Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Austins Alt6616
Cliodhna
Level 24
God Stats
3W - 3L
1,500 SR
Queue Stats
25W - 31L
1,436 Elo+
Party 3
Hel
Hel
DeductedClub31
Hel
Level 112
God Stats
12W - 13L
1,362 SR
Queue Stats
391W - 303L
1,483 Elo+
Party 3
Sol
Sol
Hood_AnimeLover
Sol
Level 67
God Stats
4W - 2L
1,367 SR
Queue Stats
246W - 254L
1,228 Elo+
Party 1
Ares
Ares
Iuail
Ares
Level 37
God Stats
4W - 3L
1,217 SR
Queue Stats
138W - 97L
1,492 Elo+
Party 3
Team Averages
Level 53
1,389 SR
1,428 Elo+

VS

Team Averages
Level 65
1,460 SR
1,360 Elo+
Athena
Athena
AllDay12312
Athena
Level 109
God Stats
4W - 7L
1,432 SR
Queue Stats
49W - 58L
1,394 Elo+
Party 2
Pele
Pele
Shnoob23
Pele
Level 86
God Stats
1W - 1L
1,481 SR
Queue Stats
42W - 49L
1,385 Elo+
Party 2
Izanami
Izanami
WatashiRey
Izanami
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 4L
1,228 Elo+
Party 2
Sol
Sol
eman04
Sol
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 56L
1,436 Elo+
Party 2
Medusa
Medusa
kevindeesel
Medusa
Level 66
God Stats
20W - 15L
1,388 SR
Queue Stats
29W - 34L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
1 / 1 / 9
9,345
492
8,093
13,572
12,063
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cliodhna
17
10 / 2 / 8
10,634
560
14,349
11,465
4,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
8 / 1 / 10
10,665
561
15,669
9,026
3,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
8 / 1 / 15
10,576
557
15,425
11,776
4,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ares
Iuail
Ares
15
5 / 1 / 19
10,465
551
8,366
15,787
18,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
1 / 7 / 3
8,350
439
5,066
24,423
18,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
13
3 / 8 / 2
8,697
458
7,097
16,036
5,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
WatashiRey
Izanami
12
0 / 5 / 1
7,934
418
4,411
10,612
3,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
eman04
Sol
12
1 / 8 / 2
7,762
409
7,341
13,780
4,045
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
13
1 / 4 / 2
8,082
425
10,962
13,276
4,534
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
16
32
Kills
6
6
Deaths
32
61
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
9
5.5
L
Athena
1
7
3
0.36
W
Cliodhna
10
2
8
7
W
8
1
10
13
W
8
1
15
15.5
W
Ares
Iuail
Ares
5
1
19
14.5
L
Pele
3
8
2
0.5
L
Izanami
WatashiRey
Izanami
0
5
1
0.1
L
Sol
eman04
Sol
1
8
2
0.25
L
Medusa
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,902
Damage
34,877
61,626
Taken
78,127
43,536
Mitigated
35,594
32,179
Healing
16,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,093
912
0
3,516
13,572
12,063
2,117
2,248
11,214
0
48,776
L
Athena
5,066
454
377
2,957
24,423
18,514
0
13,623
10,800
25,752
0
W
Cliodhna
14,349
1,461
0
6,771
11,465
4,968
928
2,134
9,205
0
72,014
W
15,669
1,227
5,184
4,720
9,026
3,578
724
3,015
5,687
76,788
0
W
15,425
5,711
493
6,854
11,776
4,856
4,573
2,131
9,469
52,865
7,850
W
Ares
Iuail
Ares
8,366
302
773
3,868
15,787
18,071
263
1,951
13,644
31,843
0
L
Pele
7,097
899
0
3,102
16,036
5,200
0
6,668
9,368
0
40,713
L
Izanami
WatashiRey
Izanami
4,411
2,964
0
1,839
10,612
3,301
1,126
6,117
4,495
0
41,130
L
Sol
eman04
Sol
7,341
317
316
2,978
13,780
4,045
0
6,419
7,361
31,683
0
L
Medusa
10,962
4,054
402
5,022
13,276
4,534
976
5,206
8,070
0
50,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,685
Gold Earned
40,825
480
Minions Killed
328
0
Camps Cleared
0
1,914,503
Distance Traveled
1,772,031
3
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,345
492
77
4
0
397,708
1
L
Athena
8,350
439
35
2
0
371,577
4
W
Cliodhna
10,634
560
109
6
0
449,005
0
W
Hel
10,665
561
161
8
0
344,551
0
W
Sol
10,576
557
90
5
0
357,764
2
W
Ares
10,465
551
43
2
0
365,475
0
L
Pele
8,697
458
68
4
0
356,722
4
L
Izanami
7,934
418
95
5
0
313,546
2
L
Sol
7,762
409
52
3
0
369,043
6
L
Medusa
8,082
425
78
4
0
361,143
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role