Player Matchup

Ra
Ra
Abrax773
Ra
Level 144
God Stats
4W - 0L
1,500 SR
Queue Stats
131W - 118L
1,498 Elo+
Party 2
Fenrir
Fenrir
S_i_o_n_n_a_c_h
Fenrir
Level 160
God Stats
5W - 2L
1,743 SR
Queue Stats
131W - 113L
1,664 Elo+
Party 2
Ymir
Ymir
Vagginomuniti
Ymir
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Team Averages
Level 102
1,581 SR
1,554 Elo+

VS

Team Averages
Level 54
1,403 SR
1,291 Elo+
Tiamat
Tiamat
Blut_Fluch
Tiamat
Level 110
God Stats
5W - 8L
1,399 SR
Queue Stats
73W - 133L
1,313 Elo+
Party 1
Ymir
Ymir
OnkelArtem
Ymir
Level 29
God Stats
10W - 18L
1,431 SR
Queue Stats
62W - 121L
1,294 Elo+
Party 1
Odin
Odin
Pixel_Pause
Odin
Level 24
God Stats
7W - 14L
1,379 SR
Queue Stats
18W - 41L
1,267 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 4
7,314
813
8,015
5,449
1,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
5 / 2 / 2
7,438
826
3,268
9,639
3,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 0 / 7
7,518
835
2,379
2,847
1,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Blut_Fluch
Tiamat
9
1 / 3 / 2
6,270
697
1,325
6,569
2,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 3 / 3
5,861
651
427
5,782
4,606
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 2 / 1
6,238
693
1,413
4,629
1,559

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
8
Kills
2
3
Deaths
8
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
Tiamat
Blut_Fluch
Tiamat
1
3
2
0.67
L
0
3
3
0.5
L
1
2
1
0.75
W
5
2
2
3
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,662
Damage
3,165
17,935
Taken
16,980
6,360
Mitigated
8,792
7,075
Healing
989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,015
376
1,372
2,006
5,449
1,738
752
881
4,054
41,312
0
L
Tiamat
Blut_Fluch
Tiamat
1,325
0
0
570
6,569
2,627
0
3,627
2,731
9,333
0
L
427
163
141
278
5,782
4,606
0
3,780
1,973
3,633
0
L
1,413
315
0
0
4,629
1,559
0
3,215
1,362
0
4,722
W
3,268
681
0
2,338
9,639
3,032
576
826
5,707
0
9,105
W
2,379
145
334
1,025
2,847
1,590
275
294
2,167
15,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,270
Gold Earned
18,369
111
Minions Killed
33
8
Camps Cleared
2
506,833
Distance Traveled
259,259
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,314
813
70
8
3
163,387
1
L
Tiamat
6,270
697
22
2
2
75,652
1
L
Ymir
5,861
651
4
0
0
83,594
2
L
Odin
6,238
693
7
1
0
100,013
0
W
Fenrir
7,438
826
12
1
3
160,858
0
W
Ymir
7,518
835
29
3
2
182,588
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role