Player Matchup

Bellona
Bellona
ARG1010
Bellona
Level 84
God Stats
7W - 1L
1,769 SR
Queue Stats
208W - 195L
1,458 Elo+
Party 1
Hera
Hera
DudeRedman85
Hera
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,510 Elo+
Solo
Thanatos
Thanatos
FullMetal Brown
Thanatos
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 28L
1,547 Elo+
Party 1
Freya
Freya
FullMetal Ebon
Freya
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 34L
1,551 Elo+
Party 1
Merlin
Merlin
FullMetalIrish1
Merlin
Level 141
God Stats
2W - 3L
1,500 SR
Queue Stats
211W - 213L
1,444 Elo+
Party 1
Team Averages
Level 103
1,554 SR
1,502 Elo+

VS

Team Averages
Level 120
1,555 SR
1,528 Elo+
King Arthur
King Arthur
 
King Arthur
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Aurabolt
Thanatos
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 96L
1,632 Elo+
Party 2
Raijin
Raijin
Jennabugg5150
Raijin
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
106W - 111L
1,462 Elo+
Solo
Izanami
Izanami
RaptureGoddess
Izanami
Level 87
God Stats
12W - 6L
1,773 SR
Queue Stats
343W - 371L
1,462 Elo+
Solo
Zeus
Zeus
xKRISTYLESx
Zeus
Level 66
God Stats
3W - 2L
1,500 SR
Queue Stats
110W - 100L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ARG1010
Bellona
16
0 / 4 / 7
8,325
694
7,395
18,447
10,963
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
4 / 4 / 3
9,565
797
4,431
9,478
2,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
13
3 / 5 / 5
8,207
684
9,606
10,464
3,784
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 5 / 4
9,354
780
15,671
14,597
4,067
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 7 / 6
8,046
671
7,432
11,764
3,612
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
2 / 4 / 16
9,751
813
8,437
17,741
13,931
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
Aurabolt
Thanatos
15
7 / 4 / 10
9,995
833
10,126
10,366
4,443
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
3 / 4 / 11
9,737
811
9,866
11,365
4,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
7 / 1 / 7
10,425
869
13,820
8,738
4,086
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
6 / 1 / 12
10,676
890
15,583
4,359
1,925
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
81
13
Kills
25
25
Deaths
14
25
Assists
56
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
4
16
2.5
L
Bellona
ARG1010
Bellona
0
4
7
0.88
W
Thanatos
Aurabolt
Thanatos
7
4
10
3
L
4
4
3
1.38
L
Thanatos
3
5
5
1.1
L
5
5
4
1.4
L
1
7
6
0.57
W
3
4
11
2.13
W
7
1
7
10.5
W
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,535
Damage
57,832
64,750
Taken
52,569
25,177
Mitigated
29,324
25,981
Healing
25,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,437
597
1,829
5,306
17,741
13,931
171
5,955
11,786
0
15,296
L
Bellona
ARG1010
Bellona
7,395
919
235
5,676
18,447
10,963
15
6,862
11,303
73
15,044
W
Thanatos
Aurabolt
Thanatos
10,126
2,113
1,122
5,538
10,366
4,443
1,356
6,933
3,433
0
13,850
L
4,431
990
740
1,121
9,478
2,751
63
4,267
5,053
26,510
0
L
Thanatos
9,606
1,723
1,107
5,334
10,464
3,784
0
4,582
5,808
0
12,530
L
15,671
4,512
1,520
6,636
14,597
4,067
45
4,119
10,258
26,928
0
L
7,432
446
1,065
2,547
11,764
3,612
123
4,685
6,879
19,700
0
W
9,866
981
962
2,862
11,365
4,939
909
6,649
4,716
20,643
0
W
13,820
4,355
1,743
3,844
8,738
4,086
1,861
5,770
2,968
0
41,153
W
15,583
812
1,449
355
4,359
1,925
1,198
2,300
2,059
34,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,497
Gold Earned
50,584
118
Minions Killed
142
0
Camps Cleared
0
1,174,708
Distance Traveled
1,186,528
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,751
813
9
1
0
242,592
4
L
Bellona
8,325
694
14
1
0
249,074
0
W
Thanatos
9,995
833
6
1
0
250,829
0
L
Hera
9,565
797
47
4
0
221,844
3
L
Thanatos
8,207
684
11
1
0
270,480
1
L
Freya
9,354
780
22
2
0
225,966
1
L
Merlin
8,046
671
24
2
0
207,344
3
W
Raijin
9,737
811
27
2
0
224,152
1
W
Izanami
10,425
869
50
4
0
230,660
2
W
Zeus
10,676
890
50
4
0
238,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role