Player Matchup

Ullr
Ullr
 
Ullr
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
AlanWalkerFan
Ao Kuang
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
190W - 219L
1,415 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Artemiss78
Morgan Le Fay
Level 36
God Stats
29W - 22L
1,449 SR
Queue Stats
172W - 165L
1,400 Elo+
Solo
Cerberus
Cerberus
FajaDeNoir
Cerberus
Level 90
God Stats
22W - 23L
1,651 SR
Queue Stats
188W - 220L
1,321 Elo+
Solo
Loki
Loki
RukdugOG
Loki
Level 62
God Stats
3W - 6L
1,139 SR
Queue Stats
18W - 18L
1,500 Elo+
Solo
Team Averages
Level 96
1,448 SR
1,427 Elo+

VS

Team Averages
Level 74
1,514 SR
1,330 Elo+
Sobek
Sobek
EveyNemesis
Sobek
Level 47
God Stats
5W - 3L
1,660 SR
Queue Stats
147W - 130L
1,383 Elo+
Solo
Ra
Ra
FerrumAquila
Ra
Level 119
God Stats
174W - 194L
1,524 SR
Queue Stats
602W - 626L
1,414 Elo+
Solo
Ymir
Ymir
krackmaster007
Ymir
Level 55
God Stats
10W - 7L
1,262 SR
Queue Stats
82W - 92L
1,122 Elo+
Party 1
Fenrir
Fenrir
maxMC0000
Fenrir
Level 102
God Stats
4W - 3L
1,500 SR
Queue Stats
245W - 251L
1,228 Elo+
Party 1
Danzaburou
Danzaburou
venesiarules
Danzaburou
Level 49
God Stats
3W - 1L
1,623 SR
Queue Stats
18W - 12L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
3 / 4 / 1
6,985
437
8,081
10,212
2,783
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
AlanWalkerFan
Ao Kuang
11
2 / 2 / 0
7,580
474
4,184
8,019
2,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Morgan Le Fay
Artemiss78
Morgan Le Fay
10
0 / 8 / 0
6,661
416
3,484
11,353
4,093
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
FajaDeNoir
Cerberus
10
1 / 5 / 2
7,117
445
6,952
15,637
11,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
12
1 / 4 / 1
7,300
456
3,615
10,262
2,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 6
8,278
517
7,614
9,519
8,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
6 / 3 / 2
9,439
590
7,751
9,236
3,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
2 / 3 / 9
7,800
488
4,481
11,005
7,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
maxMC0000
Fenrir
16
8 / 0 / 1
9,553
597
9,226
9,582
3,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
venesiarules
Danzaburou
12
2 / 1 / 7
8,104
507
10,269
8,278
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
7
Kills
23
23
Deaths
7
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
3
4
1
0.88
L
Ao Kuang
AlanWalkerFan
Ao Kuang
2
2
0
1
L
Morgan Le Fay
Artemiss78
Morgan Le Fay
0
8
0
0
W
5
0
6
8
L
Cerberus
FajaDeNoir
Cerberus
1
5
2
0.4
W
6
3
2
2.33
L
Loki
1
4
1
0.38
W
2
3
9
2.17
W
Fenrir
maxMC0000
Fenrir
8
0
1
8.5
W
Danzaburou
venesiarules
Danzaburou
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,316
Damage
39,341
55,483
Taken
47,620
23,375
Mitigated
24,352
13,035
Healing
16,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
8,081
2,883
0
1,917
10,212
2,783
0
3,747
6,427
0
41,601
L
Ao Kuang
AlanWalkerFan
Ao Kuang
4,184
753
0
2,401
8,019
2,709
0
2,468
5,377
20,251
14,371
L
Morgan Le Fay
Artemiss78
Morgan Le Fay
3,484
844
0
1,594
11,353
4,093
786
4,985
5,830
27,807
0
W
7,614
1,360
74
4,437
9,519
8,167
122
2,776
6,743
31,021
0
L
Cerberus
FajaDeNoir
Cerberus
6,952
883
287
4,155
15,637
11,296
0
4,462
11,101
20,122
0
W
7,751
519
325
3,859
9,236
3,024
0
4,057
5,179
63,107
0
L
Loki
3,615
613
0
2,681
10,262
2,494
303
3,457
6,805
0
38,572
W
4,481
1,026
288
1,745
11,005
7,067
150
1,822
9,183
22,275
0
W
Fenrir
maxMC0000
Fenrir
9,226
1,567
0
1,298
9,582
3,888
0
2,056
7,526
0
76,108
W
Danzaburou
venesiarules
Danzaburou
10,269
4,707
0
4,465
8,278
2,206
144
2,989
5,289
0
40,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,643
Gold Earned
43,174
289
Minions Killed
387
0
Camps Cleared
0
1,400,511
Distance Traveled
1,506,398
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,985
437
66
4
0
292,518
1
L
Ao Kuang
7,580
474
75
5
0
263,581
3
L
Morgan Le Fay
6,661
416
51
3
0
213,847
0
W
Sobek
8,278
517
52
3
0
266,653
2
L
Cerberus
7,117
445
29
2
0
288,859
6
W
Ra
9,439
590
131
8
0
316,492
5
L
Loki
7,300
456
68
4
0
341,706
1
W
Ymir
7,800
488
20
1
0
294,693
0
W
Fenrir
9,553
597
125
8
0
330,944
1
W
Danzaburou
8,104
507
59
4
0
297,616
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role