Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Blersina
Bacchus
Level 160
God Stats
3W - 2L
1,829 SR
Queue Stats
64W - 68L
1,534 Elo+
Solo
Thoth
Thoth
lustridus
Thoth
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 51L
1,444 Elo+
Party 2
Chaac
Chaac
netlalan
Chaac
Level 59
God Stats
2W - 3L
1,666 SR
Queue Stats
77W - 99L
1,515 Elo+
Solo
Danzaburou
Danzaburou
xObviously
Danzaburou
Level 29
God Stats
4W - 7L
1,472 SR
Queue Stats
117W - 148L
1,436 Elo+
Party 2
Team Averages
Level 70
1,593 SR
1,486 Elo+

VS

Team Averages
Level 75
1,515 SR
1,477 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DrinkRogue
Fenrir
Level 83
God Stats
5W - 10L
1,726 SR
Queue Stats
209W - 216L
1,361 Elo+
Solo
Pele
Pele
SlickLime
Pele
Level 126
God Stats
10W - 12L
1,578 SR
Queue Stats
69W - 72L
1,522 Elo+
Party 1
Ymir
Ymir
UlLr iS BaLaNcE
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
yony101
Kukulkan
Level 43
God Stats
1W - 1L
1,271 SR
Queue Stats
54W - 68L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
1 / 4 / 1
5,110
511
2,737
7,704
2,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Blersina
Bacchus
7
0 / 1 / 2
4,965
497
3,420
5,559
4,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
lustridus
Thoth
8
1 / 5 / 0
4,771
477
2,336
5,455
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
netlalan
Chaac
11
3 / 2 / 0
6,362
636
6,213
7,124
4,041
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
xObviously
Danzaburou
8
1 / 4 / 0
4,867
487
3,705
6,686
1,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
3 / 0 / 2
5,991
599
3,677
3,550
979
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
DrinkRogue
Fenrir
10
2 / 2 / 2
5,992
599
3,802
6,274
3,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pele
10
4 / 2 / 3
5,924
592
4,851
6,619
1,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
4 / 1 / 7
6,309
631
3,933
7,934
4,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
yony101
Kukulkan
12
2 / 1 / 6
6,641
664
4,439
3,312
1,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
6
Kills
15
16
Deaths
6
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
4
1
0.38
W
Cernunnos
 
Cernunnos
3
0
2
4
L
Bacchus
Blersina
Bacchus
0
1
2
1
W
Fenrir
DrinkRogue
Fenrir
2
2
2
1.5
W
Pele
4
2
3
2.75
W
4
1
7
7.5
L
Thoth
lustridus
Thoth
1
5
0
0.2
L
Chaac
netlalan
Chaac
3
2
0
1.5
L
Danzaburou
xObviously
Danzaburou
1
4
0
0.25
W
Kukulkan
yony101
Kukulkan
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,411
Damage
20,702
32,528
Taken
27,689
14,088
Mitigated
11,624
11,083
Healing
8,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,737
596
0
4,699
7,704
2,311
0
2,847
4,819
0
18,055
W
Cernunnos
 
Cernunnos
3,677
1,738
0
1,472
3,550
979
251
1,136
2,414
0
29,028
L
Bacchus
Blersina
Bacchus
3,420
923
124
1,753
5,559
4,750
0
1,114
4,445
11,929
0
W
Fenrir
DrinkRogue
Fenrir
3,802
1,487
0
2,412
6,274
3,190
0
0
6,274
0
22,592
W
Pele
4,851
1,514
0
2,480
6,619
1,651
0
701
5,805
0
31,329
W
3,933
1,046
21
1,972
7,934
4,705
0
2,389
5,545
20,735
0
L
Thoth
lustridus
Thoth
2,336
225
0
375
5,455
1,466
0
1,989
3,224
20,542
0
L
Chaac
netlalan
Chaac
6,213
1,674
0
2,353
7,124
4,041
96
1,050
6,032
0
35,212
L
Danzaburou
xObviously
Danzaburou
3,705
2,453
0
1,779
6,686
1,520
320
1,048
5,636
0
22,252
W
Kukulkan
yony101
Kukulkan
4,439
532
0
503
3,312
1,099
154
1,530
1,782
34,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,075
Gold Earned
30,857
219
Minions Killed
297
0
Camps Cleared
0
930,810
Distance Traveled
1,008,862
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,110
511
36
4
0
181,613
3
W
Cernunnos
5,991
599
69
7
0
190,393
1
L
Bacchus
4,965
497
19
2
0
200,935
5
W
Fenrir
5,992
599
48
5
0
204,878
2
W
Pele
5,924
592
66
7
0
213,332
2
W
Ymir
6,309
631
27
3
0
193,384
1
L
Thoth
4,771
477
40
4
0
186,137
0
L
Chaac
6,362
636
79
8
0
198,837
4
L
Danzaburou
4,867
487
45
5
0
163,288
4
W
Kukulkan
6,641
664
87
9
0
206,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role