Player Matchup

Chaac
Chaac
AhCheekyBaka
Chaac
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 40L
1,806 Elo+
Party 1
Neith
Neith
GunshipAbove
Neith
Level 8
God Stats
3W - 2L
1,678 SR
Queue Stats
3W - 2L
1,672 Elo+
Party 1
He Bo
He Bo
RickDaDude
He Bo
Level 122
God Stats
1W - 0L
1,796 SR
Queue Stats
59W - 55L
1,652 Elo+
Party 1
Team Averages
Level 96
1,658 SR
1,710 Elo+

VS

Team Averages
Level 25
1,327 SR
1,204 Elo+
Cthulhu
Cthulhu
Barbedloki70
Cthulhu
Level 29
God Stats
1W - 6L
1,225 SR
Queue Stats
4W - 13L
1,181 Elo+
Party 2
Susano
Susano
LlamaTac0
Susano
Level 5
God Stats
0W - 2L
1,255 SR
Queue Stats
4W - 13L
1,181 Elo+
Party 2
Zeus
Zeus
XxFenrissxX
Zeus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,249 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 16
10,613
758
12,500
16,520
17,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
8 / 1 / 8
10,917
780
11,928
9,030
3,014
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
16
8 / 2 / 11
10,888
778
18,088
12,614
4,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Barbedloki70
Cthulhu
13
2 / 4 / 2
9,195
657
9,836
20,622
12,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Susano
LlamaTac0
Susano
11
0 / 11 / 2
7,971
569
3,039
13,032
4,059
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
3 / 6 / 1
10,001
714
10,731
13,407
4,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
21
Kills
5
5
Deaths
21
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
2
16
6.5
L
Cthulhu
Barbedloki70
Cthulhu
2
4
2
0.75
W
8
1
8
12
L
Susano
LlamaTac0
Susano
0
11
2
0.09
W
He Bo
8
2
11
6.75
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,516
Damage
23,606
38,164
Taken
47,061
25,169
Mitigated
20,937
10,353
Healing
10,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,500
1,542
0
3,098
16,520
17,469
256
5,911
10,295
5,045
33,135
L
Cthulhu
Barbedloki70
Cthulhu
9,836
488
245
7,109
20,622
12,831
0
8,194
11,973
21,393
0
W
11,928
4,660
813
2,151
9,030
3,014
1,067
6,405
2,504
0
40,946
L
Susano
LlamaTac0
Susano
3,039
681
0
518
13,032
4,059
0
5,576
7,347
0
12,867
W
He Bo
18,088
1,649
175
4,116
12,614
4,686
817
7,737
4,413
39,834
0
L
10,731
1,980
453
1,820
13,407
4,047
0
6,026
7,176
35,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,418
Gold Earned
27,167
152
Minions Killed
104
10
Camps Cleared
2
816,142
Distance Traveled
726,028
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,613
758
40
3
3
276,994
5
L
Cthulhu
9,195
657
29
2
1
278,572
2
W
Neith
10,917
780
70
5
2
270,032
1
L
Susano
7,971
569
22
2
0
217,615
2
W
He Bo
10,888
778
42
3
5
269,116
4
L
Zeus
10,001
714
53
4
1
229,841
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role