Player Matchup

Atlas
Atlas
Masters
TwitchPinkyyEU
Atlas
Masters
Level 160
God Stats
8W - 7L
1,409 SR
Queue Stats
1,253W - 254L
2,872 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 160
1,409 SR
2,872 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,767 SR
1,872 MMR
Fenrir
Fenrir
Platinum V
Ĵordan
Fenrir
Platinum V
Level 128
God Stats
2W - 0L
1,767 SR
Queue Stats
3W - 2L
1,872 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 0
10,150
781
7,256
19,107
16,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
BastetAh Muzen CabBakasuraBellonaSol

VS

Bans
OlorunHadesKaliSkadiUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ĵordan
Fenrir
19
8 / 1 / 0
12,378
952
16,355
14,816
10,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
1
Kills
8
8
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
8
0
0.13
W
Fenrir
Ĵordan
Fenrir
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,256
Damage
16,355
19,107
Taken
14,816
16,888
Mitigated
10,341
2,876
Healing
7,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,256
2,917
0
2,876
19,107
16,888
0
693
18,414
53,730
0
W
Fenrir
Ĵordan
Fenrir
16,355
5,844
0
7,176
14,816
10,341
2,732
7,565
7,072
0
74,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,150
Gold Earned
12,378
98
Minions Killed
112
5
Camps Cleared
7
224,442
Distance Traveled
264,343
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,150
781
98
8
5
224,442
2
W
Fenrir
12,378
952
112
9
7
264,343
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role