Player Matchup

Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold IV
OmneeSlash
Thanatos
Gold IV
Level 47
God Stats
0W - 2L
1,298 SR
Queue Stats
15W - 16L
1,536 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
PitufoTeFarmea
Erlang Shen
Gold V
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 39L
1,519 MMR
Solo
Anhur
Anhur
Silver II
Rage-_Fettsack
Anhur
Silver II
Level 125
God Stats
3W - 4L
1,510 SR
Queue Stats
56W - 53L
1,505 MMR
Solo
Geb
Geb
Gold III
TomClarck
Geb
Gold III
Level 160
God Stats
8W - 9L
1,679 SR
Queue Stats
150W - 158L
1,508 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 106
1,497 SR
1,513 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 110
1,737 SR
1,520 MMR
Tiamat
Tiamat
Silver II
GalaxyBoots
Tiamat
Silver II
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,546 MMR
Party 1
Ares
Ares
Silver II
IPuntnans
Ares
Silver II
Level 68
God Stats
1W - 1L
1,793 SR
Queue Stats
3W - 2L
1,500 MMR
Party 1
Neith
Neith
Gold III
KiAdiMabley
Neith
Gold III
Level 123
God Stats
2W - 0L
1,722 SR
Queue Stats
61W - 56L
1,532 MMR
Solo
Mercury
Mercury
Gold III
SATA83
Mercury
Gold III
Level 117
God Stats
9W - 13L
1,895 SR
Queue Stats
193W - 197L
1,517 MMR
Solo
Ratatoskr
Ratatoskr
Gold V
Tommyy98
Ratatoskr
Gold V
Level 148
God Stats
1W - 0L
1,775 SR
Queue Stats
62W - 60L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 1 / 1
8,242
634
5,025
5,562
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
OmneeSlash
Thanatos
8
0 / 4 / 0
5,378
414
2,972
6,654
2,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Erlang Shen
PitufoTeFarmea
Erlang Shen
10
2 / 4 / 1
6,214
478
4,496
12,917
7,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 2 / 1
6,530
502
4,361
10,142
1,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
0 / 3 / 1
5,809
447
1,626
8,233
3,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AchillesLokiApolloCliodhna

VS

Bans
AtlasBacchusAgniBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
1 / 1 / 2
8,656
666
4,105
6,198
3,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ares
10
1 / 0 / 5
7,023
540
4,238
7,661
4,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 2 / 2
7,750
596
9,994
6,623
2,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
SATA83
Mercury
13
4 / 1 / 4
8,077
621
4,326
6,374
1,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ratatoskr
Tommyy98
Ratatoskr
14
5 / 1 / 2
8,570
659
8,196
9,352
4,015
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
14
14
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
1
1
2.5
W
Tiamat
1
1
2
2
W
Ares
1
0
5
3.5
W
3
2
2
2
L
Thanatos
OmneeSlash
Thanatos
0
4
0
0
L
Erlang Shen
PitufoTeFarmea
Erlang Shen
2
4
1
0.63
L
1
2
1
0.75
W
Mercury
SATA83
Mercury
4
1
4
6
L
0
3
1
0.17
W
Ratatoskr
Tommyy98
Ratatoskr
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,480
Damage
30,859
43,508
Taken
36,208
17,323
Mitigated
15,655
15,341
Healing
12,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,025
574
0
760
5,562
1,958
0
1,384
4,058
60,866
0
W
Tiamat
4,105
573
0
2,296
6,198
3,060
606
2,165
3,860
61,417
0
W
Ares
4,238
245
308
2,807
7,661
4,695
0
1,296
6,321
18,248
1,347
W
9,994
3,460
0
1,597
6,623
2,117
1,778
251
6,372
0
55,499
L
Thanatos
OmneeSlash
Thanatos
2,972
902
0
4,290
6,654
2,445
0
0
6,654
0
21,034
L
Erlang Shen
PitufoTeFarmea
Erlang Shen
4,496
2,252
189
4,517
12,917
7,510
0
3,637
9,208
0
29,476
L
4,361
1,667
0
3,507
10,142
1,705
0
951
9,191
0
41,230
W
Mercury
SATA83
Mercury
4,326
2,488
0
838
6,374
1,768
293
927
5,369
0
50,094
L
1,626
304
0
2,078
8,233
3,705
0
2,127
6,054
13,957
0
W
Ratatoskr
Tommyy98
Ratatoskr
8,196
1,961
0
4,648
9,352
4,015
0
1,661
7,635
0
52,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,173
Gold Earned
40,076
329
Minions Killed
470
0
Camps Cleared
0
1,174,551
Distance Traveled
1,393,959
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,242
634
145
11
0
244,443
7
W
Tiamat
8,656
666
141
11
0
257,195
4
W
Ares
7,023
540
31
2
0
284,322
8
W
Neith
7,750
596
103
8
0
218,383
3
L
Thanatos
5,378
414
45
3
0
152,504
1
L
Erlang Shen
6,214
478
53
4
0
287,371
1
L
Anhur
6,530
502
75
6
0
221,402
2
W
Mercury
8,077
621
84
6
0
347,958
1
L
Geb
5,809
447
11
1
0
268,831
1
W
Ratatoskr
8,570
659
111
9
0
286,101
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role