Player Matchup

Gilgamesh
Gilgamesh
Platinum IV
 
Gilgamesh
Platinum IV
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Diamond V
LustyonGeb
Zeus
Diamond V
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 9L
2,291 MMR
Party 1
Sobek
Sobek
Diamond III
xDEADLYKILLZx
Sobek
Diamond III
Level 160
God Stats
7W - 0L
1,923 SR
Queue Stats
47W - 3L
2,462 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 107
1,641 SR
2,084 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 142
1,480 SR
2,071 MMR
Chiron
Chiron
Platinum IV
BalancedMist7
Chiron
Platinum IV
Level 149
God Stats
15W - 9L
1,666 SR
Queue Stats
228W - 271L
1,874 MMR
Solo
Sol
Sol
Diamond III
Nope Digga
Sol
Diamond III
Level 142
God Stats
0W - 4L
1,273 SR
Queue Stats
85W - 45L
2,155 MMR
Solo
Geb
Geb
Platinum II
SilentEyeZzZ_
Geb
Platinum II
Level 134
God Stats
0W - 3L
1,500 SR
Queue Stats
191W - 160L
2,183 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
7 / 0 / 4
8,248
825
8,706
11,009
8,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 0 / 7
7,856
786
11,841
4,149
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 1 / 11
7,765
777
4,190
9,511
9,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
FenrirAtlasAh Muzen CabCabrakanAchilles

VS

Bans
BastetGuan YuCerberusOdinBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,791
579
5,361
6,295
1,810
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 0
6,318
632
6,222
8,914
1,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 4 / 1
6,384
638
3,498
13,261
7,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
11
Kills
1
1
Deaths
11
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
0
4
9
L
0
3
0
0
W
4
0
7
7.5
L
1
4
0
0.25
L
0
4
1
0.13
W
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,737
Damage
15,081
24,669
Taken
28,470
19,071
Mitigated
11,119
7,766
Healing
8,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,706
3,235
0
2,100
11,009
8,059
1,006
3,913
7,096
0
27,466
L
5,361
1,654
747
1,303
6,295
1,810
196
3,799
2,487
0
14,915
W
11,841
1,536
0
2,034
4,149
1,391
842
2,204
1,945
42,841
0
L
6,222
2,968
0
2,799
8,914
1,802
650
5,916
2,998
21,837
0
L
3,498
380
0
3,372
13,261
7,507
0
6,277
6,653
7,906
0
W
4,190
96
0
3,632
9,511
9,621
345
4,194
5,317
14,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,869
Gold Earned
18,493
114
Minions Killed
72
7
Camps Cleared
2
610,721
Distance Traveled
510,729
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,248
825
33
3
4
222,178
2
L
Chiron
5,791
579
31
3
1
150,666
2
W
Zeus
7,856
786
60
6
3
187,192
4
L
Sol
6,318
632
37
4
1
178,178
2
L
Geb
6,384
638
4
0
0
181,885
3
W
Sobek
7,765
777
21
2
0
201,351
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role