Player Matchup

Achilles
Achilles
Narvik
Achilles
Level 160
God Stats
0W - 2L
1,486 SR
Queue Stats
113W - 111L
1,586 Elo+
Solo
Janus
Janus
Obelwix
Janus
Level 160
God Stats
22W - 24L
1,607 SR
Queue Stats
297W - 305L
1,580 Elo+
Party 3
Loki
Loki
Rematrix
Loki
Level 157
God Stats
1W - 2L
1,508 SR
Queue Stats
2W - 7L
1,194 Elo+
Solo
Ymir
Ymir
Umpahpah08
Ymir
Level 139
God Stats
3W - 5L
1,504 SR
Queue Stats
191W - 175L
1,577 Elo+
Party 3
Rama
Rama
pixelrunner
Rama
Level 128
God Stats
3W - 7L
1,314 SR
Queue Stats
221W - 187L
1,756 Elo+
Solo
Team Averages
Level 149
1,484 SR
1,539 Elo+

VS

Team Averages
Level 131
1,515 SR
1,589 Elo+
Nox
Nox
Eaturjanus
Nox
Level 80
God Stats
1W - 0L
1,719 SR
Queue Stats
86W - 60L
1,658 Elo+
Solo
Arachne
Arachne
LEWI5xHD
Arachne
Level 160
God Stats
8W - 3L
1,582 SR
Queue Stats
448W - 319L
1,679 Elo+
Party 2
Geb
Geb
R0BBYxHD
Geb
Level 144
God Stats
3W - 1L
1,271 SR
Queue Stats
77W - 78L
1,578 Elo+
Party 2
Mulan
Mulan
Zyonyde
Mulan
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,492 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
enkiatum
Ah Muzen Cab
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 75L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Narvik
Achilles
15
2 / 2 / 2
8,629
539
7,894
13,301
13,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
Obelwix
Janus
14
2 / 1 / 4
8,806
550
7,037
9,458
3,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
16
6 / 4 / 3
9,601
600
11,267
11,683
5,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 3 / 5
7,611
476
3,269
13,085
11,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 6 / 3
8,631
539
5,919
10,993
2,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 1
9,419
589
7,456
6,805
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
LEWI5xHD
Arachne
16
6 / 3 / 5
9,678
605
9,600
14,397
6,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
1 / 2 / 5
8,151
509
7,061
11,416
6,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mulan
Zyonyde
Mulan
16
2 / 1 / 4
9,579
599
10,777
13,996
10,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
enkiatum
Ah Muzen Cab
17
3 / 3 / 4
9,974
623
8,249
10,901
4,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
35
11
Kills
16
16
Deaths
11
17
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
2
1
2.25
W
Arachne
LEWI5xHD
Arachne
6
3
5
2.83
L
Achilles
Narvik
Achilles
2
2
2
1.5
L
Janus
Obelwix
Janus
2
1
4
4
W
1
2
5
1.75
L
Loki
6
4
3
1.88
L
0
3
5
0.83
W
Mulan
Zyonyde
Mulan
2
1
4
4
W
Ah Muzen Cab
enkiatum
Ah Muzen Cab
3
3
4
1.67
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,386
Damage
43,143
58,520
Taken
57,515
35,920
Mitigated
30,784
16,437
Healing
23,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,456
296
0
1,135
6,805
2,283
0
3,329
3,290
59,564
0
W
Arachne
LEWI5xHD
Arachne
9,600
4,677
0
6,853
14,397
6,835
0
2,274
12,025
0
78,442
L
Achilles
Narvik
Achilles
7,894
2,598
0
4,025
13,301
13,827
0
1,625
11,089
0
52,095
L
Janus
Obelwix
Janus
7,037
748
111
2,243
9,458
3,108
0
3,934
5,481
70,192
0
W
7,061
1,069
2,584
2,485
11,416
6,743
0
3,582
7,614
20,601
0
L
Loki
11,267
5,502
0
3,759
11,683
5,023
0
1,891
9,749
0
65,979
L
3,269
954
398
2,976
13,085
11,602
0
6,773
6,232
17,043
0
W
Mulan
Zyonyde
Mulan
10,777
1,704
61
6,624
13,996
10,729
426
524
12,863
5,193
59,359
W
Ah Muzen Cab
enkiatum
Ah Muzen Cab
8,249
3,260
0
4,018
10,901
4,194
246
199
10,702
0
81,403
L
5,919
4,296
0
2,925
10,993
2,360
0
1,503
9,490
0
51,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,278
Gold Earned
46,801
524
Minions Killed
556
0
Camps Cleared
0
1,600,589
Distance Traveled
1,621,410
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,419
589
128
8
0
304,902
5
W
Arachne
9,678
605
111
7
0
353,851
3
L
Achilles
8,629
539
95
6
0
318,730
4
L
Janus
8,806
550
158
10
0
355,829
5
W
Geb
8,151
509
26
2
0
333,970
5
L
Loki
9,601
600
121
8
0
359,045
4
L
Ymir
7,611
476
22
1
0
307,747
6
W
Mulan
9,579
599
145
9
0
334,818
5
W
Ah Muzen Cab
9,974
623
146
9
0
293,869
5
L
Rama
8,631
539
128
8
0
259,238
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role