Player Matchup

Da Ji
Da Ji
Akuma Kaisen
Da Ji
Level 28
God Stats
52W - 75L
1,145 SR
Queue Stats
329W - 415L
1,482 Elo+
Solo
Sol
Sol
SecondPaladin
Sol
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 18L
1,481 Elo+
Solo
Scylla
Scylla
SyNc1_S0UL
Scylla
Level 40
God Stats
2W - 4L
1,273 SR
Queue Stats
19W - 24L
1,274 Elo+
Party 3
Geb
Geb
autocarolaina
Geb
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 62L
1,456 Elo+
Party 3
Loki
Loki
ffrann_kpy
Loki
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 18L
1,471 Elo+
Solo
Team Averages
Level 31
1,384 SR
1,433 Elo+

VS

Team Averages
Level 26
1,488 SR
1,672 Elo+
Jing Wei
Jing Wei
HARLEYQUINN9572
Jing Wei
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,710 Elo+
Party 1
Janus
Janus
JEIK2000
Janus
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,689 Elo+
Party 2
Thor
Thor
JOKER46845
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,710 Elo+
Party 1
Mulan
Mulan
LordSkullx1
Mulan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,752 Elo+
Solo
Thoth
Thoth
javi-kimbo69
Thoth
Level 87
God Stats
3W - 5L
1,439 SR
Queue Stats
41W - 35L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 1 / 16
11,455
881
20,794
8,617
3,586
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 1 / 12
10,802
831
16,579
8,788
3,075
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
SyNc1_S0UL
Scylla
18
6 / 0 / 14
10,799
831
9,677
6,424
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 0 / 23
10,839
834
9,055
16,998
18,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
4 / 3 / 11
9,840
757
4,157
10,429
6,621
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
1 / 6 / 1
8,301
639
3,552
12,394
4,127
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
JEIK2000
Janus
15
1 / 5 / 1
8,888
684
10,783
9,106
2,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 11 / 4
7,988
614
2,703
15,767
4,844
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
1 / 10 / 2
8,700
669
5,041
18,666
8,295
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 4 / 2
8,564
659
7,879
9,725
3,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
15
36
Kills
5
5
Deaths
36
76
Assists
10
Player
Kills
Deaths
Assists
KDA
W
15
1
16
23
L
Jing Wei
1
6
1
0.25
L
Janus
JEIK2000
Janus
1
5
1
0.3
L
0
11
4
0.18
L
1
10
2
0.2
W
6
1
12
12
W
Scylla
SyNc1_S0UL
Scylla
6
0
14
13
W
5
0
23
16.5
W
4
3
11
3.17
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,262
Damage
29,958
51,256
Taken
65,658
34,405
Mitigated
23,297
9,444
Healing
5,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,794
4,276
445
779
8,617
3,586
2,310
3,167
5,450
0
32,985
L
Jing Wei
3,552
1,445
0
640
12,394
4,127
866
5,992
6,402
0
12,116
L
Janus
JEIK2000
Janus
10,783
229
0
758
9,106
2,859
0
4,950
4,156
40,073
0
L
2,703
825
0
0
15,767
4,844
0
7,519
8,248
0
7,730
L
5,041
940
383
1,710
18,666
8,295
448
12,250
6,416
0
12,770
W
16,579
4,605
306
4,222
8,788
3,075
481
4,060
4,728
50,209
0
W
Scylla
SyNc1_S0UL
Scylla
9,677
498
560
216
6,424
2,298
1,661
3,194
3,230
42,682
0
W
9,055
1,001
0
2,772
16,998
18,825
102
5,063
11,935
19,717
0
W
4,157
1,077
0
144
10,429
6,621
2,787
3,178
7,251
0
20,260
L
7,879
226
173
1,838
9,725
3,172
0
4,600
5,125
25,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,735
Gold Earned
42,441
217
Minions Killed
148
0
Camps Cleared
0
1,442,052
Distance Traveled
1,152,806
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,455
881
27
2
0
296,041
2
L
Jing Wei
8,301
639
13
1
0
255,576
0
L
Janus
8,888
684
63
5
0
239,632
0
L
Thor
7,988
614
8
1
0
196,427
1
L
Mulan
8,700
669
18
1
0
203,510
0
W
Sol
10,802
831
70
5
0
269,771
0
W
Scylla
10,799
831
80
6
0
265,858
1
W
Geb
10,839
834
9
1
0
297,433
1
W
Loki
9,840
757
31
2
0
312,949
2
L
Thoth
8,564
659
46
4
0
257,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role