Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CharlieMaeAmo3
Nu Wa
Level 99
God Stats
10W - 15L
1,157 SR
Queue Stats
246W - 281L
1,428 Elo+
Solo
Neith
Neith
Farmer-91-
Neith
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 7L
1,293 Elo+
Party 1
Atlas
Atlas
KingSawasch
Atlas
Level 52
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 6L
1,293 Elo+
Party 1
Gilgamesh
Gilgamesh
king_abi44
Gilgamesh
Level 59
God Stats
2W - 6L
1,370 SR
Queue Stats
39W - 47L
1,494 Elo+
Solo
Team Averages
Level 72
1,405 SR
1,401 Elo+

VS

Team Averages
Level 115
1,527 SR
1,417 Elo+
Chronos
Chronos
Enjoy_hftg_AimZz
Chronos
Level 107
God Stats
2W - 0L
1,687 SR
Queue Stats
35W - 32L
1,481 Elo+
Party 2
Chaac
Chaac
Heilmann4991
Chaac
Level 91
God Stats
40W - 46L
1,459 SR
Queue Stats
65W - 77L
1,404 Elo+
Solo
Cliodhna
Cliodhna
MrDred95
Cliodhna
Level 109
God Stats
2W - 2L
1,370 SR
Queue Stats
188W - 177L
1,324 Elo+
Solo
Aphrodite
Aphrodite
erkanoezcan
Aphrodite
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
640W - 666L
1,482 Elo+
Party 2
Discordia
Discordia
ttolj11
Discordia
Level 119
God Stats
3W - 3L
1,621 SR
Queue Stats
6W - 7L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
2 / 2 / 3
8,389
493
3,413
13,005
4,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 1 / 3
7,818
460
10,831
8,033
2,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
11
3 / 5 / 1
7,082
417
7,496
9,892
2,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 3 / 6
7,022
413
3,821
13,872
7,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
king_abi44
Gilgamesh
12
2 / 11 / 1
7,860
462
10,248
17,465
7,226
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 4
9,816
577
13,145
14,231
5,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
10 / 1 / 2
10,519
619
11,515
17,321
14,633
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
MrDred95
Cliodhna
16
1 / 1 / 5
9,496
559
6,854
10,455
3,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
erkanoezcan
Aphrodite
13
4 / 0 / 7
9,196
541
5,090
8,691
6,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
ttolj11
Discordia
14
2 / 2 / 4
9,104
536
10,294
11,438
3,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
8
Kills
22
22
Deaths
8
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
2
3
1.75
L
1
1
3
2.5
W
5
4
4
1.75
L
Neith
3
5
1
0.7
W
10
1
2
11
L
0
3
6
1
W
Cliodhna
MrDred95
Cliodhna
1
1
5
3.5
W
Aphrodite
erkanoezcan
Aphrodite
4
0
7
7.5
L
Gilgamesh
king_abi44
Gilgamesh
2
11
1
0.23
W
Discordia
ttolj11
Discordia
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,809
Damage
46,898
62,267
Taken
62,136
23,562
Mitigated
33,460
14,768
Healing
33,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,413
532
0
4,698
13,005
4,030
580
3,324
9,681
0
44,549
L
10,831
3,609
104
1,280
8,033
2,302
0
4,860
3,173
46,546
0
W
13,145
5,145
0
3,706
14,231
5,584
3,602
3,790
10,285
57,278
9,806
L
Neith
7,496
2,232
0
3,046
9,892
2,562
0
5,445
4,447
0
30,963
W
11,515
1,855
0
10,012
17,321
14,633
1,760
3,023
14,094
0
56,770
L
3,821
1,025
1,722
3,100
13,872
7,442
0
7,474
6,398
12,972
0
W
Cliodhna
MrDred95
Cliodhna
6,854
14
0
6,065
10,455
3,901
0
1,143
9,172
0
71,239
W
Aphrodite
erkanoezcan
Aphrodite
5,090
638
3,697
5,495
8,691
6,056
571
2,596
5,915
26,944
0
L
Gilgamesh
king_abi44
Gilgamesh
10,248
3,199
0
818
17,465
7,226
0
5,418
12,047
1,886
41,233
W
Discordia
ttolj11
Discordia
10,294
453
21
4,987
11,438
3,286
835
3,815
7,319
66,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,171
Gold Earned
48,131
328
Minions Killed
538
0
Camps Cleared
0
1,584,385
Distance Traveled
1,623,662
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,389
493
91
5
0
336,288
0
L
Nu Wa
7,818
460
94
6
0
316,225
3
W
Chronos
9,816
577
113
7
0
291,062
4
L
Neith
7,082
417
51
3
0
306,755
5
W
Chaac
10,519
619
107
6
0
336,025
6
L
Atlas
7,022
413
18
1
0
331,982
3
W
Cliodhna
9,496
559
131
8
0
353,276
1
W
Aphrodite
9,196
541
49
3
0
322,319
1
L
Gilgamesh
7,860
462
74
4
0
293,135
0
W
Discordia
9,104
536
138
8
0
320,980
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role