Player Matchup

Ullr
Ullr
Guts-Worthy
Ullr
Level 102
God Stats
8W - 14L
1,358 SR
Queue Stats
152W - 153L
1,575 Elo+
Party 1
Arachne
Arachne
SonWendy
Arachne
Level 128
God Stats
0W - 4L
1,500 SR
Queue Stats
103W - 93L
1,656 Elo+
Solo
Cerberus
Cerberus
dinos0ul
Cerberus
Level 135
God Stats
3W - 1L
1,912 SR
Queue Stats
45W - 38L
1,645 Elo+
Solo
Raijin
Raijin
eℓijha
Raijin
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 123L
1,614 Elo+
Solo
Achilles
Achilles
martinthesaiyan-
Achilles
Level 131
God Stats
7W - 12L
1,493 SR
Queue Stats
217W - 194L
1,596 Elo+
Party 1
Team Averages
Level 129
1,553 SR
1,617 Elo+

VS

Team Averages
Level 139
1,511 SR
1,593 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
BMTreecko
Ne Zha
Level 160
God Stats
22W - 21L
1,441 SR
Queue Stats
784W - 544L
1,606 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Djikus
Ah Muzen Cab
Level 124
God Stats
14W - 11L
1,449 SR
Queue Stats
57W - 52L
1,633 Elo+
Solo
Horus
Horus
JusticeKnocks
Horus
Level 127
God Stats
12W - 12L
1,663 SR
Queue Stats
89W - 66L
1,707 Elo+
Solo
Sobek
Sobek
Luigi127
Sobek
Level 157
God Stats
7W - 5L
1,500 SR
Queue Stats
86W - 83L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 2
9,335
667
8,150
12,080
4,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
SonWendy
Arachne
15
3 / 7 / 1
8,823
630
6,643
13,935
7,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
dinos0ul
Cerberus
16
0 / 1 / 4
9,713
694
6,886
13,755
15,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Raijin
eℓijha
Raijin
16
1 / 4 / 3
9,028
645
13,312
13,031
4,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 0 / 3
9,424
673
9,984
15,734
13,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
0 / 2 / 10
9,997
714
12,654
8,380
3,014
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
BMTreecko
Ne Zha
18
6 / 0 / 2
10,682
763
12,519
10,608
7,599
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
Djikus
Ah Muzen Cab
18
4 / 1 / 5
10,763
769
18,458
9,609
5,848
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 1 / 9
9,260
661
8,682
14,704
16,644
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
Luigi127
Sobek
16
3 / 2 / 6
10,156
725
7,992
17,263
25,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
6
Kills
14
14
Deaths
6
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
2
10
2.5
W
Ne Zha
BMTreecko
Ne Zha
6
0
2
7
W
Ah Muzen Cab
Djikus
Ah Muzen Cab
4
1
5
6.5
L
1
2
2
1
W
1
1
9
5.5
W
Sobek
Luigi127
Sobek
3
2
6
3
L
Arachne
SonWendy
Arachne
3
7
1
0.5
L
Cerberus
dinos0ul
Cerberus
0
1
4
2
L
Raijin
eℓijha
Raijin
1
4
3
0.63
L
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,975
Damage
60,305
68,535
Taken
60,564
45,548
Mitigated
58,717
13,559
Healing
16,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
12,654
2,548
0
0
8,380
3,014
1,483
1,783
6,389
51,253
0
W
Ne Zha
BMTreecko
Ne Zha
12,519
1,841
0
3,161
10,608
7,599
650
4,889
5,660
0
48,485
W
Ah Muzen Cab
Djikus
Ah Muzen Cab
18,458
5,012
0
2,551
9,609
5,848
1,747
4,191
5,305
0
59,265
L
8,150
1,839
0
2,247
12,080
4,194
118
5,103
6,977
0
46,111
W
8,682
3,516
2,562
3,442
14,704
16,644
301
3,860
10,769
0
18,351
W
Sobek
Luigi127
Sobek
7,992
407
0
4,412
17,263
25,612
178
5,475
11,247
22,507
0
L
Arachne
SonWendy
Arachne
6,643
3,533
0
2,360
13,935
7,554
0
5,150
8,785
0
15,350
L
Cerberus
dinos0ul
Cerberus
6,886
123
0
3,147
13,755
15,811
0
2,912
10,843
27,883
0
L
Raijin
eℓijha
Raijin
13,312
35
0
500
13,031
4,333
0
2,683
10,348
48,582
0
L
9,984
1,392
0
5,305
15,734
13,656
0
4,798
10,936
0
33,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,323
Gold Earned
50,858
295
Minions Killed
320
0
Camps Cleared
0
1,362,163
Distance Traveled
1,480,802
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,997
714
86
6
0
253,653
3
W
Ne Zha
10,682
763
69
5
0
346,858
3
W
Ah Muzen Cab
10,763
769
109
8
0
294,406
1
L
Ullr
9,335
667
79
6
0
270,890
2
W
Horus
9,260
661
17
1
0
302,401
3
W
Sobek
10,156
725
39
3
0
283,484
0
L
Arachne
8,823
630
19
1
0
235,792
1
L
Cerberus
9,713
694
62
4
0
284,049
1
L
Raijin
9,028
645
77
6
0
257,056
1
L
Achilles
9,424
673
58
4
0
314,376
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role