Player Matchup

Ra
Ra
JakeyBoy2711
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Hera
Hera
Shw_Fenix
Hera
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 38L
1,597 Elo+
Party 2
Ymir
Ymir
Sossul
Ymir
Level 52
God Stats
8W - 10L
1,441 SR
Queue Stats
146W - 143L
1,362 Elo+
Party 3
Scylla
Scylla
cocchione
Scylla
Level 44
God Stats
1W - 1L
1,781 SR
Queue Stats
39W - 33L
1,532 Elo+
Party 2
Bakasura
Bakasura
robman1206
Bakasura
Level 45
God Stats
2W - 5L
1,231 SR
Queue Stats
262W - 313L
1,471 Elo+
Solo
Team Averages
Level 45
1,490 SR
1,492 Elo+

VS

Team Averages
Level 157
1,599 SR
1,504 Elo+
Chaac
Chaac
 
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
TheDoggoWalker
Scylla
Level 158
God Stats
8W - 2L
1,514 SR
Queue Stats
419W - 352L
1,525 Elo+
Party 1
Serqet
Serqet
i_TR0UBLE_
Serqet
Level 160
God Stats
6W - 3L
1,826 SR
Queue Stats
111W - 98L
1,546 Elo+
Party 1
Apollo
Apollo
malte_707
Apollo
Level 155
God Stats
8W - 7L
1,654 SR
Queue Stats
342W - 327L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 5
6,143
473
6,301
5,908
1,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Hera
11
1 / 5 / 5
6,886
530
10,054
7,213
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
Sossul
Ymir
8
0 / 4 / 2
5,552
427
3,711
13,584
6,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
cocchione
Scylla
9
2 / 4 / 3
5,845
450
4,691
8,895
2,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
robman1206
Bakasura
13
4 / 2 / 2
7,451
573
5,914
10,610
4,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
6 / 1 / 2
7,949
611
7,681
8,899
5,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ganesha
 
Ganesha
10
0 / 2 / 14
7,485
576
6,631
13,496
11,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
5 / 0 / 5
7,479
575
11,548
5,710
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
i_TR0UBLE_
Serqet
11
2 / 3 / 5
6,936
534
4,326
10,540
3,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Apollo
malte_707
Apollo
13
6 / 2 / 2
8,090
622
5,194
8,933
3,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
47
8
Kills
19
19
Deaths
8
17
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
1
2
7
W
Ganesha
 
Ganesha
0
2
14
3.5
L
1
4
5
0.88
L
Hera
1
5
5
0.7
L
Ymir
Sossul
Ymir
0
4
2
0.25
W
5
0
5
7.5
L
Scylla
cocchione
Scylla
2
4
3
0.88
W
Serqet
i_TR0UBLE_
Serqet
2
3
5
1.5
W
Apollo
malte_707
Apollo
6
2
2
3.5
L
Bakasura
robman1206
Bakasura
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,671
Damage
35,380
46,210
Taken
47,578
15,740
Mitigated
25,777
10,752
Healing
17,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,681
1,558
0
4,454
8,899
5,707
0
4,558
3,853
0
43,020
W
Ganesha
 
Ganesha
6,631
446
2,290
3,371
13,496
11,375
293
7,836
5,073
19,226
0
L
6,301
783
343
1,139
5,908
1,151
0
2,795
3,057
26,360
0
L
Hera
10,054
2,252
0
1,337
7,213
2,104
17
3,827
3,012
46,889
0
L
Ymir
Sossul
Ymir
3,711
787
439
3,132
13,584
6,032
0
3,808
9,554
16,588
0
W
11,548
644
76
1,848
5,710
1,988
553
2,911
2,665
39,322
0
L
Scylla
cocchione
Scylla
4,691
363
0
1,116
8,895
2,290
0
3,818
4,652
15,337
0
W
Serqet
i_TR0UBLE_
Serqet
4,326
1,105
0
4,003
10,540
3,616
0
4,438
5,857
0
35,040
W
Apollo
malte_707
Apollo
5,194
1,962
0
1,949
8,933
3,091
754
4,238
4,406
0
49,192
L
Bakasura
robman1206
Bakasura
5,914
3,124
0
3,246
10,610
4,163
0
3,240
7,033
0
36,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,877
Gold Earned
37,939
270
Minions Killed
327
0
Camps Cleared
0
1,366,062
Distance Traveled
1,405,255
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,949
611
86
7
0
297,574
1
W
Ganesha
7,485
576
5
0
0
257,457
0
L
Ra
6,143
473
53
4
0
269,613
0
L
Hera
6,886
530
79
6
0
249,427
2
L
Ymir
5,552
427
32
2
0
265,849
3
W
Scylla
7,479
575
68
5
0
272,427
4
L
Scylla
5,845
450
26
2
0
265,498
0
W
Serqet
6,936
534
79
6
0
304,362
3
W
Apollo
8,090
622
89
7
0
273,435
0
L
Bakasura
7,451
573
80
6
0
315,675
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role