Player Matchup

Charybdis
Charybdis
BeeInDaCut
Charybdis
Level 67
God Stats
2W - 3L
1,500 SR
Queue Stats
66W - 70L
1,575 Elo+
Party 2
Thanatos
Thanatos
DarkDevill
Thanatos
Level 108
God Stats
3W - 7L
1,130 SR
Queue Stats
103W - 90L
1,593 Elo+
Party 1
Agni
Agni
JelilDZ
Agni
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,287 Elo+
Party 2
Geb
Geb
Raduz
Geb
Level 132
God Stats
3W - 7L
1,908 SR
Queue Stats
149W - 148L
1,546 Elo+
Party 1
Ymir
Ymir
Viking676
Ymir
Level 145
God Stats
25W - 19L
1,725 SR
Queue Stats
364W - 377L
1,520 Elo+
Solo
Team Averages
Level 112
1,553 SR
1,504 Elo+

VS

Team Averages
Level 117
1,573 SR
1,501 Elo+
Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
BennyHill85
Nike
Level 155
God Stats
5W - 1L
1,864 SR
Queue Stats
119W - 122L
1,464 Elo+
Solo
Discordia
Discordia
Kumtael
Discordia
Level 102
God Stats
3W - 0L
1,500 SR
Queue Stats
124W - 121L
1,490 Elo+
Solo
Thor
Thor
WeLiveInAS0ciety
Thor
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,495 Elo+
Party 3
Kuzenbo
Kuzenbo
ZanCernelc555
Kuzenbo
Level 97
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 94L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BeeInDaCut
Charybdis
8
1 / 2 / 1
4,733
526
3,020
3,934
622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
DarkDevill
Thanatos
9
2 / 4 / 2
5,340
593
3,837
7,938
1,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
JelilDZ
Agni
9
3 / 3 / 1
5,123
569
2,699
4,397
1,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Geb
Raduz
Geb
8
0 / 1 / 2
4,792
532
1,580
4,834
1,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
1
0 / 0 / 0
3,144
349
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
4 / 1 / 1
6,155
684
6,106
3,625
1,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

9
0 / 0 / 0
5,242
582
0
3,446
1,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Discordia
Kumtael
Discordia
10
2 / 3 / 3
6,029
670
3,822
4,618
1,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
4 / 2 / 0
5,587
621
2,565
5,562
1,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
9
0 / 0 / 5
5,592
621
1,952
5,047
3,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
6
Kills
10
10
Deaths
6
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
1
1
4.5
L
Charybdis
BeeInDaCut
Charybdis
1
2
1
0.75
W
0
0
0
0
L
Thanatos
DarkDevill
Thanatos
2
4
2
0.75
L
Agni
JelilDZ
Agni
3
3
1
1.17
W
Discordia
Kumtael
Discordia
2
3
3
1.17
L
Geb
Raduz
Geb
0
1
2
1
L
Ymir
0
0
0
0
W
4
2
0
2
W
Kuzenbo
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,136
Damage
14,445
21,103
Taken
22,298
5,275
Mitigated
8,659
8,727
Healing
6,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,106
3,264
0
1,041
3,625
1,309
0
460
3,165
0
41,416
L
Charybdis
BeeInDaCut
Charybdis
3,020
1,744
0
1,615
3,934
622
0
357
3,577
0
29,369
W
0
0
0
500
3,446
1,469
144
0
3,446
0
26,786
L
Thanatos
DarkDevill
Thanatos
3,837
1,254
0
4,382
7,938
1,810
0
1,212
6,554
0
26,221
L
Agni
JelilDZ
Agni
2,699
227
0
820
4,397
1,269
0
2,572
1,495
15,245
0
W
Discordia
Kumtael
Discordia
3,822
634
0
871
4,618
1,115
166
2,074
2,278
29,049
0
L
Geb
Raduz
Geb
1,580
263
110
1,800
4,834
1,574
0
1,131
3,703
12,858
0
L
Ymir
0
0
0
0
0
0
0
0
0
0
0
W
2,565
767
0
2,116
5,562
1,536
0
329
5,203
0
23,216
W
Kuzenbo
1,952
775
84
1,794
5,047
3,230
54
1,120
3,927
12,572
532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,132
Gold Earned
28,605
175
Minions Killed
284
0
Camps Cleared
0
681,383
Distance Traveled
859,165
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,155
684
91
10
0
160,073
5
L
Charybdis
4,733
526
68
8
0
159,579
2
W
Nike
5,242
582
56
6
0
142,679
1
L
Thanatos
5,340
593
51
6
0
184,007
3
L
Agni
5,123
569
39
4
0
157,846
1
W
Discordia
6,029
670
64
7
0
170,594
1
L
Geb
4,792
532
17
2
0
179,951
1
L
Ymir
3,144
349
0
0
0
0
0
W
Thor
5,587
621
52
6
0
202,085
3
W
Kuzenbo
5,592
621
21
2
0
183,734
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role