Player Matchup

Chronos
Chronos
KY5H
Chronos
Level 122
God Stats
2W - 4L
1,178 SR
Queue Stats
42W - 65L
1,402 Elo+
Solo
Ra
Ra
Marowaky
Ra
Level 135
God Stats
4W - 5L
1,500 SR
Queue Stats
452W - 471L
1,669 Elo+
Party 1
Nemesis
Nemesis
Screeok
Nemesis
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
189W - 131L
1,408 Elo+
Solo
Chaac
Chaac
boehmi_
Chaac
Level 128
God Stats
3W - 3L
1,703 SR
Queue Stats
452W - 469L
1,672 Elo+
Party 1
Izanami
Izanami
ugsland
Izanami
Level 160
God Stats
8W - 6L
1,501 SR
Queue Stats
804W - 817L
1,560 Elo+
Solo
Team Averages
Level 135
1,476 SR
1,542 Elo+

VS

Team Averages
Level 125
1,435 SR
1,596 Elo+
Da Ji
Da Ji
CrazyNuWa
Da Ji
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 72L
1,499 Elo+
Solo
Sobek
Sobek
GloryHolez
Sobek
Level 109
God Stats
0W - 5L
1,177 SR
Queue Stats
95W - 101L
1,525 Elo+
Solo
Ra
Ra
Pangus
Ra
Level 126
God Stats
5W - 5L
1,500 SR
Queue Stats
406W - 431L
1,609 Elo+
Solo
Osiris
Osiris
TWO4FIFTY
Osiris
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,730 Elo+
Solo
Khepri
Khepri
ZeusСУКА
Khepri
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
323W - 319L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
KY5H
Chronos
18
4 / 1 / 17
10,692
764
23,342
15,931
9,455
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

19
9 / 1 / 11
11,628
831
23,514
15,431
9,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Screeok
Nemesis
15
0 / 3 / 19
9,456
675
13,610
20,415
19,999
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chaac
boehmi_
Chaac
18
4 / 2 / 15
11,970
855
14,262
25,328
30,894
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
ugsland
Izanami
17
6 / 3 / 13
10,863
776
22,989
15,015
7,957
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CrazyNuWa
Da Ji
14
2 / 6 / 5
8,260
590
13,647
18,972
10,787
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
17
1 / 4 / 9
9,991
714
17,058
22,877
27,702
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ra
19
2 / 2 / 7
10,411
744
22,469
13,228
7,318
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
TWO4FIFTY
Osiris
15
3 / 6 / 5
8,695
621
12,044
26,218
32,272
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Khepri
13
2 / 6 / 3
8,272
591
7,144
21,690
24,479
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
39
23
Kills
10
10
Deaths
24
75
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Da Ji
CrazyNuWa
Da Ji
2
6
5
0.75
L
Sobek
1
4
9
1.38
W
Chronos
KY5H
Chronos
4
1
17
12.5
W
9
1
11
14.5
L
Ra
2
2
7
2.75
W
Nemesis
Screeok
Nemesis
0
3
19
3.17
L
Osiris
TWO4FIFTY
Osiris
3
6
5
0.92
L
Khepri
2
6
3
0.58
W
Chaac
boehmi_
Chaac
4
2
15
5.75
W
Izanami
ugsland
Izanami
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,717
Damage
72,362
92,120
Taken
102,985
77,363
Mitigated
102,558
48,991
Healing
41,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
CrazyNuWa
Da Ji
13,647
2,086
1,174
3,882
18,972
10,787
0
9,000
9,878
0
19,271
L
Sobek
17,058
427
1,575
6,728
22,877
27,702
0
12,794
9,700
30,342
0
W
Chronos
KY5H
Chronos
23,342
7,900
1,013
2,875
15,931
9,455
2,207
7,364
8,567
35,444
2,223
W
23,514
1,655
13,688
7,219
15,431
9,058
478
10,663
4,768
55,227
0
L
Ra
22,469
1,262
13,837
5,654
13,228
7,318
102
6,344
6,805
57,430
0
W
Nemesis
Screeok
Nemesis
13,610
4,472
2,691
4,240
20,415
19,999
573
11,790
8,625
0
17,704
L
Osiris
TWO4FIFTY
Osiris
12,044
2,144
998
4,496
26,218
32,272
0
10,213
15,553
0
19,751
L
Khepri
7,144
337
1,259
1,663
21,690
24,479
0
7,035
14,450
10,440
0
W
Chaac
boehmi_
Chaac
14,262
1,485
1,430
10,220
25,328
30,894
186
8,581
16,747
0
25,931
W
Izanami
ugsland
Izanami
22,989
14,982
1,448
4,167
15,015
7,957
2,417
8,273
6,742
0
39,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,609
Gold Earned
45,629
161
Minions Killed
139
0
Camps Cleared
0
1,308,057
Distance Traveled
1,139,745
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,260
590
19
1
0
199,993
2
L
Sobek
9,991
714
28
2
0
258,018
1
W
Chronos
10,692
764
28
2
0
288,720
1
W
Ra
11,628
831
72
5
0
288,455
1
L
Ra
10,411
744
79
6
0
251,628
0
W
Nemesis
9,456
675
7
1
0
237,852
1
L
Osiris
8,695
621
7
1
0
224,729
0
L
Khepri
8,272
591
6
0
0
205,377
0
W
Chaac
11,970
855
27
2
0
257,949
0
W
Izanami
10,863
776
27
2
0
235,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role