Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
LooaFT
Ymir
Level 97
God Stats
4W - 4L
1,555 SR
Queue Stats
103W - 96L
1,512 Elo+
Solo
Tiamat
Tiamat
ProStrats1347
Tiamat
Level 63
God Stats
244W - 209L
1,509 SR
Queue Stats
362W - 389L
1,389 Elo+
Solo
Fenrir
Fenrir
Xbox_Genj1
Fenrir
Level 59
God Stats
1W - 3L
1,500 SR
Queue Stats
103W - 91L
1,408 Elo+
Solo
Thor
Thor
larez-carry
Thor
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,299 Elo+
Party 2
Team Averages
Level 68
1,513 SR
1,422 Elo+

VS

Team Averages
Level 74
1,484 SR
1,554 Elo+
Camazotz
Camazotz
Grimmmreaper820
Camazotz
Level 81
God Stats
2W - 2L
1,500 SR
Queue Stats
174W - 159L
1,381 Elo+
Solo
Bakasura
Bakasura
WitherSlayer
Bakasura
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 38L
1,646 Elo+
Party 1
Neith
Neith
XxkingmidasxX44
Neith
Level 69
God Stats
0W - 4L
1,207 SR
Queue Stats
190W - 218L
1,486 Elo+
Solo
Geb
Geb
anesidorapithos
Geb
Level 27
God Stats
7W - 1L
1,712 SR
Queue Stats
22W - 13L
1,742 Elo+
Party 1
Nu Wa
Nu Wa
xankillah69
Nu Wa
Level 86
God Stats
2W - 4L
1,500 SR
Queue Stats
358W - 357L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
18
12 / 2 / 12
12,335
617
18,664
17,678
5,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
LooaFT
Ymir
16
6 / 3 / 15
11,363
568
8,649
19,079
16,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
5 / 0 / 7
11,889
594
8,056
7,998
4,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
Xbox_Genj1
Fenrir
15
2 / 5 / 11
10,366
518
6,545
16,171
11,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
5 / 1 / 6
11,399
570
8,265
12,903
4,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
14
1 / 3 / 3
8,765
438
5,575
14,245
3,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bakasura
WitherSlayer
Bakasura
17
5 / 3 / 0
10,719
536
9,579
15,804
8,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 10 / 5
7,984
399
9,644
12,622
3,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 6 / 4
9,000
450
5,961
15,177
12,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 9 / 2
9,331
467
16,111
13,770
2,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
25
30
Kills
11
11
Deaths
31
51
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
12
2
12
9
L
Camazotz
1
3
3
0.83
W
Ymir
LooaFT
Ymir
6
3
15
4.5
W
5
0
7
8.5
L
Bakasura
WitherSlayer
Bakasura
5
3
0
1.67
W
Fenrir
Xbox_Genj1
Fenrir
2
5
11
1.5
L
0
10
5
0.25
L
2
6
4
0.67
W
5
1
6
8
L
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,179
Damage
46,870
73,829
Taken
71,618
41,010
Mitigated
30,771
19,950
Healing
15,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
18,664
10,022
0
9,122
17,678
5,310
2,466
3,843
13,573
0
91,299
L
Camazotz
5,575
1,867
0
3,501
14,245
3,689
0
1,673
12,445
0
55,484
W
Ymir
LooaFT
Ymir
8,649
1,699
460
4,547
19,079
16,239
153
6,358
11,210
37,028
3,992
W
8,056
1,065
0
3,847
7,998
4,025
3,474
3,096
4,523
71,282
0
L
Bakasura
WitherSlayer
Bakasura
9,579
7,112
39
7,745
15,804
8,170
968
1,361
14,150
0
62,010
W
Fenrir
Xbox_Genj1
Fenrir
6,545
1,277
0
1,563
16,171
11,274
217
2,916
11,512
75
44,297
L
9,644
3,212
0
1,664
12,622
3,082
624
3,384
9,137
0
49,600
L
5,961
513
0
1,474
15,177
12,997
146
5,420
9,534
21,334
0
W
8,265
1,928
0
411
12,903
4,162
314
4,595
7,822
0
84,125
L
16,111
1,728
0
878
13,770
2,833
900
4,068
9,494
57,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,352
Gold Earned
45,799
577
Minions Killed
453
0
Camps Cleared
0
2,029,319
Distance Traveled
1,837,533
22
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,335
617
141
7
0
377,180
4
L
Camazotz
8,765
438
83
4
0
420,718
7
W
Ymir
11,363
568
57
3
0
367,035
5
W
Tiamat
11,889
594
157
8
0
414,443
3
L
Bakasura
10,719
536
155
8
0
427,541
5
W
Fenrir
10,366
518
95
5
0
409,434
5
L
Neith
7,984
399
83
4
0
279,798
1
L
Geb
9,000
450
41
2
0
378,866
17
W
Thor
11,399
570
127
6
0
461,227
5
L
Nu Wa
9,331
467
91
5
0
330,610
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role