Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
BigBudBratello
Athena
Level 104
God Stats
13W - 9L
1,827 SR
Queue Stats
539W - 552L
1,544 Elo+
Solo
Heimdallr
Heimdallr
ChaosStryker97
Heimdallr
Level 123
God Stats
7W - 2L
1,791 SR
Queue Stats
221W - 221L
1,477 Elo+
Solo
King Arthur
King Arthur
Teambarca37
King Arthur
Level 158
God Stats
1W - 6L
1,225 SR
Queue Stats
37W - 53L
1,340 Elo+
Party 1
Ravana
Ravana
jakunDESU
Ravana
Level 65
God Stats
5W - 2L
1,466 SR
Queue Stats
20W - 23L
1,555 Elo+
Solo
Team Averages
Level 121
1,562 SR
1,483 Elo+

VS

Team Averages
Level 111
1,506 SR
1,618 Elo+
Thor
Thor
 
Thor
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Heli0sLB
Nu Wa
Level 87
God Stats
0W - 2L
1,298 SR
Queue Stats
156W - 157L
1,558 Elo+
Solo
Merlin
Merlin
groovy_pete_
Merlin
Level 145
God Stats
10W - 16L
1,488 SR
Queue Stats
143W - 147L
1,494 Elo+
Solo
Athena
Athena
sergiofoller
Athena
Level 121
God Stats
7W - 5L
1,745 SR
Queue Stats
163W - 154L
1,809 Elo+
Solo
Anhur
Anhur
zzzHillzzz
Anhur
Level 98
God Stats
3W - 1L
1,500 SR
Queue Stats
170W - 166L
1,728 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
7
0 / 0 / 1
3,947
789
863
1,681
600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 0 / 0
3,531
706
709
2,966
904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
ChaosStryker97
Heimdallr
6
0 / 0 / 0
3,423
685
2,399
2,164
413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

King Arthur
Teambarca37
King Arthur
7
1 / 0 / 2
4,081
816
2,919
4,911
1,864
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
jakunDESU
Ravana
6
3 / 0 / 0
4,200
840
1,322
2,255
665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
6
0 / 1 / 0
3,504
701
909
3,692
1,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Heli0sLB
Nu Wa
6
0 / 2 / 0
3,406
681
3,344
3,609
858
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Merlin
3
0 / 1 / 0
2,968
594
172
833
167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Athena
6
0 / 0 / 0
3,619
724
1,017
2,523
832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
6
0 / 0 / 0
3,280
656
1,509
2,834
498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
4
Kills
0
0
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
0
1
0.5
L
Thor
 
Thor
0
1
0
0
W
0
0
0
0
W
Heimdallr
ChaosStryker97
Heimdallr
0
0
0
0
L
Nu Wa
Heli0sLB
Nu Wa
0
2
0
0
W
King Arthur
Teambarca37
King Arthur
1
0
2
2
L
Merlin
0
1
0
0
W
Ravana
jakunDESU
Ravana
3
0
0
3
L
Athena
0
0
0
0
L
Anhur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,212
Damage
6,951
13,977
Taken
13,491
4,446
Mitigated
3,367
6,132
Healing
5,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
863
112
0
743
1,681
600
528
78
1,603
13,934
0
L
Thor
 
Thor
909
162
0
1,467
3,692
1,012
0
667
2,959
0
12,790
W
709
249
0
887
2,966
904
0
1,118
1,848
6,761
0
W
Heimdallr
ChaosStryker97
Heimdallr
2,399
963
0
1,338
2,164
413
0
310
1,854
0
14,055
L
Nu Wa
Heli0sLB
Nu Wa
3,344
1,513
0
859
3,609
858
0
100
3,509
13,728
0
W
King Arthur
Teambarca37
King Arthur
2,919
303
0
1,790
4,911
1,864
0
2,059
2,852
0
16,270
L
Merlin
172
0
0
10
833
167
0
118
703
5,343
0
W
Ravana
jakunDESU
Ravana
1,322
417
0
1,374
2,255
665
0
968
1,287
0
10,870
L
Athena
1,017
355
205
1,114
2,523
832
0
329
2,194
6,601
0
L
Anhur
1,509
1,044
0
1,524
2,834
498
0
280
2,554
0
17,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,182
Gold Earned
16,777
144
Minions Killed
111
0
Camps Cleared
0
553,756
Distance Traveled
457,200
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
3,947
789
31
6
0
100,574
1
L
Thor
3,504
701
39
8
0
115,000
0
W
Athena
3,531
706
8
2
0
125,603
2
W
Heimdallr
3,423
685
34
7
0
106,828
1
L
Nu Wa
3,406
681
18
4
0
93,850
1
W
King Arthur
4,081
816
40
8
0
104,766
0
L
Merlin
2,968
594
9
2
0
42,290
1
W
Ravana
4,200
840
31
6
0
115,985
0
L
Athena
3,619
724
13
3
0
109,084
2
L
Anhur
3,280
656
32
6
0
96,976
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role