Player Matchup

Nu Wa
Nu Wa
Ghasphar
Nu Wa
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,310 Elo+
Solo
Ra
Ra
GrimmR3aper
Ra
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
198W - 190L
1,452 Elo+
Solo
Tiamat
Tiamat
XxFr4gMaTiKzZxX
Tiamat
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 47L
1,397 Elo+
Solo
He Bo
He Bo
suiremon
He Bo
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 59L
1,407 Elo+
Solo
Hachiman
Hachiman
Перерожденный
Hachiman
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 104L
1,494 Elo+
Solo
Team Averages
Level 81
1,500 SR
1,412 Elo+

VS

Team Averages
Level 124
1,500 SR
1,427 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
TartarusOfHell
Ao Kuang
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,203 Elo+
Party 1
Guan Yu
Guan Yu
djeljanaa
Guan Yu
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 32L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Ghasphar
Nu Wa
18
4 / 4 / 13
10,643
760
17,210
10,033
3,318
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 2 / 11
10,170
726
9,556
8,985
3,857
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 14
9,736
695
8,970
12,277
6,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
suiremon
He Bo
13
3 / 7 / 7
9,262
662
5,509
9,715
3,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
5 / 7 / 9
10,581
756
14,555
14,573
5,264
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
19
8 / 4 / 13
11,766
840
15,153
16,778
12,870
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
 
Sol
19
5 / 3 / 11
11,497
821
17,313
15,216
6,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
 
Ravana
17
1 / 3 / 9
9,509
679
2,984
13,779
10,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
17
5 / 6 / 12
10,421
744
10,412
17,339
7,421
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
djeljanaa
Guan Yu
18
4 / 3 / 16
10,830
774
5,872
17,861
16,577
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
84
18
Kills
23
23
Deaths
19
54
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
8
4
13
3.63
W
Sol
 
Sol
5
3
11
3.5
W
Ravana
 
Ravana
1
3
9
1.83
L
Nu Wa
Ghasphar
Nu Wa
4
4
13
2.63
L
4
2
11
4.75
W
Ao Kuang
5
6
12
1.83
L
2
3
14
3
W
Guan Yu
djeljanaa
Guan Yu
4
3
16
4
L
He Bo
suiremon
He Bo
3
7
7
0.93
L
5
7
9
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,800
Damage
51,734
55,583
Taken
80,973
22,070
Mitigated
53,914
19,587
Healing
39,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
15,153
1,775
3,193
5,456
16,778
12,870
626
7,309
9,469
0
42,880
W
Sol
 
Sol
17,313
3,842
1,116
6,144
15,216
6,825
1,857
9,749
5,467
65,453
0
W
Ravana
 
Ravana
2,984
0
482
2,574
13,779
10,221
1,527
7,360
6,419
0
12,917
L
Nu Wa
Ghasphar
Nu Wa
17,210
7,759
1,035
1,073
10,033
3,318
1,229
4,553
5,445
35,040
0
L
9,556
954
5,182
3,537
8,985
3,857
366
4,612
4,329
26,182
0
W
Ao Kuang
10,412
2,960
1,129
5,167
17,339
7,421
1,225
7,103
10,236
25,726
0
L
8,970
946
811
3,069
12,277
6,421
679
5,793
6,327
19,168
0
W
Guan Yu
djeljanaa
Guan Yu
5,872
350
7,863
6,485
17,861
16,577
109
9,724
8,137
0
26,036
L
He Bo
suiremon
He Bo
5,509
592
99
809
9,715
3,210
0
5,776
3,901
7,731
0
L
14,555
6,136
1,680
2,292
14,573
5,264
1,262
6,991
7,445
0
29,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,392
Gold Earned
54,023
131
Minions Killed
237
0
Camps Cleared
0
1,200,445
Distance Traveled
1,331,069
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,766
840
46
3
0
307,886
3
W
Sol
11,497
821
110
8
0
200,708
0
W
Ravana
9,509
679
24
2
0
286,316
0
L
Nu Wa
10,643
760
33
2
0
249,215
0
L
Ra
10,170
726
30
2
0
262,690
1
W
Ao Kuang
10,421
744
16
1
0
258,007
0
L
Tiamat
9,736
695
29
2
0
238,248
0
W
Guan Yu
10,830
774
41
3
0
278,152
3
L
He Bo
9,262
662
3
0
0
237,733
0
L
Hachiman
10,581
756
36
3
0
212,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role