Player Matchup

Izanami
Izanami
 
Izanami
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Bibiifoc
Nemesis
Level 42
God Stats
3W - 1L
1,526 SR
Queue Stats
93W - 93L
1,640 Elo+
Solo
Bacchus
Bacchus
SariPato
Bacchus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 14L
1,660 Elo+
Party 2
Tyr
Tyr
TEZOMAA
Tyr
Level 31
God Stats
6W - 7L
1,434 SR
Queue Stats
131W - 164L
1,314 Elo+
Solo
Sol
Sol
VeGaReiss
Sol
Level 43
God Stats
5W - 5L
1,499 SR
Queue Stats
97W - 119L
1,497 Elo+
Solo
Team Averages
Level 53
1,492 SR
1,522 Elo+

VS

Team Averages
Level 98
1,756 SR
1,659 Elo+
Anhur
Anhur
AdreNn1
Anhur
Level 143
God Stats
4W - 1L
1,729 SR
Queue Stats
65W - 51L
1,620 Elo+
Party 1
Atlas
Atlas
ColonelPouley
Atlas
Level 141
God Stats
3W - 3L
1,731 SR
Queue Stats
228W - 165L
1,740 Elo+
Party 1
Bastet
Bastet
MonkeyLVBananas
Bastet
Level 20
God Stats
5W - 0L
1,856 SR
Queue Stats
74W - 34L
1,695 Elo+
Party 1
Thoth
Thoth
ToshiroSenin
Thoth
Level 139
God Stats
1W - 0L
1,656 SR
Queue Stats
90W - 65L
1,637 Elo+
Party 1
Odin
Odin
sall2212
Odin
Level 49
God Stats
7W - 2L
1,809 SR
Queue Stats
15W - 7L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 4 / 1
5,767
577
2,145
6,320
801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Bibiifoc
Nemesis
7
0 / 5 / 1
4,623
462
2,155
6,750
1,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
SariPato
Bacchus
8
2 / 2 / 1
5,759
576
3,332
8,614
4,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tyr
9
1 / 5 / 1
5,526
553
4,014
8,956
6,032
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 7 / 1
5,225
523
3,028
9,349
2,122
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AdreNn1
Anhur
11
5 / 1 / 1
6,651
665
5,432
4,588
1,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 1 / 7
6,279
628
4,122
8,034
5,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
3 / 1 / 8
6,286
629
6,813
5,930
1,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
5 / 2 / 4
7,028
703
5,881
3,596
1,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
13
7 / 0 / 1
7,789
779
7,040
6,308
5,128
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
5
Kills
23
23
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
1
0.38
W
Anhur
AdreNn1
Anhur
5
1
1
5.5
L
Nemesis
Bibiifoc
Nemesis
0
5
1
0.1
W
3
1
7
6.5
W
3
1
8
7
L
Bacchus
SariPato
Bacchus
2
2
1
1.25
L
Tyr
1
5
1
0.3
W
5
2
4
3.5
L
1
7
1
0.21
W
Odin
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,674
Damage
29,288
39,989
Taken
28,456
15,151
Mitigated
14,104
8,623
Healing
9,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,145
1,847
0
918
6,320
801
0
770
5,550
0
32,847
W
Anhur
AdreNn1
Anhur
5,432
3,006
0
1,965
4,588
1,312
0
1,467
3,121
0
37,501
L
Nemesis
Bibiifoc
Nemesis
2,155
506
0
162
6,750
1,324
0
1,588
5,162
0
17,516
W
4,122
1,677
0
1,850
8,034
5,010
0
2,286
5,748
14,718
4,517
W
6,813
2,248
0
2,650
5,930
1,644
0
1,062
4,868
0
28,495
L
Bacchus
SariPato
Bacchus
3,332
560
798
1,941
8,614
4,872
0
2,020
6,594
11,380
0
L
Tyr
4,014
757
0
2,368
8,956
6,032
0
1,752
7,204
0
26,628
W
5,881
110
0
230
3,596
1,010
113
1,459
2,137
47,324
0
L
3,028
1,464
0
2,436
9,349
2,122
330
5,248
4,101
28,502
0
W
Odin
7,040
1,583
0
2,770
6,308
5,128
408
86
6,222
8,178
29,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,900
Gold Earned
34,033
247
Minions Killed
348
0
Camps Cleared
0
1,021,685
Distance Traveled
1,093,677
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,767
577
88
9
0
189,405
3
W
Anhur
6,651
665
74
7
0
189,650
3
L
Nemesis
4,623
462
37
4
0
222,466
4
W
Atlas
6,279
628
38
4
0
224,443
3
W
Bastet
6,286
629
66
7
0
247,047
0
L
Bacchus
5,759
576
13
1
0
229,033
3
L
Tyr
5,526
553
57
6
0
198,578
0
W
Thoth
7,028
703
84
8
0
218,071
6
L
Sol
5,225
523
52
5
0
182,203
1
W
Odin
7,789
779
86
9
0
214,466
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role