Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
MRGreedSenpai
Kali
Level 156
God Stats
5W - 1L
1,937 SR
Queue Stats
114W - 99L
1,655 Elo+
Party 1
Sol
Sol
SakuraxXboi
Sol
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Mulan
Mulan
ThanIsTheMan
Mulan
Level 149
God Stats
21W - 13L
1,444 SR
Queue Stats
408W - 402L
1,572 Elo+
Party 1
Nu Wa
Nu Wa
VIP 720
Nu Wa
Level 156
God Stats
3W - 6L
1,500 SR
Queue Stats
137W - 131L
1,611 Elo+
Party 1
Team Averages
Level 123
1,576 SR
1,568 Elo+

VS

Team Averages
Level 56
1,544 SR
1,430 Elo+
Fafnir
Fafnir
Gutter88
Fafnir
Level 33
God Stats
78W - 80L
1,462 SR
Queue Stats
391W - 418L
1,475 Elo+
Solo
Kukulkan
Kukulkan
Mystery5762
Kukulkan
Level 45
God Stats
1W - 4L
1,728 SR
Queue Stats
7W - 17L
1,379 Elo+
Party 2
Medusa
Medusa
SanctusXXII
Medusa
Level 49
God Stats
2W - 5L
1,511 SR
Queue Stats
44W - 52L
1,475 Elo+
Solo
Achilles
Achilles
TR3DIZZL3
Achilles
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 98L
1,586 Elo+
Party 2
Danzaburou
Danzaburou
tima02112007
Danzaburou
Level 46
God Stats
2W - 6L
1,517 SR
Queue Stats
3W - 12L
1,233 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
7 / 1 / 6
6,698
670
5,749
8,304
5,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
7 / 2 / 6
6,665
667
3,707
7,335
2,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 0 / 5
7,396
740
4,850
4,793
1,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
5 / 0 / 3
7,017
702
3,654
4,596
1,914
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
VIP 720
Nu Wa
11
6 / 0 / 7
6,813
681
8,679
3,770
1,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Gutter88
Fafnir
6
0 / 4 / 2
4,253
425
1,102
7,075
3,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Mystery5762
Kukulkan
7
0 / 5 / 0
4,260
426
3,941
5,475
1,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Medusa
7
0 / 6 / 2
4,326
433
1,548
7,246
1,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
TR3DIZZL3
Achilles
6
1 / 3 / 0
4,370
437
1,509
4,995
2,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
tima02112007
Danzaburou
7
1 / 9 / 0
4,524
452
1,557
8,160
1,974
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
27
Kills
2
3
Deaths
27
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
6
10
L
Fafnir
Gutter88
Fafnir
0
4
2
0.25
W
7
2
6
5
L
Kukulkan
Mystery5762
Kukulkan
0
5
0
0
W
2
0
5
4.5
L
Medusa
0
6
2
0.17
L
Achilles
TR3DIZZL3
Achilles
1
3
0
0.33
W
5
0
3
6.5
W
Nu Wa
VIP 720
Nu Wa
6
0
7
9.5
L
Danzaburou
tima02112007
Danzaburou
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,639
Damage
9,657
28,798
Taken
32,951
12,919
Mitigated
11,602
11,673
Healing
3,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,749
1,416
41
3,762
8,304
5,588
59
1,924
6,380
0
20,689
L
Fafnir
Gutter88
Fafnir
1,102
280
0
1,370
7,075
3,825
0
2,356
4,633
6,159
0
W
3,707
1,786
0
1,926
7,335
2,534
0
1,122
6,213
0
28,619
L
Kukulkan
Mystery5762
Kukulkan
3,941
274
0
500
5,475
1,534
0
1,259
3,970
21,131
0
W
4,850
2,161
0
2,419
4,793
1,794
3,084
285
4,508
40,976
6,839
L
Medusa
1,548
615
0
599
7,246
1,647
0
2,957
4,247
0
12,832
L
Achilles
TR3DIZZL3
Achilles
1,509
378
0
618
4,995
2,622
0
1,063
3,784
0
15,184
W
3,654
520
0
2,795
4,596
1,914
461
617
3,979
0
37,585
W
Nu Wa
VIP 720
Nu Wa
8,679
1,514
0
730
3,770
1,089
285
1,095
2,675
35,927
0
L
Danzaburou
tima02112007
Danzaburou
1,557
329
202
178
8,160
1,974
189
4,513
3,369
0
11,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,589
Gold Earned
21,733
355
Minions Killed
128
0
Camps Cleared
0
1,018,805
Distance Traveled
783,490
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,698
670
29
3
0
215,002
1
L
Fafnir
4,253
425
9
1
0
147,350
1
W
Kali
6,665
667
56
6
0
225,245
3
L
Kukulkan
4,260
426
55
6
0
162,888
2
W
Sol
7,396
740
105
11
0
188,221
2
L
Medusa
4,326
433
24
2
0
178,849
2
L
Achilles
4,370
437
26
3
0
151,054
0
W
Mulan
7,017
702
97
10
0
202,038
1
W
Nu Wa
6,813
681
68
7
0
188,299
1
L
Danzaburou
4,524
452
14
1
0
143,349
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role