Player Matchup

Izanami
Izanami
Gold II
Aintaine
Izanami
Gold II
Level 149
God Stats
7W - 4L
1,567 SR
Queue Stats
145W - 138L
1,615 MMR
Solo
Da Ji
Da Ji
Gold III
DearDare
Da Ji
Gold III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 106L
1,528 MMR
Party 1
Bacchus
Bacchus
Silver I
Lat3ralus
Bacchus
Silver I
Level 124
God Stats
2W - 2L
1,829 SR
Queue Stats
15W - 13L
1,592 MMR
Solo
Nox
Nox
Gold I
MrTrack
Nox
Gold I
Level 142
God Stats
5W - 5L
1,500 SR
Queue Stats
99W - 85L
1,703 MMR
Party 1
Erlang Shen
Erlang Shen
Silver II
SwagScavver
Erlang Shen
Silver II
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 71L
1,592 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,579 SR
1,606 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,511 SR
1,605 MMR
Kumbhakarna
Kumbhakarna
Bronze III
Firewing123
Kumbhakarna
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,592 MMR
Solo
Bellona
Bellona
Gold IV
X3oN23
Bellona
Gold IV
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 23L
1,568 MMR
Solo
Medusa
Medusa
Gold II
sand333
Medusa
Gold II
Level 117
God Stats
3W - 5L
1,256 SR
Queue Stats
151W - 159L
1,618 MMR
Solo
Ravana
Ravana
Gold III
xMikeyEU
Ravana
Gold III
Level 121
God Stats
3W - 8L
1,278 SR
Queue Stats
265W - 304L
1,616 MMR
Solo
Agni
Agni
Silver I
努力的阿修
Agni
Silver I
Level 160
God Stats
18W - 11L
2,022 SR
Queue Stats
108W - 101L
1,634 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aintaine
Izanami
20
6 / 1 / 7
13,084
623
10,933
12,244
4,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
DearDare
Da Ji
19
3 / 3 / 12
12,347
588
10,169
20,071
7,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
Lat3ralus
Bacchus
17
5 / 0 / 8
11,673
556
7,333
20,238
30,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nox
19
6 / 0 / 11
12,681
604
14,818
6,442
2,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Erlang Shen
SwagScavver
Erlang Shen
19
1 / 3 / 10
12,338
588
13,961
22,557
20,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AthenaBastetGilgameshCliodhna

VS

Bans
ThothMorgan Le FayAtlasLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Firewing123
Kumbhakarna
12
0 / 5 / 3
8,222
392
4,338
23,200
19,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
X3oN23
Bellona
18
3 / 5 / 0
10,963
522
16,349
23,196
27,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
sand333
Medusa
17
1 / 3 / 3
10,098
481
6,800
11,440
3,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
xMikeyEU
Ravana
16
2 / 6 / 2
9,699
462
5,010
10,893
4,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
1 / 2 / 1
9,841
469
15,869
10,424
3,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
16
21
Kills
7
7
Deaths
21
48
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
Aintaine
Izanami
6
1
7
9.5
W
Da Ji
DearDare
Da Ji
3
3
12
3
L
Kumbhakarna
Firewing123
Kumbhakarna
0
5
3
0.3
W
Bacchus
Lat3ralus
Bacchus
5
0
8
9
W
Nox
6
0
11
11.5
W
Erlang Shen
SwagScavver
Erlang Shen
1
3
10
2
L
Bellona
X3oN23
Bellona
3
5
0
0.6
L
Medusa
sand333
Medusa
1
3
3
0.83
L
Ravana
xMikeyEU
Ravana
2
6
2
0.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,214
Damage
48,366
81,552
Taken
79,153
64,677
Mitigated
59,037
31,646
Healing
19,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Aintaine
Izanami
10,933
7,295
0
5,315
12,244
4,776
3,496
4,635
7,609
0
127,228
W
Da Ji
DearDare
Da Ji
10,169
2,044
0
6,454
20,071
7,267
0
5,753
14,318
0
92,856
L
Kumbhakarna
Firewing123
Kumbhakarna
4,338
329
63
3,897
23,200
19,072
0
8,160
14,876
27,680
0
W
Bacchus
Lat3ralus
Bacchus
7,333
1,109
675
4,933
20,238
30,389
548
5,782
14,456
35,255
6,210
W
Nox
14,818
999
0
1,887
6,442
2,094
1,855
2,996
3,446
92,926
0
W
Erlang Shen
SwagScavver
Erlang Shen
13,961
7,298
0
12,382
22,557
20,151
2,151
3,980
18,577
0
81,745
L
Bellona
X3oN23
Bellona
16,349
8,188
0
9,279
23,196
27,791
533
3,317
19,795
0
84,410
L
Medusa
sand333
Medusa
6,800
2,380
0
4,177
11,440
3,954
1,191
1,736
9,704
0
78,509
L
Ravana
xMikeyEU
Ravana
5,010
1,163
0
1,066
10,893
4,627
0
3,847
6,881
0
76,666
L
15,869
449
0
1,204
10,424
3,593
0
3,978
6,274
81,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,123
Gold Earned
48,823
695
Minions Killed
621
0
Camps Cleared
0
2,083,868
Distance Traveled
2,095,059
33
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,084
623
199
9
0
371,517
9
W
Da Ji
12,347
588
135
6
0
440,514
5
L
Kumbhakarna
8,222
392
26
1
0
401,942
8
W
Bacchus
11,673
556
51
2
0
455,057
6
W
Nox
12,681
604
161
8
0
452,122
4
W
Erlang Shen
12,338
588
149
7
0
364,658
9
L
Bellona
10,963
522
168
8
0
393,589
6
L
Medusa
10,098
481
151
7
0
407,769
7
L
Ravana
9,699
462
120
6
0
462,304
5
L
Agni
9,841
469
156
7
0
429,455
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role