Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Anarchduke
Awilix
Level 160
God Stats
2W - 1L
1,767 SR
Queue Stats
127W - 128L
1,512 Elo+
Solo
Bellona
Bellona
Makkiro
Bellona
Level 128
God Stats
14W - 18L
1,489 SR
Queue Stats
244W - 261L
1,402 Elo+
Solo
Agni
Agni
SambartaBanerjee
Agni
Level 84
God Stats
21W - 12L
1,510 SR
Queue Stats
996W - 1,050L
1,507 Elo+
Solo
Chaac
Chaac
emdethayler
Chaac
Level 136
God Stats
56W - 41L
1,383 SR
Queue Stats
361W - 382L
1,426 Elo+
Solo
Team Averages
Level 121
1,530 SR
1,469 Elo+

VS

Team Averages
Level 78
1,546 SR
1,495 Elo+
Ares
Ares
 
Ares
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
AlanWalkerFan
Nu Wa
Level 147
God Stats
8W - 14L
1,621 SR
Queue Stats
190W - 219L
1,426 Elo+
Solo
Amaterasu
Amaterasu
JazanReyers
Amaterasu
Level 101
God Stats
4W - 2L
1,610 SR
Queue Stats
257W - 249L
1,599 Elo+
Solo
Chiron
Chiron
ToxicSmiteVirgin
Chiron
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
64W - 69L
1,396 Elo+
Party 1
Mercury
Mercury
venesiarules
Mercury
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 12L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
12 / 6 / 6
8,437
649
8,916
10,578
3,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
Anarchduke
Awilix
13
3 / 5 / 8
7,936
610
9,569
12,168
6,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bellona
Makkiro
Bellona
13
4 / 1 / 2
7,849
604
6,357
7,819
4,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

13
2 / 3 / 4
7,892
607
4,087
6,146
1,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 1 / 8
7,422
571
8,937
10,538
6,475
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
1 / 6 / 7
6,462
497
3,755
9,766
8,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 3 / 1
6,542
503
5,890
6,306
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
JazanReyers
Amaterasu
12
2 / 2 / 2
7,350
565
6,122
10,904
8,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
5 / 9 / 5
6,867
528
5,047
10,602
1,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
venesiarules
Mercury
12
6 / 5 / 4
7,540
580
5,692
10,267
2,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
35
25
Kills
16
16
Deaths
25
28
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
12
6
6
2.5
L
Ares
 
Ares
1
6
7
0.75
L
2
3
1
0.83
W
Awilix
Anarchduke
Awilix
3
5
8
1.4
L
Amaterasu
JazanReyers
Amaterasu
2
2
2
1.5
W
Bellona
Makkiro
Bellona
4
1
2
5
W
2
3
4
1.33
L
5
9
5
0.83
W
4
1
8
8
L
Mercury
venesiarules
Mercury
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,866
Damage
26,506
47,249
Taken
47,845
22,717
Mitigated
23,389
13,718
Healing
10,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
8,916
3,874
0
2,432
10,578
3,800
334
1,295
9,173
0
30,086
L
Ares
 
Ares
3,755
363
89
1,813
9,766
8,485
0
338
9,384
12,542
0
L
5,890
630
0
167
6,306
1,500
238
1,886
4,224
31,746
0
W
Awilix
Anarchduke
Awilix
9,569
4,599
0
3,549
12,168
6,052
190
1,985
9,853
0
45,789
L
Amaterasu
JazanReyers
Amaterasu
6,122
3,092
0
4,306
10,904
8,707
0
489
10,390
0
42,767
W
Bellona
Makkiro
Bellona
6,357
2,725
0
1,449
7,819
4,523
1,440
1,106
6,547
0
37,007
W
4,087
70
0
2,189
6,146
1,867
0
1,821
4,037
40,782
0
L
5,047
2,642
345
1,301
10,602
1,897
0
0
10,588
0
17,493
W
8,937
1,501
0
4,099
10,538
6,475
1,914
2,394
7,994
0
42,157
L
Mercury
venesiarules
Mercury
5,692
2,698
0
2,079
10,267
2,800
0
961
9,158
0
31,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,536
Gold Earned
34,761
388
Minions Killed
273
0
Camps Cleared
0
1,240,853
Distance Traveled
1,232,325
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,437
649
57
4
0
245,372
0
L
Ares
6,462
497
14
1
0
252,544
1
L
Nu Wa
6,542
503
75
6
0
199,664
2
W
Awilix
7,936
610
83
6
0
239,919
0
L
Amaterasu
7,350
565
102
8
0
259,947
1
W
Bellona
7,849
604
85
7
0
272,948
3
W
Agni
7,892
607
94
7
0
231,128
3
L
Chiron
6,867
528
25
2
0
224,491
0
W
Chaac
7,422
571
69
5
0
251,486
0
L
Mercury
7,540
580
57
4
0
295,679
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role