Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ArmedSOULGOLD
Zeus
Level 154
God Stats
44W - 25L
1,749 SR
Queue Stats
458W - 440L
1,580 Elo+
Solo
Bacchus
Bacchus
TennesseeATC
Bacchus
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 43L
1,548 Elo+
Solo
Xbalanque
Xbalanque
XXDRKFALLENHERO
Xbalanque
Level 149
God Stats
4W - 0L
1,837 SR
Queue Stats
53W - 52L
1,527 Elo+
Solo
Team Averages
Level 136
1,617 SR
1,531 Elo+

VS

Team Averages
Level 145
1,560 SR
1,589 Elo+
Bellona
Bellona
SlidingHopps
Bellona
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 83L
1,654 Elo+
Solo
Sylvanus
Sylvanus
SprucePrism
Sylvanus
Level 146
God Stats
8W - 9L
1,744 SR
Queue Stats
166W - 167L
1,620 Elo+
Solo
Agni
Agni
TKMast War
Agni
Level 156
God Stats
3W - 6L
1,558 SR
Queue Stats
73W - 75L
1,550 Elo+
Solo
Arachne
Arachne
lilpedro87
Arachne
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
347W - 319L
1,555 Elo+
Solo
Rama
Rama
ĎaddysGirl
Rama
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 107L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
7 / 0 / 8
9,435
590
9,251
10,175
4,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
 
Xing Tian
15
1 / 2 / 1
8,370
523
9,233
12,260
8,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 4 / 2
9,506
594
11,745
8,101
3,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
TennesseeATC
Bacchus
12
1 / 2 / 12
7,937
496
6,503
11,063
10,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xbalanque
XXDRKFALLENHERO
Xbalanque
19
12 / 1 / 4
11,464
717
20,959
13,475
5,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
SlidingHopps
Bellona
15
1 / 3 / 4
9,153
572
7,000
17,463
14,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
SprucePrism
Sylvanus
11
2 / 5 / 2
7,385
462
8,072
16,584
12,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 6 / 2
8,468
529
3,162
10,608
2,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
lilpedro87
Arachne
14
6 / 5 / 0
8,675
542
10,821
15,583
5,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 8 / 2
7,428
464
5,492
15,469
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
27
Kills
9
9
Deaths
27
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
0
8
11
W
Xing Tian
 
Xing Tian
1
2
1
0.75
W
6
4
2
1.75
L
Bellona
SlidingHopps
Bellona
1
3
4
1
L
Sylvanus
SprucePrism
Sylvanus
2
5
2
0.6
L
0
6
2
0.17
W
Bacchus
TennesseeATC
Bacchus
1
2
12
3.5
W
Xbalanque
XXDRKFALLENHERO
Xbalanque
12
1
4
14
L
Arachne
lilpedro87
Arachne
6
5
0
1.2
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,691
Damage
34,547
55,074
Taken
75,707
31,755
Mitigated
38,050
24,009
Healing
22,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
9,251
3,464
0
6,266
10,175
4,276
676
2,398
7,723
0
53,509
W
Xing Tian
 
Xing Tian
9,233
937
0
3,694
12,260
8,532
0
0
12,260
50,568
0
W
11,745
917
0
1,068
8,101
3,072
0
2,341
5,490
63,263
0
L
Bellona
SlidingHopps
Bellona
7,000
2,414
0
6,866
17,463
14,483
125
9,642
7,099
0
58,614
L
Sylvanus
SprucePrism
Sylvanus
8,072
2,010
951
3,813
16,584
12,877
0
5,183
11,259
20,615
8,774
L
3,162
122
38
2,025
10,608
2,424
0
6,342
3,900
53,334
0
W
Bacchus
TennesseeATC
Bacchus
6,503
329
327
3,360
11,063
10,320
72
2,988
7,737
18,611
0
W
Xbalanque
XXDRKFALLENHERO
Xbalanque
20,959
11,796
0
9,294
13,475
5,555
411
2,033
11,416
0
107,400
L
Arachne
lilpedro87
Arachne
10,821
7,969
0
4,098
15,583
5,150
0
3,529
11,974
0
60,525
L
5,492
4,388
0
4,315
15,469
3,116
0
1,574
13,541
0
42,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,712
Gold Earned
41,109
531
Minions Killed
507
0
Camps Cleared
0
1,621,381
Distance Traveled
1,544,625
29
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,435
590
94
6
0
384,700
7
W
Xing Tian
8,370
523
96
6
0
297,272
4
W
Zeus
9,506
594
126
8
0
287,762
6
L
Bellona
9,153
572
141
9
0
310,503
4
L
Sylvanus
7,385
462
63
4
0
295,382
2
L
Agni
8,468
529
121
8
0
311,408
8
W
Bacchus
7,937
496
26
2
0
342,940
6
W
Xbalanque
11,464
717
189
12
0
308,707
6
L
Arachne
8,675
542
100
6
0
361,083
1
L
Rama
7,428
464
82
5
0
266,249
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role