Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Binkhe
Scylla
Level 28
God Stats
3W - 0L
1,744 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
FixiHartmann191
Sylvanus
Level 68
God Stats
9W - 8L
1,545 SR
Queue Stats
91W - 92L
1,503 Elo+
Party 2
Hou Yi
Hou Yi
IAmBenzo
Hou Yi
Level 67
God Stats
5W - 5L
1,539 SR
Queue Stats
102W - 96L
1,496 Elo+
Party 2
Jormungandr
Jormungandr
StuHWulf
Jormungandr
Level 36
God Stats
6W - 2L
1,609 SR
Queue Stats
30W - 24L
1,529 Elo+
Party 1
Team Averages
Level 61
1,587 SR
1,506 Elo+

VS

Team Averages
Level 53
1,484 SR
1,505 Elo+
Artemis
Artemis
 
Artemis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nike
Nike
LgbtSlayerr
Nike
Level 12
God Stats
4W - 3L
1,716 SR
Queue Stats
185W - 201L
1,550 Elo+
Party 3
Vamana
Vamana
LordXBOX69
Vamana
Level 84
God Stats
11W - 6L
1,288 SR
Queue Stats
338W - 298L
1,500 Elo+
Party 3
Chang'e
Chang'e
ballistic93
Chang'e
Level 61
God Stats
4W - 7L
1,434 SR
Queue Stats
86W - 101L
1,390 Elo+
Solo
Artio
Artio
isp4ffonurnan
Artio
Level 42
God Stats
1W - 2L
1,484 SR
Queue Stats
53W - 49L
1,585 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 3 / 3
6,519
593
5,362
8,940
2,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Binkhe
Scylla
11
1 / 0 / 7
6,058
551
6,951
1,551
448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
10
4 / 1 / 6
6,309
574
6,388
5,596
3,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
IAmBenzo
Hou Yi
12
4 / 1 / 7
6,930
630
7,098
6,396
1,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
StuHWulf
Jormungandr
10
2 / 4 / 5
5,897
536
5,157
7,008
4,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
1 / 6 / 0
5,245
477
4,466
7,952
1,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
5 / 2 / 3
6,442
586
6,807
8,050
2,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vamana
LordXBOX69
Vamana
10
1 / 3 / 3
5,836
531
3,202
8,539
5,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chang'e
ballistic93
Chang'e
9
2 / 2 / 0
5,662
515
1,815
6,013
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 3 / 2
4,974
452
2,454
12,485
4,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
16
Kills
9
9
Deaths
16
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
3
3
2.17
L
Artemis
 
Artemis
1
6
0
0.17
W
Scylla
Binkhe
Scylla
1
0
7
4.5
W
Sylvanus
4
1
6
7
W
Hou Yi
IAmBenzo
Hou Yi
4
1
7
7.5
L
5
2
3
3.25
L
Vamana
LordXBOX69
Vamana
1
3
3
0.83
W
Jormungandr
StuHWulf
Jormungandr
2
4
5
1.13
L
Chang'e
ballistic93
Chang'e
2
2
0
1
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,956
Damage
18,744
29,491
Taken
43,039
13,872
Mitigated
15,654
11,331
Healing
12,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,362
1,130
0
3,601
8,940
2,826
159
982
7,882
0
30,850
L
Artemis
 
Artemis
4,466
1,915
152
1,648
7,952
1,021
0
1,690
6,240
0
25,735
W
Scylla
Binkhe
Scylla
6,951
205
351
924
1,551
448
497
465
1,084
32,861
0
W
Sylvanus
6,388
1,400
1,079
2,562
5,596
3,884
136
1,641
3,859
21,025
9,310
W
Hou Yi
IAmBenzo
Hou Yi
7,098
3,148
0
1,636
6,396
1,892
1,122
591
5,805
0
39,854
L
6,807
1,757
211
335
8,050
2,378
0
2,891
5,000
0
29,171
L
Vamana
LordXBOX69
Vamana
3,202
1,022
141
2,051
8,539
5,975
186
3,416
4,768
0
28,532
W
Jormungandr
StuHWulf
Jormungandr
5,157
1,963
0
1,178
7,008
4,822
149
442
6,225
22,046
0
L
Chang'e
ballistic93
Chang'e
1,815
613
853
1,466
6,013
1,728
0
2,648
3,229
23,896
0
L
2,454
125
1,094
4,267
12,485
4,552
0
5,390
6,863
12,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,713
Gold Earned
28,159
287
Minions Killed
244
0
Camps Cleared
0
985,762
Distance Traveled
1,035,206
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,519
593
55
5
0
220,421
4
L
Artemis
5,245
477
45
4
0
178,748
3
W
Scylla
6,058
551
59
5
0
218,204
5
W
Sylvanus
6,309
574
54
5
0
190,104
1
W
Hou Yi
6,930
630
79
7
0
189,281
2
L
Nike
6,442
586
50
5
0
236,059
0
L
Vamana
5,836
531
58
5
0
221,354
3
W
Jormungandr
5,897
536
40
4
0
167,752
0
L
Chang'e
5,662
515
73
7
0
194,807
4
L
Artio
4,974
452
18
2
0
204,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role