Player Matchup

Nu Wa
Nu Wa
Deeeeppsshhii
Nu Wa
Level 78
God Stats
2W - 2L
1,502 SR
Queue Stats
9W - 8L
1,442 Elo+
Solo
Loki
Loki
ReApEr-0F-SoUlz1
Loki
Level 85
God Stats
1W - 0L
1,306 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
ShoNuffKay
Olorun
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,367 Elo+
Party 2
Chiron
Chiron
TopTier Gear
Chiron
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 28L
1,424 Elo+
Party 2
Terra
Terra
cilsin
Terra
Level 55
God Stats
37W - 39L
1,520 SR
Queue Stats
159W - 189L
1,459 Elo+
Solo
Team Averages
Level 104
1,466 SR
1,439 Elo+

VS

Team Averages
Level 87
1,425 SR
1,407 Elo+
Ra
Ra
Jok3rUnchain3d
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 50L
1,272 Elo+
Party 1
Danzaburou
Danzaburou
RUDEBOI HEFF
Danzaburou
Level 112
God Stats
2W - 4L
1,162 SR
Queue Stats
29W - 51L
1,272 Elo+
Party 1
Osiris
Osiris
Steffen 09
Osiris
Level 149
God Stats
23W - 29L
1,330 SR
Queue Stats
315W - 314L
1,564 Elo+
Solo
Cthulhu
Cthulhu
enormouswax278
Cthulhu
Level 41
God Stats
11W - 22L
1,632 SR
Queue Stats
125W - 144L
1,449 Elo+
Solo
Ne Zha
Ne Zha
stormhawk55
Ne Zha
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 39L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 11
12,298
1,118
15,912
3,387
1,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 3 / 14
11,441
1,040
6,859
9,467
3,291
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
ShoNuffKay
Olorun
18
3 / 3 / 16
11,704
1,064
15,503
15,633
6,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chiron
19
9 / 1 / 12
13,393
1,218
25,854
11,501
4,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Terra
cilsin
Terra
18
3 / 1 / 18
12,244
1,113
5,392
10,578
9,554
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Team 1 Tickets

242

VS

Team 2 Tickets

140

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 10 / 5
10,630
966
4,958
16,357
4,715
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
RUDEBOI HEFF
Danzaburou
16
0 / 5 / 3
10,415
947
5,724
11,126
3,292
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
Steffen 09
Osiris
16
4 / 4 / 3
11,655
1,060
12,765
21,825
19,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
1 / 2 / 3
10,897
991
11,539
13,697
15,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
17
3 / 3 / 5
12,299
1,118
12,259
12,099
3,791
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
27
24
Kills
8
8
Deaths
24
71
Assists
19
Player
Kills
Deaths
Assists
KDA
W
6
0
11
11.5
L
0
10
5
0.25
L
Danzaburou
RUDEBOI HEFF
Danzaburou
0
5
3
0.3
W
3
3
14
3.33
W
Olorun
ShoNuffKay
Olorun
3
3
16
3.67
L
Osiris
Steffen 09
Osiris
4
4
3
1.38
W
Chiron
9
1
12
15
W
Terra
cilsin
Terra
3
1
18
12
L
1
2
3
1.25
L
Ne Zha
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,520
Damage
47,245
50,566
Taken
75,104
25,660
Mitigated
46,450
21,481
Healing
7,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,912
7,076
393
2,504
3,387
1,266
0
1,227
2,016
46,822
0
L
4,958
85
803
458
16,357
4,715
0
9,480
6,877
22,979
0
L
Danzaburou
RUDEBOI HEFF
Danzaburou
5,724
1,061
23
1,215
11,126
3,292
0
5,835
5,291
0
30,281
W
6,859
1,390
0
412
9,467
3,291
0
1,483
7,859
0
12,418
W
Olorun
ShoNuffKay
Olorun
15,503
9,483
1,037
6,074
15,633
6,640
0
5,249
10,139
32,562
0
L
Osiris
Steffen 09
Osiris
12,765
5,481
0
1,999
21,825
19,050
0
9,649
12,176
0
28,441
W
Chiron
25,854
12,488
1,311
6,354
11,501
4,909
0
3,264
8,080
0
52,450
W
Terra
cilsin
Terra
5,392
820
1,845
1,551
10,578
9,554
0
4,311
5,975
9,686
0
L
11,539
789
812
851
13,697
15,602
0
6,744
6,953
35,118
0
L
Ne Zha
12,259
213
0
1,633
12,099
3,791
0
5,099
7,000
0
47,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,080
Gold Earned
55,896
206
Minions Killed
240
6
Camps Cleared
9
980,278
Distance Traveled
1,005,170
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,298
1,118
68
6
0
201,685
4
L
Ra
10,630
966
47
4
1
181,231
0
L
Danzaburou
10,415
947
45
4
1
182,856
0
W
Loki
11,441
1,040
21
2
0
197,268
0
W
Olorun
11,704
1,064
48
4
1
175,594
1
L
Osiris
11,655
1,060
22
2
1
216,190
0
W
Chiron
13,393
1,218
62
6
4
203,056
1
W
Terra
12,244
1,113
7
1
1
202,675
0
L
Cthulhu
10,897
991
70
6
1
207,176
2
L
Ne Zha
12,299
1,118
56
5
5
217,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role