Player Matchup

Da Ji
Da Ji
Aim-_4_-Pain
Da Ji
Level 69
God Stats
8W - 9L
1,491 SR
Queue Stats
135W - 152L
1,544 Elo+
Party 1
Ares
Ares
Causdauer
Ares
Level 56
God Stats
9W - 1L
1,991 SR
Queue Stats
57W - 60L
1,405 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
CrazyHarun1221
Morgan Le Fay
Level 67
God Stats
3W - 1L
1,389 SR
Queue Stats
72W - 73L
1,553 Elo+
Party 1
Bellona
Bellona
IchSeggsZaza
Bellona
Level 6
God Stats
11W - 24L
1,190 SR
Queue Stats
14W - 37L
1,270 Elo+
Party 1
Neith
Neith
JuanMatteoVd
Neith
Level 34
God Stats
7W - 8L
1,557 SR
Queue Stats
14W - 18L
1,443 Elo+
Party 2
Team Averages
Level 46
1,524 SR
1,443 Elo+

VS

Team Averages
Level 43
1,506 SR
1,341 Elo+
Ravana
Ravana
ENDLESS_TRUTH
Ravana
Level 102
God Stats
3W - 3L
1,531 SR
Queue Stats
498W - 495L
1,391 Elo+
Solo
Hel
Hel
Holm203
Hel
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
101W - 140L
1,275 Elo+
Party 3
Neith
Neith
Joe_Tani
Neith
Level 26
God Stats
1W - 10L
1,500 SR
Queue Stats
184W - 228L
1,308 Elo+
Party 3
Achilles
Achilles
temp-353944
Achilles
Level 32
God Stats
4W - 9L
1,500 SR
Queue Stats
57W - 75L
1,231 Elo+
Party 3
Fenrir
Fenrir
villadshallu1
Fenrir
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
200W - 224L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 4 / 8
10,756
566
13,282
12,356
5,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
15
4 / 1 / 7
10,199
537
7,819
14,668
17,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
CrazyHarun1221
Morgan Le Fay
16
8 / 1 / 5
10,615
559
12,022
7,759
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
IchSeggsZaza
Bellona
13
0 / 3 / 2
8,362
440
2,141
7,392
6,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 3 / 8
8,302
437
11,106
11,139
4,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 5
8,860
466
7,338
11,916
7,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hel
7
0 / 3 / 0
6,253
329
1,041
3,365
746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Neith
Joe_Tani
Neith
12
2 / 6 / 3
8,139
428
8,920
12,648
2,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
temp-353944
Achilles
15
8 / 4 / 2
9,975
525
9,547
14,419
15,092
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
0 / 4 / 3
7,763
409
4,153
16,999
14,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
25
22
Kills
12
12
Deaths
22
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
9
4
8
3.25
W
Ares
4
1
7
7.5
W
Morgan Le Fay
CrazyHarun1221
Morgan Le Fay
8
1
5
10.5
L
2
5
5
0.9
L
Hel
0
3
0
0
W
Bellona
IchSeggsZaza
Bellona
0
3
2
0.33
L
Neith
Joe_Tani
Neith
2
6
3
0.58
W
1
3
8
1.67
L
Achilles
temp-353944
Achilles
8
4
2
2.25
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,370
Damage
30,999
53,314
Taken
59,347
37,502
Mitigated
40,380
14,632
Healing
11,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,282
2,336
0
3,480
12,356
5,399
860
168
12,188
0
49,663
W
Ares
7,819
421
0
3,121
14,668
17,214
868
71
14,597
17,703
0
W
Morgan Le Fay
CrazyHarun1221
Morgan Le Fay
12,022
1,025
0
1,316
7,759
3,964
674
1,128
6,631
65,575
2,831
L
7,338
3,066
0
3,306
11,916
7,494
686
2,395
9,521
0
55,119
L
Hel
1,041
210
0
383
3,365
746
0
1,230
2,135
16,781
0
W
Bellona
IchSeggsZaza
Bellona
2,141
394
0
807
7,392
6,371
0
0
7,392
8,321
24,961
L
Neith
Joe_Tani
Neith
8,920
3,259
0
3,521
12,648
2,725
720
8,008
4,640
0
52,187
W
11,106
4,508
595
5,313
11,139
4,554
1,528
100
11,039
0
55,118
L
Achilles
temp-353944
Achilles
9,547
1,600
0
1,984
14,419
15,092
0
2,387
12,032
0
46,013
L
4,153
553
0
2,287
16,999
14,323
0
6,031
10,968
426
16,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,234
Gold Earned
40,990
379
Minions Killed
331
0
Camps Cleared
0
1,820,614
Distance Traveled
1,517,821
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,756
566
74
4
0
414,304
0
W
Ares
10,199
537
16
1
0
377,268
2
W
Morgan Le Fay
10,615
559
121
6
0
387,112
1
L
Ravana
8,860
466
99
5
0
369,609
1
L
Hel
6,253
329
32
2
0
140,126
0
W
Bellona
8,362
440
75
4
0
342,779
0
L
Neith
8,139
428
101
5
0
308,093
2
W
Neith
8,302
437
93
5
0
299,151
2
L
Achilles
9,975
525
78
4
0
352,868
1
L
Fenrir
7,763
409
21
1
0
347,125
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role