Player Matchup

Mercury
Mercury
 
Mercury
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Dodge263
Hou Yi
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 33L
1,451 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Feiba
Kumbhakarna
Level 68
God Stats
9W - 1L
1,938 SR
Queue Stats
59W - 57L
1,491 Elo+
Party 1
Merlin
Merlin
Parabolym
Merlin
Level 85
God Stats
16W - 11L
1,591 SR
Queue Stats
60W - 64L
1,473 Elo+
Party 1
Chaac
Chaac
Ramzador
Chaac
Level 24
God Stats
15W - 6L
1,673 SR
Queue Stats
35W - 32L
1,438 Elo+
Party 1
Team Averages
Level 66
1,640 SR
1,471 Elo+

VS

Team Averages
Level 50
1,370 SR
1,332 Elo+
Sobek
Sobek
JURUSOTISE
Sobek
Level 18
God Stats
3W - 7L
1,416 SR
Queue Stats
7W - 31L
1,072 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Meliodas_22_
Cu Chulainn
Level 58
God Stats
9W - 11L
1,443 SR
Queue Stats
48W - 90L
1,234 Elo+
Party 2
Mercury
Mercury
SchafSchaf
Mercury
Level 103
God Stats
12W - 20L
1,316 SR
Queue Stats
194W - 227L
1,547 Elo+
Party 3
Scylla
Scylla
iccuwabn
Scylla
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
174W - 203L
1,547 Elo+
Party 3
Xbalanque
Xbalanque
junioros_10
Xbalanque
Level 47
God Stats
8W - 13L
1,177 SR
Queue Stats
53W - 102L
1,261 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
7 / 4 / 10
11,010
551
10,317
13,533
6,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hou Yi
Dodge263
Hou Yi
16
12 / 1 / 6
10,704
535
13,647
12,497
6,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
Feiba
Kumbhakarna
15
3 / 1 / 14
10,363
518
5,766
19,628
24,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Parabolym
Merlin
17
9 / 1 / 9
11,648
582
15,779
7,551
2,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Ramzador
Chaac
18
7 / 2 / 10
11,767
588
14,783
16,742
18,411
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
1 / 7 / 1
8,048
402
4,103
21,188
20,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cu Chulainn
Meliodas_22_
Cu Chulainn
14
1 / 6 / 1
9,380
469
12,589
17,084
15,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
SchafSchaf
Mercury
15
4 / 5 / 1
9,641
482
8,144
17,133
5,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
iccuwabn
Scylla
13
1 / 12 / 2
8,653
433
6,485
14,040
4,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
junioros_10
Xbalanque
16
2 / 8 / 2
9,919
496
10,820
14,821
4,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
16
38
Kills
9
9
Deaths
38
49
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
4
10
3
W
Hou Yi
Dodge263
Hou Yi
12
1
6
15
W
Kumbhakarna
Feiba
Kumbhakarna
3
1
14
10
L
Sobek
1
7
1
0.21
L
Cu Chulainn
Meliodas_22_
Cu Chulainn
1
6
1
0.25
W
Merlin
Parabolym
Merlin
9
1
9
13.5
W
Chaac
Ramzador
Chaac
7
2
10
6
L
Mercury
SchafSchaf
Mercury
4
5
1
0.9
L
Scylla
iccuwabn
Scylla
1
12
2
0.17
L
Xbalanque
junioros_10
Xbalanque
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,292
Damage
42,141
69,951
Taken
84,266
58,602
Mitigated
50,691
17,765
Healing
10,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
10,317
4,163
0
945
13,533
6,441
6,503
1,923
11,454
0
73,799
W
Hou Yi
Dodge263
Hou Yi
13,647
8,614
0
4,954
12,497
6,503
4,197
1,294
11,163
0
57,074
W
Kumbhakarna
Feiba
Kumbhakarna
5,766
922
0
4,804
19,628
24,280
1,589
2,893
16,695
20,469
1,979
L
Sobek
4,103
371
451
3,243
21,188
20,261
0
7,500
13,688
18,025
0
L
Cu Chulainn
Meliodas_22_
Cu Chulainn
12,589
2,420
0
1,672
17,084
15,336
0
4,086
12,998
0
63,803
W
Merlin
Parabolym
Merlin
15,779
57
0
2,138
7,551
2,967
1,038
1,757
5,662
78,002
0
W
Chaac
Ramzador
Chaac
14,783
2,764
0
4,924
16,742
18,411
524
2,375
14,289
0
65,464
L
Mercury
SchafSchaf
Mercury
8,144
3,640
0
1,759
17,133
5,832
0
4,070
13,063
0
59,255
L
Scylla
iccuwabn
Scylla
6,485
752
0
518
14,040
4,502
0
3,715
10,325
42,986
0
L
Xbalanque
junioros_10
Xbalanque
10,820
3,209
222
3,108
14,821
4,760
0
1,945
12,876
0
70,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,492
Gold Earned
45,641
485
Minions Killed
423
0
Camps Cleared
0
2,054,259
Distance Traveled
1,615,450
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,010
551
111
6
0
481,599
6
W
Hou Yi
10,704
535
80
4
0
355,449
4
W
Kumbhakarna
10,363
518
38
2
0
407,805
7
L
Sobek
8,048
402
15
1
0
301,358
1
L
Cu Chulainn
9,380
469
110
6
0
304,345
1
W
Merlin
11,648
582
123
6
0
400,780
2
W
Chaac
11,767
588
133
7
0
408,626
1
L
Mercury
9,641
482
86
4
0
408,265
2
L
Scylla
8,653
433
90
5
0
289,668
1
L
Xbalanque
9,919
496
122
6
0
311,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role