Player Matchup

Thor
Thor
DarlJr
Thor
Level 142
God Stats
1W - 0L
1,685 SR
Queue Stats
38W - 38L
1,569 Elo+
Party 1
Osiris
Osiris
IssaAlien
Osiris
Level 125
God Stats
5W - 3L
1,548 SR
Queue Stats
80W - 71L
1,629 Elo+
Party 1
Eset
Eset
Permasoft
Eset
Level 103
God Stats
7W - 2L
1,601 SR
Queue Stats
67W - 59L
1,567 Elo+
Party 1
Team Averages
Level 123
1,611 SR
1,589 Elo+

VS

Team Averages
Level 73
1,590 SR
1,504 Elo+
Cabrakan
Cabrakan
DefunctFlea787
Cabrakan
Level 43
God Stats
2W - 4L
1,336 SR
Queue Stats
36W - 30L
1,462 Elo+
Party 2
Zeus
Zeus
HotPocketBro118
Zeus
Level 58
God Stats
10W - 8L
1,810 SR
Queue Stats
33W - 33L
1,580 Elo+
Solo
Gilgamesh
Gilgamesh
Ouijja
Gilgamesh
Level 119
God Stats
15W - 12L
1,623 SR
Queue Stats
91W - 96L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
DarlJr
Thor
13
3 / 3 / 5
9,408
724
7,122
12,562
4,908
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
IssaAlien
Osiris
15
3 / 2 / 6
9,518
732
6,967
12,090
13,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Eset
14
4 / 1 / 6
9,658
743
10,624
4,757
1,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
14
1 / 0 / 3
9,399
723
3,908
10,934
12,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 6 / 1
9,444
726
10,804
9,902
3,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Ouijja
Gilgamesh
10
0 / 4 / 4
7,864
605
3,128
8,668
5,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
10
Kills
6
6
Deaths
10
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thor
DarlJr
Thor
3
3
5
1.83
L
Cabrakan
1
0
3
2.5
L
5
6
1
0.92
W
Osiris
IssaAlien
Osiris
3
2
6
3
L
Gilgamesh
Ouijja
Gilgamesh
0
4
4
0.5
W
Eset
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,713
Damage
17,840
29,409
Taken
29,504
19,697
Mitigated
20,488
6,691
Healing
4,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
DarlJr
Thor
7,122
596
0
2,012
12,562
4,908
1,095
5,307
6,803
0
34,411
L
Cabrakan
3,908
714
322
2,513
10,934
12,044
0
5,453
5,481
15,986
0
L
10,804
894
0
993
9,902
3,351
0
3,524
6,378
27,756
0
W
Osiris
IssaAlien
Osiris
6,967
1,468
0
1,297
12,090
13,081
903
5,844
6,007
0
30,101
L
Gilgamesh
Ouijja
Gilgamesh
3,128
406
0
258
8,668
5,093
0
1,984
6,684
0
15,369
W
Eset
10,624
358
1,755
1,627
4,757
1,708
758
2,991
1,537
37,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,584
Gold Earned
26,707
154
Minions Killed
97
9
Camps Cleared
3
737,508
Distance Traveled
676,910
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,408
724
62
5
3
241,643
1
L
Cabrakan
9,399
723
30
2
0
279,885
4
L
Zeus
9,444
726
54
4
2
192,018
1
W
Osiris
9,518
732
45
3
5
245,195
5
L
Gilgamesh
7,864
605
13
1
1
205,007
0
W
Eset
9,658
743
47
4
1
250,670
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role