Player Matchup

Medusa
Medusa
Platinum II
 
Medusa
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Gold III
Basketboy
Arachne
Gold III
Level 159
God Stats
4W - 3L
1,857 SR
Queue Stats
72W - 65L
1,794 MMR
Solo
Thoth
Thoth
Platinum IV
Fioriloz
Thoth
Platinum IV
Level 124
God Stats
18W - 24L
1,376 SR
Queue Stats
420W - 427L
1,808 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
Jelious
Cthulhu
Platinum IV
Level 160
God Stats
0W - 3L
1,227 SR
Queue Stats
133W - 146L
1,786 MMR
Solo
Mulan
Mulan
Gold I
Kithros
Mulan
Gold I
Level 160
God Stats
23W - 25L
1,621 SR
Queue Stats
104W - 94L
1,747 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 153
1,516 SR
1,727 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,588 SR
1,721 MMR
Hou Yi
Hou Yi
Diamond V
 
Hou Yi
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold II
BlazyBard
Eset
Gold II
Level 156
God Stats
5W - 2L
1,726 SR
Queue Stats
67W - 47L
1,782 MMR
Party 2
Osiris
Osiris
Gold II
DANymir
Osiris
Gold II
Level 128
God Stats
2W - 0L
1,715 SR
Queue Stats
59W - 56L
1,773 MMR
Solo
Bacchus
Bacchus
Gold I
Mìdas
Bacchus
Gold I
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
162W - 136L
1,781 MMR
Party 2
Hun Batz
Hun Batz
Platinum III
corteiz
Hun Batz
Platinum III
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 53L
1,768 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 3 / 2
7,609
544
5,515
8,588
1,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Basketboy
Arachne
14
4 / 2 / 0
7,791
557
2,981
10,856
2,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
Fioriloz
Thoth
10
0 / 7 / 0
6,074
434
4,348
8,169
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Jelious
Cthulhu
10
0 / 5 / 3
6,412
458
2,588
10,111
5,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
Kithros
Mulan
14
3 / 4 / 0
7,933
567
8,156
13,096
8,499
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
BastetAh Muzen CabAtlasKhepriFenrir

VS

Bans
GebGilgameshCliodhnaThanatosAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
16
5 / 2 / 1
9,910
708
6,588
9,683
2,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Eset
14
3 / 2 / 6
8,474
605
6,827
5,957
1,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
DANymir
Osiris
13
0 / 4 / 6
8,163
583
5,360
10,574
7,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Mìdas
Bacchus
14
6 / 0 / 7
9,271
662
7,775
9,166
9,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
corteiz
Hun Batz
15
7 / 0 / 5
9,299
664
10,956
9,300
3,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
8
Kills
21
21
Deaths
8
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
2
0.67
W
Hou Yi
 
Hou Yi
5
2
1
2.75
L
Arachne
Basketboy
Arachne
4
2
0
2
W
Eset
3
2
6
3
W
Osiris
DANymir
Osiris
0
4
6
0.75
L
Thoth
Fioriloz
Thoth
0
7
0
0
L
Cthulhu
Jelious
Cthulhu
0
5
3
0.3
L
Mulan
Kithros
Mulan
3
4
0
0.75
W
Bacchus
Mìdas
Bacchus
6
0
7
9.5
W
Hun Batz
corteiz
Hun Batz
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,588
Damage
37,506
50,820
Taken
44,680
20,797
Mitigated
25,221
11,788
Healing
16,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,515
2,073
0
3,022
8,588
1,654
0
951
7,637
0
52,515
W
Hou Yi
 
Hou Yi
6,588
3,398
0
5,077
9,683
2,970
0
176
9,507
0
73,223
L
Arachne
Basketboy
Arachne
2,981
1,867
0
3,381
10,856
2,987
0
2,014
8,842
0
48,226
W
Eset
6,827
450
468
1,044
5,957
1,835
489
2,690
3,267
60,554
0
W
Osiris
DANymir
Osiris
5,360
1,810
0
3,716
10,574
7,322
0
389
10,185
0
38,860
L
Thoth
Fioriloz
Thoth
4,348
174
0
575
8,169
1,671
0
2,986
5,183
37,675
0
L
Cthulhu
Jelious
Cthulhu
2,588
192
116
1,416
10,111
5,986
84
6,095
4,016
18,789
0
L
Mulan
Kithros
Mulan
8,156
1,644
0
3,278
13,096
8,499
102
2,451
10,540
0
49,852
W
Bacchus
Mìdas
Bacchus
7,775
1,297
123
2,741
9,166
9,508
0
1,874
7,292
26,595
0
W
Hun Batz
corteiz
Hun Batz
10,956
3,646
0
3,418
9,300
3,586
245
1,807
7,370
0
72,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,819
Gold Earned
45,117
401
Minions Killed
474
0
Camps Cleared
0
1,395,406
Distance Traveled
1,480,179
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,609
544
99
7
0
254,064
5
W
Hou Yi
9,910
708
150
11
0
271,327
1
L
Arachne
7,791
557
86
6
0
324,394
3
W
Eset
8,474
605
99
7
0
300,366
6
W
Osiris
8,163
583
76
5
0
272,614
4
L
Thoth
6,074
434
77
6
0
250,015
3
L
Cthulhu
6,412
458
26
2
0
286,593
5
L
Mulan
7,933
567
113
8
0
280,340
3
W
Bacchus
9,271
662
26
2
0
307,398
6
W
Hun Batz
9,299
664
123
9
0
328,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role