Player Matchup

Apollo
Apollo
Silver II
ItsRykoSmite
Apollo
Silver II
Level 145
God Stats
4W - 1L
1,920 SR
Queue Stats
31W - 23L
1,412 MMR
Solo
Kali
Kali
Gold V
K9_Perchiboy
Kali
Gold V
Level 139
God Stats
8W - 5L
1,751 SR
Queue Stats
303W - 301L
1,405 MMR
Solo
Kukulkan
Kukulkan
Gold V
KleinerrBauerr
Kukulkan
Gold V
Level 103
God Stats
4W - 4L
1,566 SR
Queue Stats
180W - 185L
1,428 MMR
Solo
Jormungandr
Jormungandr
Gold IV
addix_snip
Jormungandr
Gold IV
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
192W - 188L
1,398 MMR
Solo
Chaac
Chaac
Gold III
fevero2670
Chaac
Gold III
Level 118
God Stats
53W - 45L
1,639 SR
Queue Stats
367W - 372L
1,388 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,675 SR
1,406 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,430 SR
1,407 MMR
Cabrakan
Cabrakan
Silver I
Agusta__Atomica
Cabrakan
Silver I
Level 151
God Stats
0W - 3L
1,329 SR
Queue Stats
219W - 222L
1,427 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
IJeffTheKillerII
Gilgamesh
Silver II
Level 113
God Stats
1W - 4L
1,260 SR
Queue Stats
42W - 37L
1,588 MMR
Party 1
Thoth
Thoth
Gold III
PooInTheBath
Thoth
Gold III
Level 67
God Stats
8W - 8L
1,522 SR
Queue Stats
96W - 102L
1,437 MMR
Solo
Arachne
Arachne
Bronze IV
XxRiburxX
Arachne
Bronze IV
Level 85
God Stats
4W - 6L
1,504 SR
Queue Stats
60W - 60L
1,173 MMR
Party 1
Neith
Neith
Gold IV
obermenzing81247
Neith
Gold IV
Level 102
God Stats
30W - 26L
1,532 SR
Queue Stats
1,229W - 1,283L
1,410 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
2 / 0 / 0
6,313
631
5,305
6,587
2,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 0 / 3
6,040
604
4,719
7,835
2,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
11
4 / 0 / 2
6,194
619
3,405
4,291
1,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
addix_snip
Jormungandr
11
1 / 1 / 1
6,506
651
5,170
5,325
4,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
10
1 / 0 / 4
5,922
592
5,005
7,369
4,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
CliodhnaAwilixPersephone

VS

Bans
LokiPoseidonBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
7
0 / 2 / 0
4,735
474
1,405
8,281
3,929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
9
1 / 2 / 0
5,296
530
4,310
10,383
5,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 3 / 0
4,933
493
2,604
4,859
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
XxRiburxX
Arachne
7
0 / 2 / 0
4,383
438
2,612
6,830
1,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

8
0 / 2 / 0
4,768
477
3,876
4,920
1,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
11
Kills
1
1
Deaths
11
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
0
2
0
0
L
Gilgamesh
1
2
0
0.5
W
Apollo
2
0
0
2
W
3
0
3
4.5
W
Kukulkan
4
0
2
5
L
0
3
0
0
L
Arachne
XxRiburxX
Arachne
0
2
0
0
W
Jormungandr
addix_snip
Jormungandr
1
1
1
1.5
W
Chaac
1
0
4
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,604
Damage
14,807
31,407
Taken
35,273
15,790
Mitigated
13,642
13,153
Healing
10,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
1,405
354
944
2,275
8,281
3,929
0
1,333
6,948
9,305
0
L
Gilgamesh
4,310
1,561
0
3,864
10,383
5,189
0
4,927
5,456
0
27,706
W
Apollo
5,305
3,305
0
3,450
6,587
2,062
0
432
6,155
0
45,254
W
4,719
2,559
0
2,634
7,835
2,855
36
439
7,396
0
32,816
W
Kukulkan
3,405
413
0
1,523
4,291
1,282
972
1,906
2,385
34,501
0
L
2,604
86
0
869
4,859
1,526
0
1,758
3,101
28,596
0
L
Arachne
XxRiburxX
Arachne
2,612
2,284
0
855
6,830
1,924
0
1,672
5,158
0
16,573
W
Jormungandr
addix_snip
Jormungandr
5,170
2,582
0
1,390
5,325
4,925
57
0
5,325
37,378
0
W
Chaac
5,005
739
185
3,971
7,369
4,666
304
1,232
6,137
3,093
20,743
L
3,876
1,478
0
1,767
4,920
1,074
0
0
4,920
0
30,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,975
Gold Earned
24,115
335
Minions Killed
241
0
Camps Cleared
0
966,398
Distance Traveled
905,090
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
4,735
474
20
2
0
154,408
2
L
Gilgamesh
5,296
530
58
6
0
195,346
0
W
Apollo
6,313
631
96
10
0
177,936
1
W
Kali
6,040
604
60
6
0
239,926
2
W
Kukulkan
6,194
619
74
7
0
184,058
6
L
Thoth
4,933
493
56
6
0
170,216
1
L
Arachne
4,383
438
34
3
0
220,690
1
W
Jormungandr
6,506
651
69
7
0
172,602
0
W
Chaac
5,922
592
36
4
0
191,876
2
L
Neith
4,768
477
73
7
0
164,430
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role