Player Matchup

Ymir
Ymir
Lucashin300
Ymir
Level 100
God Stats
4W - 4L
1,287 SR
Queue Stats
488W - 424L
1,500 Elo+
Party 1
Raijin
Raijin
Navalpup
Raijin
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 32L
1,390 Elo+
Party 1
Bellona
Bellona
SSJ CosmicChaos
Bellona
Level 149
God Stats
8W - 2L
1,804 SR
Queue Stats
26W - 24L
1,555 Elo+
Party 1
Xbalanque
Xbalanque
TeeMxntanaa
Xbalanque
Level 129
God Stats
9W - 2L
1,897 SR
Queue Stats
336W - 285L
1,667 Elo+
Party 1
Cabrakan
Cabrakan
UniversalDad
Cabrakan
Level 87
God Stats
3W - 1L
1,824 SR
Queue Stats
24W - 26L
1,412 Elo+
Party 1
Team Averages
Level 118
1,662 SR
1,505 Elo+

VS

Team Averages
Level 113
1,505 SR
1,516 Elo+
Nike
Nike
Kohesion
Nike
Level 147
God Stats
5W - 5L
1,500 SR
Queue Stats
336W - 353L
1,519 Elo+
Solo
Atlas
Atlas
Skylonicus
Atlas
Level 127
God Stats
3W - 1L
1,731 SR
Queue Stats
29W - 29L
1,535 Elo+
Solo
Merlin
Merlin
SmarthL
Merlin
Level 118
God Stats
15W - 20L
1,500 SR
Queue Stats
253W - 240L
1,458 Elo+
Solo
Erlang Shen
Erlang Shen
TyphanXv
Erlang Shen
Level 118
God Stats
29W - 35L
1,294 SR
Queue Stats
287W - 278L
1,543 Elo+
Solo
Cernunnos
Cernunnos
V1ckVald3z
Cernunnos
Level 56
God Stats
1W - 3L
1,500 SR
Queue Stats
109W - 123L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 8
7,024
639
6,386
9,644
6,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Raijin
Navalpup
Raijin
12
2 / 1 / 2
6,944
631
2,327
3,813
1,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 0
6,847
622
6,847
6,504
6,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
TeeMxntanaa
Xbalanque
11
5 / 2 / 5
6,909
628
10,935
6,242
1,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
UniversalDad
Cabrakan
9
4 / 2 / 1
5,981
544
2,634
5,741
2,943
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
1 / 1 / 0
6,130
557
1,770
5,624
2,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
8
1 / 7 / 3
5,775
525
4,915
15,029
5,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
SmarthL
Merlin
11
2 / 1 / 0
6,407
582
1,844
3,264
1,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
TyphanXv
Erlang Shen
11
1 / 3 / 0
6,307
573
3,610
8,112
5,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cernunnos
V1ckVald3z
Cernunnos
10
1 / 6 / 1
5,776
525
6,984
9,239
3,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
18
Kills
6
7
Deaths
18
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nike
1
1
0
1
W
4
1
8
8
W
Raijin
Navalpup
Raijin
2
1
2
3
W
3
1
0
3
L
Atlas
1
7
3
0.36
L
Merlin
SmarthL
Merlin
2
1
0
2
W
Xbalanque
TeeMxntanaa
Xbalanque
5
2
5
3.75
L
Erlang Shen
TyphanXv
Erlang Shen
1
3
0
0.33
W
Cabrakan
UniversalDad
Cabrakan
4
2
1
2.25
L
Cernunnos
V1ckVald3z
Cernunnos
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,129
Damage
19,123
31,944
Taken
41,268
18,252
Mitigated
17,192
8,384
Healing
12,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
1,770
99
0
2,495
5,624
2,289
0
1,176
4,324
0
39,885
W
6,386
1,777
308
2,565
9,644
6,008
0
3,240
6,352
23,785
0
W
Raijin
Navalpup
Raijin
2,327
93
0
875
3,813
1,026
0
518
3,205
41,697
0
W
6,847
2,936
0
1,547
6,504
6,659
315
173
6,291
0
34,139
L
Atlas
4,915
2,994
1,123
3,511
15,029
5,230
0
4,958
10,013
12,551
0
L
Merlin
SmarthL
Merlin
1,844
178
0
1,189
3,264
1,035
0
1,227
1,933
32,878
0
W
Xbalanque
TeeMxntanaa
Xbalanque
10,935
7,406
0
1,353
6,242
1,616
0
1,608
4,634
0
41,564
L
Erlang Shen
TyphanXv
Erlang Shen
3,610
2,122
0
2,525
8,112
5,453
0
475
7,637
0
32,776
W
Cabrakan
UniversalDad
Cabrakan
2,634
405
0
1,736
5,741
2,943
0
988
4,703
18,608
0
L
Cernunnos
V1ckVald3z
Cernunnos
6,984
2,775
161
1,413
9,239
3,185
0
3,147
6,014
0
34,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,705
Gold Earned
30,395
323
Minions Killed
311
0
Camps Cleared
0
1,042,712
Distance Traveled
1,070,923
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,130
557
79
7
0
250,811
4
W
Ymir
7,024
639
32
3
0
201,444
0
W
Raijin
6,944
631
99
9
0
221,883
3
W
Bellona
6,847
622
84
8
0
213,203
3
L
Atlas
5,775
525
8
1
0
184,996
1
L
Merlin
6,407
582
78
7
0
226,068
3
W
Xbalanque
6,909
628
74
7
0
195,248
1
L
Erlang Shen
6,307
573
80
7
0
230,595
1
W
Cabrakan
5,981
544
34
3
0
210,934
0
L
Cernunnos
5,776
525
66
6
0
178,453
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role