo+
Party 2
Chang'e
Chang'e
Twitch-razishow
Chang'e
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,343 Elo+
Party 2
Mercury
Mercury
lclaudiorl
Mercury
Level 63
God Stats
7W - 8L
1,560 SR
Queue Stats
307W - 333L
1,422 Elo+
Solo
Team Averages
Level 60
1,559 SR
1,421 Elo+

VS

Team Averages
Level 62
1,539 SR
1,461 Elo+
Sobek
Sobek
 
Sobek
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Alee_Flow303
Ra
Level 57
God Stats
10W - 13L
1,369 SR
Queue Stats
511W - 619L
1,361 Elo+
Party 1
Set
Set
Krisalz_ALvez
Set
Level 70
God Stats
1W - 1L
1,760 SR
Queue Stats
84W - 77L
1,558 Elo+
Solo
Susano
Susano
Manuelito76543
Susano
Level 68
God Stats
9W - 8L
1,592 SR
Queue Stats
490W - 510L
1,481 Elo+
Solo
Cernunnos
Cernunnos
ZAFC_xALFA2004x
Cernunnos
Level 87
God Stats
11W - 9L
1,476 SR
Queue Stats
453W - 546L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
8
0 / 1 / 1
4,780
478
1,756
5,930
1,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
5 / 0 / 1
7,089
709
5,933
6,528
5,225
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
7
1 / 2 / 2
4,907
491
2,195
3,160
888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 1 / 2
5,084
508
2,744
5,353
1,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
lclaudiorl
Mercury
11
5 / 0 / 0
6,097
610
4,782
8,101
2,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 0 / 1
5,442
544
2,904
7,229
5,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 3 / 1
5,874
587
4,566
5,059
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 5 / 1
5,493
549
2,207
9,126
3,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

2
0 / 1 / 0
3,727
373
45
815
219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cernunnos
ZAFC_xALFA2004x
Cernunnos
9
1 / 2 / 1
5,052
505
7,063
5,174
1,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
11
Kills
4
4
Deaths
11
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
0
1
1
0.5
L
Sobek
 
Sobek
1
0
1
1.5
L
2
3
1
0.83
W
5
0
1
5.5
L
0
5
1
0.1
L
0
1
0
0
W
Merlin
1
2
2
1
W
0
1
2
1
L
Cernunnos
ZAFC_xALFA2004x
Cernunnos
1
2
1
0.75
W
Mercury
lclaudiorl
Mercury
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,410
Damage
16,785
29,072
Taken
27,403
12,177
Mitigated
11,674
9,541
Healing
9,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
1,756
549
0
1,536
5,930
1,615
0
1,741
4,189
0
22,460
L
Sobek
 
Sobek
2,904
236
181
3,105
7,229
5,294
0
2,281
4,860
15,091
0
L
4,566
258
109
1,106
5,059
1,466
0
1,168
3,699
33,698
0
W
5,933
2,071
0
1,564
6,528
5,225
0
568
5,960
0
33,737
L
2,207
1,144
0
2,637
9,126
3,537
0
93
8,993
0
26,610
L
45
0
0
0
815
219
0
233
536
0
1,354
W
Merlin
2,195
407
0
17
3,160
888
242
1,660
1,500
14,419
0
W
2,744
537
1,394
3,130
5,353
1,876
0
1,743
3,610
14,201
0
L
Cernunnos
ZAFC_xALFA2004x
Cernunnos
7,063
3,444
0
2,124
5,174
1,158
0
798
4,376
0
27,904
W
Mercury
lclaudiorl
Mercury
4,782
1,745
0
1,900
8,101
2,573
0
1,758
6,343
0
32,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,957
Gold Earned
25,588
234
Minions Killed
195
0
Camps Cleared
0
1,046,828
Distance Traveled
831,769
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
4,780
478
44
4
0
189,806
3
L
Sobek
5,442
544
28
3
0
217,712
1
L
Ra
5,874
587
56
6
0
215,986
6
W
Mulan
7,089
709
76
8
0
214,154
3
L
Set
5,493
549
59
6
0
193,249
0
L
Susano
3,727
373
5
1
0
27,607
0
W
Merlin
4,907
491
31
3
0
176,809
1
W
Chang'e
5,084
508
27
3
0
218,699
0
L
Cernunnos
5,052
505
47
5
0
177,215
2
W
Mercury
6,097
610
56
6
0
247,360
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role