Player Matchup

Merlin
Merlin
 
Merlin
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
DRAKON458
Cliodhna
Level 41
God Stats
41W - 30L
1,572 SR
Queue Stats
124W - 141L
1,448 Elo+
Solo
Medusa
Medusa
FearMyNemesis
Medusa
Level 87
God Stats
8W - 3L
1,763 SR
Queue Stats
341W - 347L
1,553 Elo+
Solo
Sylvanus
Sylvanus
MadHamInPan
Sylvanus
Level 98
God Stats
135W - 147L
1,476 SR
Queue Stats
645W - 677L
1,458 Elo+
Solo
Pele
Pele
SeaWitchCalypso
Pele
Level 98
God Stats
23W - 16L
1,301 SR
Queue Stats
518W - 490L
1,600 Elo+
Solo
Team Averages
Level 95
1,522 SR
1,512 Elo+

VS

Team Averages
Level 78
1,545 SR
1,479 Elo+
Scylla
Scylla
AmateuR89
Scylla
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,613 Elo+
Solo
Rama
Rama
CalciumTablet
Rama
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 37L
1,393 Elo+
Solo
Ymir
Ymir
Hasbullakills
Ymir
Level 39
God Stats
3W - 3L
1,543 SR
Queue Stats
63W - 59L
1,462 Elo+
Party 1
Achilles
Achilles
Uniper73
Achilles
Level 100
God Stats
1W - 8L
1,508 SR
Queue Stats
483W - 487L
1,493 Elo+
Solo
Bastet
Bastet
VVanisher
Bastet
Level 29
God Stats
10W - 8L
1,672 SR
Queue Stats
75W - 96L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
0 / 1 / 0
3,414
683
1,491
2,328
535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
DRAKON458
Cliodhna
6
1 / 1 / 1
3,530
706
2,480
2,663
618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
2 / 0 / 0
3,859
772
1,974
1,328
353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
MadHamInPan
Sylvanus
5
0 / 0 / 2
3,698
740
217
2,272
868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 0 / 1
3,887
777
2,175
3,187
1,224
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AmateuR89
Scylla
7
1 / 0 / 0
3,810
762
1,000
2,342
535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

2
0 / 2 / 0
2,759
552
960
1,496
167
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 0 / 0
3,122
624
636
3,054
1,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Uniper73
Achilles
6
0 / 1 / 0
3,368
674
1,953
4,502
1,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
VVanisher
Bastet
5
1 / 0 / 1
3,551
710
1,561
2,886
661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
3
Kills
2
2
Deaths
3
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
1
0
0
L
Scylla
AmateuR89
Scylla
1
0
0
1
L
0
2
0
0
W
Cliodhna
DRAKON458
Cliodhna
1
1
1
1.5
W
2
0
0
2
L
0
0
0
0
W
Sylvanus
MadHamInPan
Sylvanus
0
0
2
1
W
0
0
1
0.5
L
Achilles
Uniper73
Achilles
0
1
0
0
L
Bastet
VVanisher
Bastet
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,337
Damage
6,110
11,778
Taken
14,280
3,598
Mitigated
4,362
4,771
Healing
5,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,491
0
0
500
2,328
535
0
448
1,858
14,144
0
L
Scylla
AmateuR89
Scylla
1,000
208
0
1,255
2,342
535
0
812
1,368
17,239
0
L
960
935
0
162
1,496
167
0
132
1,364
0
3,413
W
Cliodhna
DRAKON458
Cliodhna
2,480
573
0
287
2,663
618
0
464
2,133
0
8,682
W
1,974
1,065
0
793
1,328
353
0
435
893
0
15,552
L
636
136
0
1,262
3,054
1,130
0
85
2,969
5,275
0
W
Sylvanus
MadHamInPan
Sylvanus
217
151
265
1,161
2,272
868
0
201
2,071
6,853
0
W
2,175
762
0
1,765
3,187
1,224
0
0
3,187
0
20,320
L
Achilles
Uniper73
Achilles
1,953
621
0
1,540
4,502
1,869
0
0
4,502
0
11,524
L
Bastet
VVanisher
Bastet
1,561
357
0
913
2,886
661
0
415
2,369
0
11,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,388
Gold Earned
16,610
134
Minions Killed
115
0
Camps Cleared
0
537,560
Distance Traveled
498,242
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,414
683
28
6
0
100,736
0
L
Scylla
3,810
762
39
8
0
105,476
1
L
Rama
2,759
552
9
2
0
54,707
0
W
Cliodhna
3,530
706
23
5
0
131,264
0
W
Medusa
3,859
772
35
7
0
89,947
2
L
Ymir
3,122
624
13
3
0
108,455
2
W
Sylvanus
3,698
740
9
2
0
101,291
1
W
Pele
3,887
777
39
8
0
114,322
2
L
Achilles
3,368
674
32
6
0
104,391
1
L
Bastet
3,551
710
22
4
0
125,213
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role