Player Matchup

Janus
Janus
JessyP4dgher_
Janus
Level 104
God Stats
1W - 13L
1,500 SR
Queue Stats
610W - 625L
1,501 Elo+
Solo
Ullr
Ullr
Nerf0his
Ullr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,470 Elo+
Party 3
Atlas
Atlas
TheWintrySet
Atlas
Level 89
God Stats
13W - 8L
1,611 SR
Queue Stats
187W - 145L
1,506 Elo+
Solo
Danzaburou
Danzaburou
jero cota
Danzaburou
Level 76
God Stats
0W - 3L
1,292 SR
Queue Stats
52W - 60L
1,467 Elo+
Party 3
Pele
Pele
nitempos
Pele
Level 142
God Stats
2W - 2L
1,518 SR
Queue Stats
24W - 28L
1,451 Elo+
Solo
Team Averages
Level 100
1,484 SR
1,479 Elo+

VS

Team Averages
Level 114
1,481 SR
1,491 Elo+
Kali
Kali
ItsZule
Kali
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 45L
1,370 Elo+
Party 2
Bellona
Bellona
JayHarris1469
Bellona
Level 97
God Stats
20W - 16L
1,588 SR
Queue Stats
325W - 312L
1,485 Elo+
Party 1
Medusa
Medusa
LazyColt4909033
Medusa
Level 151
God Stats
9W - 8L
1,397 SR
Queue Stats
126W - 127L
1,539 Elo+
Party 2
Cerberus
Cerberus
Mommyturtle3454
Cerberus
Level 85
God Stats
23W - 17L
1,716 SR
Queue Stats
348W - 352L
1,521 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
NotWrath
Morgan Le Fay
Level 124
God Stats
1W - 6L
1,203 SR
Queue Stats
175W - 194L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 6
8,335
521
6,662
9,262
2,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
14
1 / 3 / 4
8,338
521
7,053
12,176
4,306
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
5 / 3 / 3
8,709
544
9,339
13,358
11,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
jero cota
Danzaburou
12
2 / 8 / 4
7,640
478
5,843
12,105
3,369
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Pele
14
4 / 6 / 6
8,325
520
13,150
17,478
6,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
ItsZule
Kali
16
5 / 1 / 6
9,464
592
5,982
12,372
4,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
15
2 / 4 / 1
9,326
583
9,039
11,596
10,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
11 / 4 / 5
10,754
672
15,738
11,796
4,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
12
3 / 3 / 10
8,441
528
8,145
16,311
15,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
NotWrath
Morgan Le Fay
15
4 / 2 / 3
8,530
533
11,108
9,295
3,813
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
50
14
Kills
25
25
Deaths
14
23
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Kali
ItsZule
Kali
5
1
6
8
W
Bellona
2
4
1
0.63
L
2
5
6
1
W
11
4
5
3.38
W
Cerberus
3
3
10
2.67
L
Ullr
1
3
4
1
W
Morgan Le Fay
NotWrath
Morgan Le Fay
4
2
3
2.75
L
5
3
3
2.17
L
Danzaburou
jero cota
Danzaburou
2
8
4
0.5
L
Pele
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,047
Damage
50,012
64,379
Taken
61,370
28,109
Mitigated
39,028
11,362
Healing
19,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
ItsZule
Kali
5,982
2,382
0
3,437
12,372
4,977
0
3,438
8,812
0
58,801
W
Bellona
9,039
3,891
0
3,862
11,596
10,726
0
669
10,887
0
66,235
L
6,662
449
0
1,052
9,262
2,704
0
5,441
3,821
45,734
0
W
15,738
8,076
0
4,673
11,796
4,417
0
2,113
9,679
0
83,402
W
Cerberus
8,145
488
0
3,479
16,311
15,095
0
6,223
9,950
28,651
0
L
Ullr
7,053
3,554
0
1,468
12,176
4,306
0
1,612
10,564
0
45,533
W
Morgan Le Fay
NotWrath
Morgan Le Fay
11,108
778
83
3,681
9,295
3,813
0
3,090
6,041
48,582
0
L
9,339
3,505
217
1,866
13,358
11,662
0
5,546
7,812
27,586
0
L
Danzaburou
jero cota
Danzaburou
5,843
3,391
0
2,384
12,105
3,369
360
2,506
9,599
0
33,307
L
Pele
13,150
2,472
0
4,375
17,478
6,068
0
4,148
13,330
0
63,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,347
Gold Earned
46,515
366
Minions Killed
503
0
Camps Cleared
0
1,531,018
Distance Traveled
1,544,036
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,464
592
103
6
0
353,691
3
W
Bellona
9,326
583
147
9
0
282,201
3
L
Janus
8,335
521
97
6
0
298,562
5
W
Medusa
10,754
672
129
8
0
271,666
2
W
Cerberus
8,441
528
49
3
0
311,322
5
L
Ullr
8,338
521
99
6
0
308,749
3
W
Morgan Le Fay
8,530
533
75
5
0
325,156
6
L
Atlas
8,709
544
33
2
0
328,233
3
L
Danzaburou
7,640
478
54
3
0
256,597
0
L
Pele
8,325
520
83
5
0
338,877
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role