Player Matchup

Izanami
Izanami
Masters
 
Izanami
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Persephone
Persephone
Masters
 
Persephone
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Gold I
 
Tyr
Gold I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold I
N1koh
Erlang Shen
Gold I
Level 142
God Stats
6W - 5L
1,706 SR
Queue Stats
234W - 228L
1,648 MMR
Party 2
Atlas
Atlas
Gold II
Negroider
Atlas
Gold II
Level 59
God Stats
3W - 4L
1,705 SR
Queue Stats
191W - 212L
1,652 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 135
1,582 SR
1,560 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 136
1,573 SR
1,829 MMR
Gilgamesh
Gilgamesh
Diamond V
 
Gilgamesh
Diamond V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Silver I
 
Freya
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum I
HomemPelado
Hercules
Platinum I
Level 149
God Stats
6W - 5L
1,688 SR
Queue Stats
174W - 159L
1,923 MMR
Solo
Guan Yu
Guan Yu
Platinum III
XsanzinhoMMV
Guan Yu
Platinum III
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 65L
1,901 MMR
Solo
Sol
Sol
Diamond I
Ópalo
Sol
Diamond I
Level 156
God Stats
16W - 12L
1,678 SR
Queue Stats
877W - 798L
2,322 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
2 / 0 / 0
4,995
833
2,061
3,176
890
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
 
Persephone
7
3 / 1 / 0
4,607
768
2,529
2,684
624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
 
Tyr
4
0 / 1 / 1
3,312
552
308
2,148
714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Erlang Shen
N1koh
Erlang Shen
6
0 / 2 / 1
3,817
636
2,471
4,932
1,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atlas
Negroider
Atlas
7
0 / 1 / 4
4,400
733
1,315
3,765
1,285
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
LokiGeb

VS

Bans
CliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
0 / 0 / 3
4,398
733
2,287
4,342
1,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Freya
 
Freya
7
0 / 0 / 0
3,907
651
1,178
2,974
671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
HomemPelado
Hercules
6
0 / 3 / 2
3,956
659
653
3,750
1,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
XsanzinhoMMV
Guan Yu
8
2 / 1 / 0
4,773
796
2,144
3,115
1,916
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
Ópalo
Sol
8
3 / 2 / 0
4,571
762
3,540
3,598
860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
5
Kills
5
5
Deaths
6
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
0
0
2
L
Persephone
 
Persephone
3
1
0
3
L
Tyr
 
Tyr
0
1
1
0.5
W
Gilgamesh
 
Gilgamesh
0
0
3
1.5
W
Freya
 
Freya
0
0
0
0
W
Hercules
HomemPelado
Hercules
0
3
2
0.33
L
Erlang Shen
N1koh
Erlang Shen
0
2
1
0.25
L
Atlas
Negroider
Atlas
0
1
4
2
W
Guan Yu
XsanzinhoMMV
Guan Yu
2
1
0
2
W
Sol
Ópalo
Sol
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,684
Damage
9,802
16,705
Taken
17,779
5,239
Mitigated
6,093
6,660
Healing
5,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,061
1,511
0
1,695
3,176
890
0
775
2,401
0
33,757
L
Persephone
 
Persephone
2,529
132
0
904
2,684
624
0
1,218
1,465
22,023
0
L
Tyr
 
Tyr
308
0
0
964
2,148
714
0
0
2,148
0
8,207
W
Gilgamesh
 
Gilgamesh
2,287
1,113
0
995
4,342
1,270
0
811
3,531
0
22,642
W
Freya
 
Freya
1,178
503
0
1,400
2,974
671
0
415
2,559
18,909
0
W
Hercules
HomemPelado
Hercules
653
315
0
681
3,750
1,376
0
1,029
2,721
0
6,328
L
Erlang Shen
N1koh
Erlang Shen
2,471
1,127
0
1,376
4,932
1,726
0
676
4,256
0
16,453
L
Atlas
Negroider
Atlas
1,315
564
881
840
3,765
1,285
0
2,048
1,717
5,881
0
W
Guan Yu
XsanzinhoMMV
Guan Yu
2,144
404
30
1,292
3,115
1,916
0
0
3,115
0
22,185
W
Sol
Ópalo
Sol
3,540
2,092
0
1,158
3,598
860
42
1,589
2,009
22,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,131
Gold Earned
21,605
188
Minions Killed
202
0
Camps Cleared
0
626,828
Distance Traveled
704,393
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,995
833
86
14
0
127,780
2
L
Persephone
4,607
768
42
7
0
142,584
3
L
Tyr
3,312
552
12
2
0
76,537
0
W
Gilgamesh
4,398
733
50
8
0
157,342
1
W
Freya
3,907
651
44
7
0
127,377
0
W
Hercules
3,956
659
4
1
0
147,227
3
L
Erlang Shen
3,817
636
39
7
0
145,603
0
L
Atlas
4,400
733
9
2
0
134,324
0
W
Guan Yu
4,773
796
58
10
0
147,852
1
W
Sol
4,571
762
46
8
0
124,595
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role