Player Matchup

He Bo
He Bo
 
He Bo
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
bloxxerevan
Ymir
Level 86
God Stats
2W - 1L
1,822 SR
Queue Stats
72W - 49L
1,569 Elo+
Party 1
Rama
Rama
enotsekim
Rama
Level 81
God Stats
1W - 1L
1,715 SR
Queue Stats
14W - 15L
1,399 Elo+
Solo
Team Averages
Level 104
1,679 SR
1,489 Elo+

VS

Team Averages
Level 120
1,743 SR
1,494 Elo+
Artio
Artio
Fraudi
Artio
Level 147
God Stats
7W - 10L
1,892 SR
Queue Stats
498W - 455L
1,528 Elo+
Party 2
Vulcan
Vulcan
Mannkan
Vulcan
Level 129
God Stats
4W - 3L
1,500 SR
Queue Stats
211W - 214L
1,506 Elo+
Party 2
Anhur
Anhur
TheBigWall
Anhur
Level 85
God Stats
7W - 2L
1,836 SR
Queue Stats
21W - 14L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
7
1 / 2 / 0
4,271
854
2,852
3,887
1,409
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
1 / 2 / 2
4,638
928
1,082
4,618
3,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
5
0 / 2 / 0
3,730
746
751
2,338
661
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Fraudi
Artio
8
0 / 1 / 6
4,887
977
2,645
4,095
2,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Vulcan
Mannkan
Vulcan
9
4 / 0 / 2
5,235
1,047
3,982
2,051
691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
7
2 / 2 / 2
4,481
896
2,789
3,450
1,105
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
6
6
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
2
0
0.5
W
Artio
Fraudi
Artio
0
1
6
3
W
Vulcan
Mannkan
Vulcan
4
0
2
5
W
Anhur
2
2
2
1.5
L
1
2
2
1
L
Rama
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,685
Damage
9,416
10,843
Taken
9,596
5,840
Mitigated
4,555
2,602
Healing
2,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,852
211
0
1,127
3,887
1,409
0
2,742
1,083
11,838
0
W
Artio
Fraudi
Artio
2,645
477
513
1,246
4,095
2,759
0
1,441
2,654
6,459
0
W
Vulcan
Mannkan
Vulcan
3,982
515
0
0
2,051
691
15
1,029
1,022
16,684
0
W
Anhur
2,789
1,155
0
548
3,450
1,105
30
1,801
1,649
0
6,173
L
1,082
116
0
976
4,618
3,770
0
2,949
1,528
2,072
0
L
Rama
751
404
0
499
2,338
661
0
877
1,417
0
4,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,639
Gold Earned
14,603
33
Minions Killed
42
2
Camps Cleared
3
234,381
Distance Traveled
298,962
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,271
854
18
4
2
85,966
3
W
Artio
4,887
977
4
1
1
104,683
2
W
Vulcan
5,235
1,047
32
6
2
105,646
2
W
Anhur
4,481
896
6
1
0
88,633
2
L
Ymir
4,638
928
5
1
0
92,230
0
L
Rama
3,730
746
10
2
0
56,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role